[pygame] 2D Game - Thankyou for all help
HI Thanks for all the advice - but decided i will stick with Pygame and actually learn how to code instead of trying to use a programme that does it for you - tried that with web page designing and it was kinda difficult and never came out right lol have this idea for a 2d RPG stratergy game, but its huge and will have to do something simpler - my problem is i enjoy detail and technical stuff eg not combining two resources and creating a tank and im looking to create a modern day role playing game to survive in a modern world in the path of Fall Out 1 & 2 and a few others So thinking of a similar project to practice and simplifying my idea so as i have asked before - i have read the manuals of - "making games with python and pygame" as well as other tutorials but where can i find info specific to beginning and how to write a 2D RPG stratergy game importing share maps graphics objects etc where my character can create objects to create things, building, locating and fortifying a home base, planting, scavaging, reseaching, learning, training, eating, sleeping and drinking water to survive in a real time enviroment which of course can be speeded up. being able to carry only a certain amount of supplies, and also being able to give your survivors under you orders to complete tasks and even here i still think my project is to big at the moment im busy with pygame tutorials and help files -- View this message in context: http://pygame-users.25799.n6.nabble.com/2D-Game-Thankyou-for-all-help-tp230.html Sent from the pygame-users mailing list archive at Nabble.com.
Re: [pygame] creating new game - project to big
It's a valid choice if you want to kickstart your game development with other engines (I think it's more important to finish your game than rather never release one while you learn the ropes with the engine/programming language of your choosing). Seems from your writing style that you definitely should pick of those. Anyone is fine (I could add Unity3D there, which is awesome). However, the Pygame list is not the correct place where you can ask this. You should go ask on http://gamedev.net or in http://forums.tigsource.comwhere there can be more general help than anything we can give here. And remember, if you are starting from square one and you believe your project will take a couple of years, I would begin with smaller projects. Cheers, Ciro. On Sun, Oct 7, 2012 at 11:15 AM, shane wrote: > Hi > > ok i wanne use pygame to create a new game, but im starting to realise that > what i want to do can take me a couple years at least lol > > so what about these other so called game developement packages where you > dont even have to code and can even add scripts > e.g. > > > 001 game engine/Engine 001 > 3d game builder > craftstudio > RPG maker 3D > > whats the advice > > > > > -- > View this message in context: > http://pygame-users.25799.n6.nabble.com/creating-new-game-project-to-big-tp225.html > Sent from the pygame-users mailing list archive at Nabble.com. >
Re: [pygame] Importing Graphics
On Sat, Oct 06, 2012 at 03:13:01AM -0700, shane wrote: > Hi > > thanks for all the imput, kinda browsed through the beginnings and its > reasonably straight forward if you creating simple games such as hangman etc > - just need to get to grips with the different meanings - and do a lot of > practice > > but i see the graphics are very basic so how does one do decent graphics - > im not talking quake quality but something a bit more believable - like lets > say Simcity - and can graphics from shareware etc be imported If you want to learn to draw your own graphics, I suggest googling for "game art tutorials" or "pixel art tutorials". There are an abundance of good tutorials out there, and lots of gree graphics-making tools. As for importing graphics from other games, don't unless the game explicitly says the graphics are free to use. A much safer bet is to start at http://opengameart.org/ where virtually everything is designed to allow re-use. --- James Paige
Re: [pygame] Importing Graphics
Pulling out graphics from files for older games can be hard - they're often in hand-rolled compressed formats, depend on palette data that isn't present in the same place as the actual images, etc, etc, etc. I can't give proper general advice, because there are so many ways it was done, but if all else fails you may get some mileage out of chopping up screenshots. Once you have images in a more portable format (I highly recommend png because it's lossless and handles all sane situations well), you can use them at your leisure using image.load. And then you have another problem: copyright law. Most games with art you might want to use don't have a Creative Commons or other license you can take advantage of to distribute /their/ art with /your/ game. You'll probably find that rolling your own (simple) art will do you more good, and will teach you more about how games are made so you know what to ask for later when you do have an artist to ask for. On Sat, Oct 6, 2012 at 3:25 PM, Owen Rexian wrote: > there is no image.make_jazzy() method unfortunately, for good graphics you > need a good artist. > > this 2d lighting style is cool though > http://www.youtube.com/watch?v=GI63eeaXbWs > > > On 6 October 2012 17:47, Ian Mallett wrote: >> >> On Sat, Oct 6, 2012 at 4:13 AM, shane wrote: >>> >>> Hi >>> >>> thanks for all the imput, kinda browsed through the beginnings and its >>> reasonably straight forward if you creating simple games such as hangman >>> etc >>> - just need to get to grips with the different meanings - and do a lot of >>> practice >>> >>> but i see the graphics are very basic so how does one do decent graphics >>> - >>> im not talking quake quality but something a bit more believable - like >>> lets >>> say Simcity - and can graphics from shareware etc be imported >> >> Do you mean like pygame.image.load(...)? > >