Re: [pygame] Erratic behavior with pygame.font.SysFont
hi, you could try filtering out that font and not loading it. I'm guessing there is a bug in freetype and that font. I could add that font(and other broken ones) to sysfont if someone submits a patch. That is a font blacklist. http://www.seul.org/viewcvs/viewcvs.cgi/trunk/lib/sysfont.py?rev=2519root=PyGameview=markup cu, On Wed, Dec 30, 2009 at 7:59 AM, Ian Mallett geometr...@gmail.com wrote: I get the same error as Dan.
Re: [pygame] Improving documentation
On Sun, Dec 27, 2009 at 7:39 AM, jug j...@fantasymail.de wrote: Yeah, nice, could be really helpful. Can we use these images or would you like to add them and help us? If you have a bitbucket account I'll give you write perms. -- Julian Sure!, my username in bitbucket is hugoruscitti. -- Hugo Ruscitti www.losersjuegos.com.ar www.gcoop.com.ar
Re: [pygame] Erratic behavior with pygame.font.SysFont
Hi, I have got 271 Fonts on my (father's) PC and just checked all of them with a modified script. http://lizard.pastebin.com/m3bc7419c You can see which fonts have this erratic behavion, which fail to load with real exception, which display strange (boxes) and wich work fine. 30 are broken 206 work fine On XP with 1.9.1 I freeze up on the ~10th font called impact. I'm on Vista, PortablePython 2.5, pygame 1.8.1release - impact works for me Therefore it might be wise to double check the fonts anyone reports as broken Also I don't have my own PC and can't install Subversion to make a patch, neither do I feel good enough to write one by hand On 30.12.2009 09:42, René Dudfield wrote: hi, you could try filtering out that font and not loading it. I'm guessing there is a bug in freetype and that font. I could add that font(and other broken ones) to sysfont if someone submits a patch. That is a font blacklist. http://www.seul.org/viewcvs/viewcvs.cgi/trunk/lib/sysfont.py?rev=2519root=PyGameview=markup cu, On Wed, Dec 30, 2009 at 7:59 AM, Ian Mallettgeometr...@gmail.com wrote: I get the same error as Dan.
Re: [pygame] Erratic behavior with pygame.font.SysFont
On, Wed Dec 30, 2009, Rene Dudfield wrote: hi, you could try filtering out that font and not loading it. I'm guessing there is a bug in freetype and that font. I could add that font(and other broken ones) to sysfont if someone submits a patch. That is a font blacklist. http://www.seul.org/viewcvs/viewcvs.cgi/trunk/lib/sysfont.py?rev=2519root=PyGameview=markup Does it make sense to blacklist fonts on pygame's side, because SDL_ttf can't handle them on one platform? If the font is not likely to work on any platform, this should be escalated to the SDL_ttf/freetype developers as it is more likely to be a problem with those libraries then, I would guess. Regards Marcus pgpl3dWaFjkFF.pgp Description: PGP signature
[pygame] Re: Erratic behavior with pygame.font.SysFont
What method did you determine if a font had the erratic behavior, where it wouldn't load and didn't have a real exception? Is there a simple way other than testing each font individually? On my system there are 220 fonts returned by pygame.font.get_fonts() On Dec 30, 5:24 am, Rolf Sievers rolf.siev...@lg-bs.de wrote: Hi, I have got 271 Fonts on my (father's) PC and just checked all of them with a modified script.http://lizard.pastebin.com/m3bc7419c You can see which fonts have this erratic behavion, which fail to load with real exception, which display strange (boxes) and wich work fine. 30 are broken 206 work fine On XP with 1.9.1 I freeze up on the ~10th font called impact. I'm on Vista, PortablePython 2.5, pygame 1.8.1release - impact works for me Therefore it might be wise to double check the fonts anyone reports as broken Also I don't have my own PC and can't install Subversion to make a patch, neither do I feel good enough to write one by hand On 30.12.2009 09:42, René Dudfield wrote: hi, you could try filtering out that font and not loading it. I'm guessing there is a bug in freetype and that font. I could add that font(and other broken ones) to sysfont if someone submits a patch. That is a font blacklist. http://www.seul.org/viewcvs/viewcvs.cgi/trunk/lib/sysfont.py?rev=2519... cu, On Wed, Dec 30, 2009 at 7:59 AM, Ian Mallettgeometr...@gmail.com wrote: I get the same error as Dan.
[pygame] pgreloaded 2.0.0-alpha3 released
pgreloaded 2.0.0-alpha3 was released. pgreloaded (Pygame2) is an ongoing rewrite of the Pygame multimedia and game framework. As Pygame, it's purpose is to make writing multimedia applications, such as games, with Python as easy as possible, while providing the developer a reliable and extensible programming interface. It features a modular and loosely coupled package and module layout and access to the most features of the libraries it wraps. pgreloaded can be installed side-by-side with Pygame as it uses a different package namespace and thus will not cause any conflicts with another Pygame installation. *** This is an alpha release for testing purposes and not meant to be run in production environments. Dependencies * Python 2.4, 2.5, 2.6 or 3.1 Optional: * SDL = 1.2.10 * SDL_mixer = 1.2.8 * SDL_ttf = 2.0.9 * SDL_image = 1.2.6 * SDL_gfx = 2.0.18 * libpng = 1.2.24 * libjpeg = 6b * freetype = 2.3.5 Features and changes in 2.0.0-alpha3 * The new pygame2.freetype module from Vicent Marti is now fully implemented and usable. * Proper Python 3.1 support on Win32 platforms * Lots of bug fixes :-) Download The source and documentation packages as well as prebuilt Win32 installers are available from here: http://code.google.com/p/pygame/downloads/list Have a happy new year Marcus pgpwglri5R76h.pgp Description: PGP signature