On 2010.4.13 1:21 AM, Daniel McNeese wrote:
I want to make an open source multiplayer game roughly along the lines of
M.U.L.E. I've made games before but never done online multiplayer, so I want
to ask for a nudge in the right direction. I'd like to spare players behind
routers the trouble of dealing with port forwarding (I didn't have to do it
when hosting Alpha Centauri games, so I know it's possible). Unless pgreloaded
is far enough along and tools exist for Python 3 (which I'd prefer), I'll
probably have to use the older stuff.
What's out there for Python that would be suitable? Any off-the-shelf
solutions?
You might get some use out of the server/client code here:
http://kschnee.xepher.net/code/sockets/toomi.py.txt