[pygame] 2D Game - Thankyou for all help

2012-10-07 Thread shane
HI

Thanks for all the advice - but decided i will stick with Pygame and
actually learn how to code instead of trying to use a programme that does it
for you - tried that with web page designing and it was kinda difficult and
never came out right lol

have this idea for a 2d RPG stratergy game, but its huge and will have to do
something simpler - my problem is i enjoy detail and technical stuff eg not
combining two resources and creating a tank and im looking to create a
modern day role playing game to survive in a modern world 

in the path of Fall Out 1 & 2 and a few others 

So thinking of a similar project to practice and simplifying my idea 

so as i have asked before - i have read the manuals of - "making games with
python and pygame" as well as other tutorials but where can i find info
specific to beginning and how to write a 2D RPG stratergy game importing
share maps graphics objects etc 

where my character can create objects to create things, building, locating
and fortifying a home base, planting, scavaging, reseaching, learning,
training, eating, sleeping and drinking water to survive in a real time
enviroment which of course can be speeded up. being able to carry only a
certain amount of supplies, and also being able to give your survivors under
you orders to complete tasks

and even here i still think my project is to big 

at the moment im busy with pygame tutorials and help files 



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Re: [pygame] creating new game - project to big

2012-10-07 Thread Ciro Duran
It's a valid choice if you want to kickstart your game development with
other engines (I think it's more important to finish your game than rather
never release one while you learn the ropes with the engine/programming
language of your choosing). Seems from your writing style that you
definitely should pick of those. Anyone is fine (I could add Unity3D there,
which is awesome).

However, the Pygame list is not the correct place where you can ask this.
You should go ask on http://gamedev.net or in
http://forums.tigsource.comwhere there can be more general help than
anything we can give here.

And remember, if you are starting from square one and you believe your
project will take a couple of years, I would begin with smaller projects.

Cheers,

Ciro.

On Sun, Oct 7, 2012 at 11:15 AM, shane  wrote:

> Hi
>
> ok i wanne use pygame to create a new game, but im starting to realise that
> what i want to do can take me a couple years at least lol
>
> so what about these other so called game developement packages where you
> dont even have to code and can even add scripts
> e.g.
>
>
> 001 game engine/Engine 001
> 3d game builder
> craftstudio
> RPG maker 3D
>
> whats the advice
>
>
>
>
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>


Re: [pygame] Importing Graphics

2012-10-07 Thread James Paige
On Sat, Oct 06, 2012 at 03:13:01AM -0700, shane wrote:
> Hi 
> 
> thanks for all the imput, kinda browsed through the beginnings and its
> reasonably straight forward if you creating simple games such as hangman etc
> - just need to get to grips with the different meanings - and do a lot of
> practice
> 
> but i see the graphics are very basic so how does one do decent graphics -
> im not talking quake quality but something a bit more believable - like lets
> say Simcity - and can graphics  from shareware etc be imported

If you want to learn to draw your own graphics, I suggest googling for 
"game art tutorials" or "pixel art tutorials". There are an abundance of 
good tutorials out there, and lots of gree graphics-making tools.

As for importing graphics from other games, don't unless the game 
explicitly says the graphics are free to use. A much safer bet is to 
start at http://opengameart.org/ where virtually everything is designed 
to allow re-use.

---
James Paige


Re: [pygame] Importing Graphics

2012-10-07 Thread Dan Uznanski
Pulling out graphics from files for older games can be hard - they're
often in hand-rolled compressed formats, depend on palette data that
isn't present in the same place as the actual images, etc, etc, etc.
I can't give proper general advice, because there are so many ways it
was done, but if all else fails you may get some mileage out of
chopping up screenshots.

Once you have images in a more portable format (I highly recommend png
because it's lossless and handles all sane situations well), you can
use them at your leisure using image.load.

And then you have another problem: copyright law.  Most games with art
you might want to use don't have a Creative Commons or other license
you can take advantage of to distribute /their/ art with /your/ game.

You'll probably find that rolling your own (simple) art will do you
more good, and will teach you more about how games are made so you
know what to ask for later when you do have an artist to ask for.

On Sat, Oct 6, 2012 at 3:25 PM, Owen Rexian  wrote:
> there is no image.make_jazzy() method unfortunately, for good graphics you
> need a good artist.
>
> this 2d lighting style is cool though
> http://www.youtube.com/watch?v=GI63eeaXbWs
>
>
> On 6 October 2012 17:47, Ian Mallett  wrote:
>>
>> On Sat, Oct 6, 2012 at 4:13 AM, shane  wrote:
>>>
>>> Hi
>>>
>>> thanks for all the imput, kinda browsed through the beginnings and its
>>> reasonably straight forward if you creating simple games such as hangman
>>> etc
>>> - just need to get to grips with the different meanings - and do a lot of
>>> practice
>>>
>>> but i see the graphics are very basic so how does one do decent graphics
>>> -
>>> im not talking quake quality but something a bit more believable - like
>>> lets
>>> say Simcity - and can graphics  from shareware etc be imported
>>
>> Do you mean like pygame.image.load(...)?
>
>