Re: [pygame] preview of new pygame website... HiFi part
Maybe now is the time to use Aikiman's new logo from last October. Jason Sent from Yahoo Mail on Android
Re: [pygame] preview of new pygame website... HiFi part
René Dudfield wrote: here's a preview of the HiFi part of the new pygame website... http://pygame.org/hifi.html What do you think? NO! NO! NO! NO! NO! This is a HORRIBLE user interface, for all sorts of reasons. 1. There is no need for a page of this kind to require horizontal scrolling at all. 2. If horizontal scrolling is required (which it's not in this case) it should be done the usual way, with a scroll bar. 3. Scrolling, if it's to happen at all, should happen promptly, and not make the user wait through an animation, particularly one that could cause dizziness or motion sickness in some people. Sorry to be so negative -- you've obviously put a lot of work into this -- but usability has to come first. Visually it's very nice. The same content in a more conventional layout would be great. -- Greg
[pygame] Re: preview of new pygame website... HiFi part
Thanks everyone for the crits, testing, and encouragement :)
Re: [pygame] preview of new pygame website... HiFi part
Hi, I did not read the other comments but here are some thoughts. Great that Pygame is doing something! A new website will show that there is something going on. I would expect something filled: Also the line ends before the scoll bar... So I did not think there is more content on the right. Why is it ending on the right but on the left it ends with the screen? Be aware that Nobody may get it that you should navigate with the arrow keys. Mobile devices? My second reaction was: too much information. I scroll down and get lost. Why do I need to see 100 projects? If you can, reduce this to the size of a mobile phone, each column. Suggestion: the areas/topics are great. For me to know, what I am interested in, I need ONE example of each topic to grasp what it is about. Then I will have decided whether I need the rest. Reduce the content to make me understand more content: (or not hinder me) 1 most recent GAME?. klick on it and you see the list (maybe new page) (recent game because what are releases? releases of pygame? the non-game ratio should be so small that you can uses game here. here maths: if 99% understand "recent game" and 1% shown is not a game then 98% understand it. if 80% understand "release" right it is still not 98%.) 1 recent news 1 tweet 5 reddit questions (I will not read them, just scan what they look like and be happy that there is support if I need it) 1 video thumbnail, click and I see the list with this video first paragraph of the about. If people are not interested in the rest they will not read it. first paragraph of the tutorials .. same ... => record the clicks to get what is most important to people. which of these categories do they visit? + where can I give feedback on the page? By reducing the content it is easier to navigate and to find what I am looking for. It is hard to reduce. But perfection is there if you can not remove anything anymore and not if you can not add anything. Sorry if this is not what you wanted to hear. The side looks great. I like that I see an example as soon as I am on the page. I would like to see something like "This is what people say about pygame". Try to find out why people use the pygame website. Optimize with use-cases. download? Or just a one-click I download something and can create/modify my own pygame (pong). This should also be possible with portable python. Hopefully this is not too much. I am really happy about your work on pygame! Greetings, Nicco Am 05.04.2014 15:36, schrieb René Dudfield: Hi, here's a preview of the HiFi part of the new pygame website... http://pygame.org/hifi.html What do you think? 0x20C8B6EA.asc Description: application/pgp-keys signature.asc Description: OpenPGP digital signature
Re: [pygame] preview of new pygame website... HiFi part
Hi, René, Thanks for the early peek. At first I thought the page was way too busy, and horizontal scrolling would be tedious. Then I saw the category widgets and my worry went away, this is nice. A choice between scripted sliding and a CPU-friendly presentation would be ideal, if that is workable. The scripted sliding is classy, but slower computers may struggle with it--esp. underpowered laptops with small screens, forced to use the scripted scrolling to see the right-side columns in the wider categories. Or perhaps a choice to use native scrollbars instead of scripted scrolling. You might ignore this feedback if no one reports poor performance. The slightly larger thumbnails are very nice. So too are the journals of stuff, like commits and project comments. Others may like the social media feeds, but I block them and the large space is empty; I might be in the minority here. It is a refreshing change to see all the stuff sprawled out like that, and not wonder if I'm missing some buried goodie like the old code repository (to which I could never find a link off the main page). You've done a nice job in making it visually interesting. Gumm On 4/5/2014 06:36, René Dudfield wrote: Hi, here's a preview of the HiFi part of the new pygame website... http://pygame.org/hifi.html What do you think?
