Re: [pygame] Reverse Compiling
Ian Mallett wrote: What's Wine? If it's what I think it is, it should be preinstalled. WINdows Emulator [1]. From what I hear, it kinda sorta works, sometimes, if you're lucky. Not really solid enough to be preinstalled on MacOS. [1] Some people will try to tell you it stands for Wine Is Not an Emulator, but that's poppycock. It *is* an emulator, just not a *hardware* emulator. -- Greg
Re: [pygame] [Pygame] Generating a map
DR0ID ha scritto: > Hello again > > Out of curosity I have written my own version, I think it should look > like the attached picture. Looks eerily like the radar Titan images from Cassini! m.
Re: [pygame] Reverse Compiling
Ian Mallett ha scritto: > On Wed, 8 Aug 2007, Ian Mallett wrote: > > All hail king Linux! (or Mac) except .exe files don't run... > > You're just not using Wine :) > > Richard > > > What's Wine? If it's what I think it is, it should be preinstalled. Is > it a Linux thing? Mac seems to go with bootleg/bootcamp. > Ian It's an open source Linux (don't know about other Unixen) software that allows you to run Windows programs under Linux just like they were native Linux executables. It translates DLL calls to Linux calls, so the process is almost entirely transparent. You don't even need to have a Windows copy around. The software you want to run just "thinks" it's on Windows... but it's not. Look at http://www.winehq.org Of course to have a 1:1 Windows-Linux compatibility layer (done by *reverse engineering* Windows libraries) it's a gigantic feat, and many applications still do not work properly. But there is already a lot of applications that work nicely or at least are usable. Some versions of MS Office, Photoshop, etc. I use it in my laboratory to run EndNote 9 natively under Kubuntu. A lifesaver. Here is a compatibility database. Excellent startpoint, but Wine is under heavy and fast development... ;) http://appdb.winehq.org/ m.
Re: [pygame] Reverse Compiling
Richard Jones: > On Wed, 8 Aug 2007, Ian Mallett wrote: > > All hail king Linux! (or Mac) except .exe files don't run... > > You're just not using Wine :) (Or Mono, but that's a special case.) -- So are you an honest-to-cripes Atkins dieter with theNick Moffitt little urine test strips and the blood analysis and the [EMAIL PROTECTED] "better living through diabetes" rhetoric, or are you just some ranchero wannabe who hates salads?
Re: [pygame] Reverse Compiling
J'ai deja vu... except this time it says something about supporting 2.5. I On 8/8/07, Richard Jones <[EMAIL PROTECTED]> wrote: > > On Wed, 8 Aug 2007, Ian Mallett wrote: > > All hail king Linux! (or Mac) except .exe files don't run... > > You're just not using Wine :) > Richard What's Wine? If it's what I think it is, it should be preinstalled. Is it a Linux thing? Mac seems to go with bootleg/bootcamp. Ian
Re: [pygame] Reverse Compiling
On Tue, Aug 07, 2007 at 03:52:51PM -0700, Ian Mallett wrote: > I was backing up my files onto a CD when I ironically deleted an original > .py file for a module leaving the .pyc version. My question here, is can > you reverse compile it? I want to make some changes. http://www.crazy-compilers.com/decompyle/ Marius Gedminas -- If it weren't for the last minute, nothing would get done. signature.asc Description: Digital signature
Re: [pygame] Reverse Compiling
Richard Jones wrote: It looks like the author of the decompyle software is now providing the decompilation as a business. My quick Googling doesn't show up any downloadable source though, which is a shame. It is packaged for Debian Linux though :) I took a peek at the "list of files" link for one of those packages, and it sure looks like it contains Python source files: http://packages.debian.org/cgi-bin/search_contents.pl?searchmode=filelist&word=decompyle&version=unstable&arch=powerpc This version is only claimed to work with Pythons up to 2.3, though. -- Greg
Re: [pygame] Reverse Compiling
On Wed, 8 Aug 2007, Richard Jones wrote: > On Wed, 8 Aug 2007, Ian Mallett wrote: > > I was backing up my files onto a CD when I ironically deleted an original > > .py file for a module leaving the .pyc version. My question here, is can > > you reverse compile it? I want to make some changes. > > [odd, with all that noise no-one has actually answered your question...] > > Yes, you can decompile a Python .pyc or .pyo module using "decompyle": > > http://www.crazy-compilers.com/decompyle/ My apologies: I sent that link without completely reading the page -- I know the name "decompyle" from a tool that I've used in the past and just assumed that page had a download link somewhere. It looks like the author of the decompyle software is now providing the decompilation as a business. My quick Googling doesn't show up any downloadable source though, which is a shame. It is packaged for Debian Linux though :) Richard
Re: [pygame] Reverse Compiling
On Wed, 8 Aug 2007, Ian Mallett wrote: > I was backing up my files onto a CD when I ironically deleted an original > .py file for a module leaving the .pyc version. My question here, is can > you reverse compile it? I want to make some changes. [odd, with all that noise no-one has actually answered your question...] Yes, you can decompile a Python .pyc or .pyo module using "decompyle": http://www.crazy-compilers.com/decompyle/ Richard
Re: [pygame] Reverse Compiling
On Wed, 8 Aug 2007, Ian Mallett wrote: > All hail king Linux! (or Mac) except .exe files don't run... You're just not using Wine :) Richard