Re: [pygame] Multiplayer

2010-04-13 Thread Kris Schnee

On 2010.4.13 1:21 AM, Daniel McNeese wrote:

I want to make an open source multiplayer game roughly along the lines of 
M.U.L.E.  I've made games before but never done online multiplayer, so I want 
to ask for a nudge in the right direction.  I'd like to spare players behind 
routers the trouble of dealing with port forwarding (I didn't have to do it 
when hosting Alpha Centauri games, so I know it's possible).  Unless pgreloaded 
is far enough along and tools exist for Python 3 (which I'd prefer), I'll 
probably have to use the older stuff.

What's out there for Python that would be suitable?  Any off-the-shelf 
solutions?


You might get some use out of the server/client code here:
http://kschnee.xepher.net/code/sockets/toomi.py.txt


Re: [pygame] Multiplayer

2010-04-13 Thread Ian Mallett
Hi,

Not to self-advertise, but I humbly present my networking library,
Mastermind http://www.pygame.org/project/859/.  It's fairly lightweight,
but it's easy to use and get working immediately and contains tutorials and
documentation.  The underlying code is not dissimilar from the toomi.py
code.

Oh--and Alpha Centauri :D

Ian