Re: [pygame] Float precision
Hello, If the game's not too big, can you upload it on mediafire.com or stuffr.net? I can try to fix it up :-) On Thu, Jul 3, 2008 at 11:12 AM, OsKaR [EMAIL PROTECTED] wrote: I've tried both things and it still working bad. I don't know what to do, any more ideas? 2008/7/3 Ian Mallett [EMAIL PROTECTED]: P.S., you may want to convert your angles to radians with math's handy radians() function. -- - pymike (http://pymike.pyedpypers.org/)
Re: [pygame] Float precision
Ok It's upload on mediafire Here is the link: http://www.mediafire.com/?222n1oyn1my Sorry for the poor or inexistent documentation :( I'm working on it too 2008/7/3 PyMike [EMAIL PROTECTED]: Hello, If the game's not too big, can you upload it on mediafire.com or stuffr.net? I can try to fix it up :-) On Thu, Jul 3, 2008 at 11:12 AM, OsKaR [EMAIL PROTECTED] wrote: I've tried both things and it still working bad. I don't know what to do, any more ideas? 2008/7/3 Ian Mallett [EMAIL PROTECTED]: P.S., you may want to convert your angles to radians with math's handy radians() function. -- - pymike (http://pymike.pyedpypers.org/)
Re: [pygame] Float precision
You forgot to include the images, but I made some mockups instead. I didn't see anything wrong with it though. Moved and rotated nice and smoothly. On Thu, Jul 3, 2008 at 11:52 AM, OsKaR [EMAIL PROTECTED] wrote: Ok It's upload on mediafire Here is the link: http://www.mediafire.com/?222n1oyn1my Sorry for the poor or inexistent documentation :( I'm working on it too 2008/7/3 PyMike [EMAIL PROTECTED]: Hello, If the game's not too big, can you upload it on mediafire.com or stuffr.net? I can try to fix it up :-) On Thu, Jul 3, 2008 at 11:12 AM, OsKaR [EMAIL PROTECTED] wrote: I've tried both things and it still working bad. I don't know what to do, any more ideas? 2008/7/3 Ian Mallett [EMAIL PROTECTED]: P.S., you may want to convert your angles to radians with math's handy radians() function. -- - pymike (http://pymike.pyedpypers.org/) -- - pymike (http://pymike.pyedpypers.org/)
Re: [pygame] Mixer Quit / Restart
Hi! It never worked, it is just that it never worked. Wyatt Olson To: pygame-users@seul.org This appears to get the total number of channels, not the number of active channels. However, I tried using get_busy(), but it still does not seem to work. See the following modifications to my original code: import pygame, time for x in range(10): print(Starting iteration + str(x)) print(Initializing mixer) pygame.mixer.init() print(Loading sound) sound = pygame.mixer.Sound(foo.wav) print(Finding free channel) channel = pygame.mixer.find_channel() print(Channel object: + str(channel)) print(Setting volume) channel.set_volume(0.7) print(Playing sound) channel.play(sound) print(Sleeping until sound is finished playing...) while pygame.mixer.get_busy(): time.sleep(1) print(Quitting mixer\n\n) pygame.mixer.quit() This displays the same behaviour. In response to a previous comment about using channel.stop() before quitting the mixer: this does not work either, as can be seen by adding channel.stop() after the get_busy loop above. Has anyone tried running this code themselves? I am wondering if I am experiencing some obscure bug, possibly platform specific. I am running on OS X, but don't have access to other systems for troubleshooting. If someone else has access to a Windows or Linux box, and is able to prove if this fails on those systems as well, that may be useful. Cheers Ian Mallett wrote: On 7/2/08, Wyatt Olson [EMAIL PROTECTED] wrote: Is there anything which can return a list of all currently active channels? pygame.mixer.get_num_channels() This returns 0 if none are playing and 0 if there are.
Re: [pygame] Mixer Quit / Restart
Oh well, that's fine. I will just inform potential users that they must convert all samples to a specific format first, and then not restart the mixer when loading new sounds. Given that this software is to be used in a (relatively complex) open source DIY electronic drum brain, I would imagine that converting audio samples is probably the easiest of all the other required steps (soldering ICs, programming microcontrollers, etc). ;-) Cheers FT wrote: Hi! It never worked, it is just that it never worked. Wyatt Olson mailto:[EMAIL PROTECTED] *To:* pygame-users@seul.org mailto:pygame-users@seul.org This appears to get the total number of channels, not the number of active channels. However, I tried using get_busy(), but it still does not seem to work. See the following modifications to my original code: import pygame, time for x in range(10): print(Starting iteration + str(x)) print(Initializing mixer) pygame.mixer.init() print(Loading sound) sound = pygame.mixer.Sound(foo.wav) print(Finding free channel) channel = pygame.mixer.find_channel() print(Channel object: + str(channel)) print(Setting volume) channel.set_volume(0.7) print(Playing sound) channel.play(sound) print(Sleeping until sound is finished playing...) while pygame.mixer.get_busy(): time.sleep(1) print(Quitting mixer\n\n) pygame.mixer.quit() This displays the same behaviour. In response to a previous comment about using channel.stop() before quitting the mixer: this does not work either, as can be seen by adding channel.stop() after the get_busy loop above. Has anyone tried running this code themselves? I am wondering if I am experiencing some obscure bug, possibly platform specific. I am running on OS X, but don't have access to other systems for troubleshooting. If someone else has access to a Windows or Linux box, and is able to prove if this fails on those systems as well, that may be useful. Cheers Ian Mallett wrote: On 7/2/08, *Wyatt Olson* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Is there anything which can return a list of all currently active channels? pygame.mixer.get_num_channels() This returns 0 if none are playing and 0 if there are.