Re: [pygame] Pygame "look and feel"

2013-10-10 Thread Aikiman
No worries, the logo was designed in vector format, can come in a million
sizes with no loss of detail and in a variety of colors if desired (though I
hope nobody decides they want an orange snake - keep with the old skool
colours I say)



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Re: [pygame] Pygame "look and feel"

2013-10-10 Thread Sam Bull
On Thu, 2013-10-10 at 02:52 -0700, Aikiman wrote:
> Sorry forgot the drop shadow
> 
>  

If any of these are going to become the official logo, it would also be
a great idea to have them in a vector format.


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Re: [pygame] Pygame "look and feel"

2013-10-10 Thread Jason Marshall
Nice!


Jason



 From: Aikiman 
To: pygame-users@seul.org 
Sent: Thursday, October 10, 2013 4:52 AM
Subject: Re: [pygame] Pygame "look and feel"
 

Sorry forgot the drop shadow

 



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Re: [pygame] Pygame "look and feel"

2013-10-10 Thread Aikiman
Sorry forgot the drop shadow

 



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