Re: [pygame] adventure game toolkit released
Thanks, I'll put in a calibrator for those really fast game machines. Love,tullarisc. 2010/4/11 Dan Ross d...@rosspixelworks.com Hey tullarisc- When I load the example game it uses 98% of the cpu all the time. That seems like a bit much. Just an FYI. Dan On Apr 10, 2010, at 11:16 AM, 0wl wrote: Hey, I wrote an adventure game toolkit for pygame. You can use items from the inventory, move around and talk. http://armadilloadventure.xtreemhost.com . Take a look at the code for making your own adventure. Love, tullarisc.
Re: [pygame] Creating sprites on the fly?
Sure Make a default sprite. Hold a list of sprites in a dictionary-like class... def __getattr__(key): if self.sprites.has_key(key): return self.sprites[key] else: return self.default_sprite -- Thadeus On Mon, Apr 12, 2010 at 7:08 PM, Julian Marchant onp...@gmail.com wrote: Hi, I'm somewhat new to Python and very new to Pygame, so please bear with me if I sound like an idiot. Is it possible to create sprites on-the-fly? In my load image function, I would like to add an option to create a simple back-up sprite (a black rectangle will suffice) on-the-fly if the requested sprite is unavailable, to allow the game to still run. --音本 Website: http://onpon.co.nr/
Re: [pygame] Creating sprites on the fly?
Julian Marchant onp...@gmail.com wrote: Hi, I'm somewhat new to Python and very new to Pygame, so please bear with me if I sound like an idiot. Is it possible to create sprites on-the-fly? In my load image function, I would like to add an option to create a simple back-up sprite (a black rectangle will suffice) on-the-fly if the requested sprite is unavailable, to allow the game to still run. Couldn't you just load a black rectangle at startup and use that in place of whatever sprite failed to load?
Re: [pygame] Creating sprites on the fly?
sounds like the point would be to have something to display in lieu of files being in the wrong place or non-existent. You'd have to do something like: create a pygame.Surface do Surface.fill()... etc... or use line drawing or something to create the sprite remember it for later, then if you do a try-catch block around your image load, a fail could then assign the default sprite instead. On Mon, Apr 12, 2010 at 5:52 PM, NBarnes nbar...@gmail.com wrote: Julian Marchant onp...@gmail.com wrote: Hi, I'm somewhat new to Python and very new to Pygame, so please bear with me if I sound like an idiot. Is it possible to create sprites on-the-fly? In my load image function, I would like to add an option to create a simple back-up sprite (a black rectangle will suffice) on-the-fly if the requested sprite is unavailable, to allow the game to still run. Couldn't you just load a black rectangle at startup and use that in place of whatever sprite failed to load?
Re: [pygame] Creating sprites on the fly?
OK, thanks! On Mon, Apr 12, 2010 at 8:58 PM, Lee Buckingham lee.bucking...@gmail.comwrote: sounds like the point would be to have something to display in lieu of files being in the wrong place or non-existent. You'd have to do something like: create a pygame.Surface do Surface.fill()... etc... or use line drawing or something to create the sprite remember it for later, then if you do a try-catch block around your image load, a fail could then assign the default sprite instead. On Mon, Apr 12, 2010 at 5:52 PM, NBarnes nbar...@gmail.com wrote: Julian Marchant onp...@gmail.com wrote: Hi, I'm somewhat new to Python and very new to Pygame, so please bear with me if I sound like an idiot. Is it possible to create sprites on-the-fly? In my load image function, I would like to add an option to create a simple back-up sprite (a black rectangle will suffice) on-the-fly if the requested sprite is unavailable, to allow the game to still run. Couldn't you just load a black rectangle at startup and use that in place of whatever sprite failed to load? -- Website: http://onpon.co.nr/
[pygame] Multiplayer
I want to make an open source multiplayer game roughly along the lines of M.U.L.E. I've made games before but never done online multiplayer, so I want to ask for a nudge in the right direction. I'd like to spare players behind routers the trouble of dealing with port forwarding (I didn't have to do it when hosting Alpha Centauri games, so I know it's possible). Unless pgreloaded is far enough along and tools exist for Python 3 (which I'd prefer), I'll probably have to use the older stuff. What's out there for Python that would be suitable? Any off-the-shelf solutions?