Re: [pygame] I'm loving wills book :)

2008-04-03 Thread Paul Walsh
On Thursday 03 Apr 2008, Lamonte(Scheols/Demonic) wrote:
> The only pygame book availible to man?
Wiley do one as well (The L-Line, The Express Line to Learning - Game 
Programming) and I reviewed Will's book on my blog a while back. I have both 
but I never got around to doing a review of the Wiley one yet. Recently moved 
house and other hassles - I might get around to it eventually :P

For those who may be interested: 
http://hamish.thepolarbear.co.uk/2007/12/01/book-review-beginning-game-development-with-python-and-pygame/

Paul Walsh


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Re: [pygame] I'm loving wills book :)

2008-04-03 Thread Richard Jones
On Thu, 3 Apr 2008, NBarnes wrote:
> Wayne Koorts <[EMAIL PROTECTED]> wrote:
> > > I'm having a friend convert it to chm because pdf is slow:(, my
> > > friend
> > >
> >  > bought me the ebook version off apress,
> >
> >  Probably much less trouble to just get a better PDF reader.  "PDF"
> >  itself isn't necessarily slow, it's just a file format.  If you use
> >  Windows I can recommend Sumatra:
> >  http://blog.kowalczyk.info/software/sumatrapdf/\
>
> FoxIt is also about a million times faster than Adobe's bloatware.

On a Mac of course you'd be using Preview and on Linux you'd be using kpdf. I 
don't know how Adobe makes PDF so slow.


Richard


[pygame] PyGame SF meetup Monday April 7th 7:30pm Metreon food court San Francisco

2008-04-03 Thread Harry Tormey
Hi All,
PyGame SF is an informal group meet up in San Francisco for Software
engineers 
interested in python, OpenGL, pygame, SDL, programming and generally
anything 
to do with video game development. The format of our meetings typically
involve 
several people giving presentations on projects they are developing
followed by 
group discussion and feedback. The meet up's occur once a month on the
first or second
Monday of the month at around 7.30pm
 
This month's PyGAME SF meet up is on Monday April 7th at 7.30pm at the
Metreon 
food court in San Francisco. This month's presentations are:
 
- Andrew Turley "Making Games Quickly for Fun and Scotch". The talk will
  be about his experiences making Unicorn vs. Dolphin
 
- Warren Stringer "Cellular Automata for fun and profit: a look on pixel
  effects with a focus on developing for the iPhone"
 
If anyone else would like to give a micro presentation, show demos or
just talk about what they are doing or generally give examples on
anything to do with games please feel free to head along.
 
To subscribe to the pygamesf mailing list simply email
[EMAIL PROTECTED]
 
-Harry



[pygame] getting pygame 1.8 into Fedora F9. Anyone able to help test?

2008-04-03 Thread René Dudfield
Hi,

there's only a few days left to get pygame 1.8 into Fedora F9.  Since
they are currently in the beta release stage.

https://bugzilla.redhat.com/show_bug.cgi?id=439903

Anyone able to help test the pygame build on Fedora F9?  If so, please
put your testing results on the bug report link.



cheers,


[pygame] help with opaque images

2008-04-03 Thread Astan Chee

Hi,
I have a game Im making using pygame and pyopengl using Ian's 
SphereCollide ( http://www.pygame.org/project/620/ ) as an example and 
Im trying to get a 'radar' on the bottom right corner; similar like the 
one here http://www.pygame.org/projects/20/178/ in the screenshot, 
except that page does not work anymore.
What Im trying to do is get a 'radar' image sort of a semi-opaque image. 
How do I do this? Im not quite sure how to integrate pygame and pyopengl 
and this is my first time using pygame.

Thanks for any help.
Cheers
Astan

--
"Formulations of number theory: Complete, Consistent, Non-trivial. Choose two."


Animal Logic
http://www.animallogic.com

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Re: [pygame] help with opaque images

2008-04-03 Thread Ian Mallett
In PyOpenGL, you'll either want to do a call to ortho, or set up another
viewport.  The viewport is specified from the bottom left corner of the
screen (as opposed to the top), so if your screen is 800x600, then
glViewport(700,500,100,100) sets up a 100x100 window for you to draw in in
the bottom right of the screen.  In one of my (currently unreleased) games,
there is a 3D radar in the top right of the screen done this way.  I've
never used ortho, though...


Re: [pygame] help with opaque images

2008-04-03 Thread René Dudfield
Have a look here:
http://pygame.org/wiki/MakeOpenglDrawIn2D

You can use that to draw using pixel coordinates in opengl, and draw in 2d.

cu,



On Fri, Apr 4, 2008 at 2:56 PM, Ian Mallett <[EMAIL PROTECTED]> wrote:
> In PyOpenGL, you'll either want to do a call to ortho, or set up another
> viewport.  The viewport is specified from the bottom left corner of the
> screen (as opposed to the top), so if your screen is 800x600, then
> glViewport(700,500,100,100) sets up a 100x100 window for you to draw in in
> the bottom right of the screen.  In one of my (currently unreleased) games,
> there is a 3D radar in the top right of the screen done this way.  I've
> never used ortho, though...
>


Re: [pygame] help with opaque images

2008-04-03 Thread Ian Mallett
Here's an example:
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=42
you can download the Python source at the bottom.


Re: [pygame] help with opaque images

2008-04-03 Thread Astan Chee
Thanks, Im not sure how more than one viewports work (I couldnt find any 
examples), so I think Im just going to draw it manually. Like 
http://vamsikrishna.v.googlepages.com/powerdefender

Thanks again.
Cheers
Astan

Ian Mallett wrote:
In PyOpenGL, you'll either want to do a call to ortho, or set up 
another viewport.  The viewport is specified from the bottom left 
corner of the screen (as opposed to the top), so if your screen is 
800x600, then glViewport(700,500,100,100) sets up a 100x100 window for 
you to draw in in the bottom right of the screen.  In one of my 
(currently unreleased) games, there is a 3D radar in the top right of 
the screen done this way.  I've never used ortho, though...


--
"Formulations of number theory: Complete, Consistent, Non-trivial. Choose two."


Animal Logic
http://www.animallogic.com

Please think of the environment before printing this email.

This email and any attachments may be confidential and/or privileged. If you 
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