Re: [pygame] preview of new pygame website... HiFi part
I'm going to second Al's suggestions, especially the part about greatly appreciating the work you're putting into this! It is a bit busy. Slightly larger but less text would be nice for us older coders. Keith Nemitz Principal Developer Mousechief Co. www.mousechief.com From: Al Sweigart To: pygame-users@seul.org Sent: Saturday, April 5, 2014 9:28 AM Subject: Re: [pygame] preview of new pygame website... HiFi part I don't want this critique to sound brutal, so I'll preface it with this: I'm really glad you're doing the work of a redesign. But here are some things you should fix: In general: * Way less text. * Fewer categories. * Replace the sliding behavior with separate pages and tabs at the top. Get rid of the columnar layout on each slide: it's so wide that it's uncomfortable on my (fairly high resolution) laptop, and it's completely unusable on mobile. Specifics: * Add "Download" and "Documentation" (instead of "learn") as top links; these are the most important things people need when they come to the site. * The recent releases should use the small screenshots, and not have the text. It should be much smaller: just title, screenshot thumbnail, and it's two or three commonmost tags. (Add the date of its release as well.) * I think tweets and reddit are good ideas (we should be promoting those resources), but lose the videos section: it takes up a lot of space without providing much value and it won't be updated as often as the tweets and reddit sections anyway. * We can probably cut the About section down to a fifth of its current word count. I can do this if you want. We should also have About section on the front page. * The tutorials, cookbook, and resources sections could probably be merged and streamlined. I think it would be a good idea to have the cookbook in a familiar mediawiki format. * Rename "make" to "Dev", which is a more familiar word to use for a page related to development of Pygame itself. * Get rid of the "awesome" page. The content that goes here can probably go elsewhere. Thanks again for doing this! The current website has worked well, but has had a few warts that would be nice to iron out. -Al On Sat, Apr 5, 2014 at 6:36 AM, René Dudfield wrote: Hi, > >here's a preview of the HiFi part of the new pygame website... > >http://pygame.org/hifi.html > >What do you think? >
Re: [pygame] preview of new pygame website... HiFi part
Oh, also, we should keep the Pygame logo. It's familiar branding, and it doesn't look bad at all. On Sat, Apr 5, 2014 at 6:36 AM, René Dudfield wrote: > Hi, > > here's a preview of the HiFi part of the new pygame website... > > http://pygame.org/hifi.html > > What do you think? >
Re: [pygame] preview of new pygame website... HiFi part
I don't want this critique to sound brutal, so I'll preface it with this: I'm really glad you're doing the work of a redesign. But here are some things you should fix: In general: * Way less text. * Fewer categories. * Replace the sliding behavior with separate pages and tabs at the top. Get rid of the columnar layout on each slide: it's so wide that it's uncomfortable on my (fairly high resolution) laptop, and it's completely unusable on mobile. Specifics: * Add "Download" and "Documentation" (instead of "learn") as top links; these are the most important things people need when they come to the site. * The recent releases should use the small screenshots, and not have the text. It should be much smaller: just title, screenshot thumbnail, and it's two or three commonmost tags. (Add the date of its release as well.) * I think tweets and reddit are good ideas (we should be promoting those resources), but lose the videos section: it takes up a lot of space without providing much value and it won't be updated as often as the tweets and reddit sections anyway. * We can probably cut the About section down to a fifth of its current word count. I can do this if you want. We should also have About section on the front page. * The tutorials, cookbook, and resources sections could probably be merged and streamlined. I think it would be a good idea to have the cookbook in a familiar mediawiki format. * Rename "make" to "Dev", which is a more familiar word to use for a page related to development of Pygame itself. * Get rid of the "awesome" page. The content that goes here can probably go elsewhere. Thanks again for doing this! The current website has worked well, but has had a few warts that would be nice to iron out. -Al On Sat, Apr 5, 2014 at 6:36 AM, René Dudfield wrote: > Hi, > > here's a preview of the HiFi part of the new pygame website... > > http://pygame.org/hifi.html > > What do you think? >
Re: [pygame] preview of new pygame website... HiFi part
