[pygame] Re: GSoC project proposal: Pygame on rails
I wrote a blog entry about my idea that contains a more complete explanation of why I want to create this framework and what I hope it will accomplish. Check it out here: http://welcome2obscurity.blogspot.com/2010/03/gsoc-project-idea-insta-pygame.html -- Evan Kroske http://welcome2obscurity.blogspot.com/ The personal blog of Evan Kroske, novice software developer.
Re: [pygame] Re: GSOC project proposal: Finishing the movie module
I would love to see this! On Sun, Mar 7, 2010 at 8:00 AM, Tyler Laing wrote: > Oh another critical bug: a lack of subtitle support! (Well, critical to me) > > -Tyler > > > On Sun, Mar 7, 2010 at 7:46 AM, Tyler Laing wrote: > >> Hello all! >> >> So I am applying again this year, to properly finish my project last year. >> >> >> The movie module was largely finished in last year's GSoC project, >> however, it wasn't quite ready for release, with a few bugs and not >> compiling on windows. >> >> My proposal is to fix up those bugs, get it compiled on windows and polish >> it up for general release. >> >> The bugs were if I recall correctly: >> -Sometimes desyncs >> -memory leaks >> -slow performance for SDL screens. >> ...various other as-yet undiscovered bugs >> >> In addition, I'd be able to fix and complete the alternative video >> players. >> >> Thank you in advance, >> >> -- >> Tyler Laing >> Science and Tech Editor >> The Phoenix Newspaper >> (1) 250 863-4869 >> >> University of British Columbia - Okanagan >> University Way >> Kelowna, BC UNC 109 >> Student Services Building >> > > > > -- > Tyler Laing > Science and Tech Editor > The Phoenix Newspaper > (1) 250 863-4869 > > University of British Columbia - Okanagan > University Way > Kelowna, BC UNC 109 > Student Services Building >
[pygame] ImportError: PyObjC
Hi, I installed pygame located here: /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site- packages/pygame But when I tried to test I got the following: Traceback (most recent call last): File "", line 1, in File "/Library/Frameworks/Python.framework/Versions/2.6/lib/ python2.6/site-packages/pygame/__init__.py", line 37, in _check_darwin() File "/Library/Frameworks/Python.framework/Versions/2.6/lib/ python2.6/site-packages/pygame/__init__.py", line 34, in _check_darwin raise ImportError("PyObjC 1.2 or later is required to use pygame on Mac OS X. http://pygame.org/wiki/PyObjC";) ImportError: PyObjC 1.2 or later is required to use pygame on Mac OS X. http://pygame.org/wiki/PyObjC I installed package pyobjc-1.4-py2.5-macosx10.4.mpkg.zip but when I try to import pygame, I get the same error. Here is my Python info: sh-3.2# python Python 2.6.4 (r264:75821M, Oct 27 2009, 19:48:32) [GCC 4.0.1 (Apple Inc. build 5493)] on darwin Type "help", "copyright", "credits" or "license" for more information. Located in /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/ Thanks for the help!
Re: [pygame] ImportError: PyObjC
slinky66 kirjoitti: /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site- I installed package pyobjc-1.4-py2.5-macosx10.4.mpkg.zip but when I the py2.5 in the latter refers to python 2.5, where as you are running pygame with python 2.6. python major release installations are parallel, dont interfere with each other, so installing a lib for 2.5 doesn't usually affect 2.6. ~Toni
[pygame] mix pygame with win32?
I'm thinking of making a GUI for pygame (I know it's been done already), but I don't want to unless I can render fonts with bold, italic, etc. in-lined into the string, like, e.g., Qt's "RTF" strings. It's not the same when you render them separately and patch it together; the spacing isn't right. I've been told that not even the new beta pygame that uses freetype can do that. So I was thinking maybe I could (on Windows) call some win32 function to render text, but I'd imagine I have to pass it a device context handle or whatever for the surface to draw on, and I don't see a function in pygame to return a device context handle. So...Is there any way to do this? Thanks.