Maybe, 1.An embossed Symbolic Python in the back ground? 2. Green like earlier but maybe a little lighter in tone? 3. THE SCROLLING WITH THE ARROW KEYS ARE A DEFINITE YES! 4. about, recent releases, news, cookbook, resources and the rest would be a better layout. 5.It's is a good move to move away from the previous cartoonish look which sometimes didn't give Pygame the seriousness it rightly deserves. All in all a great new look. Waiting patiently to see the final domain. On Sat, Apr 5, 2014 at 8:07 PM, Sean Felipe Wolfe wrote: > Definitely higher tech. I personally like the green color scheme and > retro look of the current site as well :) > > Can we keep the green? > > On Sat, Apr 5, 2014 at 7:25 AM, Sam Bull wrote: > > On sab, 2014-04-05 at 15:36 +0200, René Dudfield wrote: > >> here's a preview of the HiFi part of the new pygame website... > >> > >> http://pygame.org/hifi.html > >> > >> > >> What do you think? > > > > Looks really nice, but there are a few issues with it at the moment. > > > > Horizontal scrolling is rather unnatural and weird to navigate. If it > > were an unordered collection of elements designed to scroll through, > > then I would expect to be able to scroll naturally with the touchpad. > > However, it appears to be grouped into distinct categories, > which are > > meant to represent different parts of the site. In this case, I would > > expect it to paginate. Clicking the left/right arrow, or keyboard > > buttons would snap it over to the next category. Obviously, this would > > require the content to reflow, so the whole category fits onscreen, on > > my laptop I'm seeing 3.5/5 columns when looking at 'show'. Some of this > > could be compacted, for example using a more typically sized Twitter and > > Reddit stream, and then displaying one under the other. > > > > > > I also have no clue what the category names are supposed to mean. > > > > There is some issue where keyboard focus seems to get lost, and then > > left/right stops working. But, up/down continue to scroll as per normal > > browser scroll. Then, clicking on the page to regain keyboard control > > and pushing down causes the website to zoom back up to where it last has > > keyboard control. > > In fact, just found an easy way to reproduce. Scroll down the > page with > > the mouse wheel, then press down on the keyboard, and it zooms back up > > the page. (I'd suggest just leaving this up/down scrolling to the > > browser controls, I can imagine it causing accessibility problems if > > overridden.) > > > > Also, this is completely unusable on my phone. > > > > It's a good look, but needs a number of usability improvements. > > > > -- > A musician must make music, an artist must paint, a poet must write, > if he is to be ultimately at peace with himself. > - Abraham Maslow > -- Diliup Gabadamudalige http://www.diliupg.com http://soft.diliupg.com/ ** This e-mail is confidential. It may also be legally privileged. If you are not the intended recipient or have received it in error, please delete it and all copies from your system and notify the sender immediately by return e-mail. Any unauthorized reading, reproducing, printing or further dissemination of this e-mail or its contents is strictly prohibited and may be unlawful. Internet communications cannot be guaranteed to be timely, secure, error or virus-free. The sender does not accept liability for any errors or omissions. **
Re: [pygame] preview of new pygame website... HiFi part
Definitely higher tech. I personally like the green color scheme and retro look of the current site as well :) Can we keep the green? On Sat, Apr 5, 2014 at 7:25 AM, Sam Bull wrote: > On sab, 2014-04-05 at 15:36 +0200, René Dudfield wrote: >> here's a preview of the HiFi part of the new pygame website... >> >> http://pygame.org/hifi.html >> >> >> What do you think? > > Looks really nice, but there are a few issues with it at the moment. > > Horizontal scrolling is rather unnatural and weird to navigate. If it > were an unordered collection of elements designed to scroll through, > then I would expect to be able to scroll naturally with the touchpad. > However, it appears to be grouped into distinct categories, which are > meant to represent different parts of the site. In this case, I would > expect it to paginate. Clicking the left/right arrow, or keyboard > buttons would snap it over to the next category. Obviously, this would > require the content to reflow, so the whole category fits onscreen, on > my laptop I'm seeing 3.5/5 columns when looking at 'show'. Some of this > could be compacted, for example using a more typically sized Twitter and > Reddit stream, and then displaying one under the other. > > > I also have no clue what the category names are supposed to mean. > > There is some issue where keyboard focus seems to get lost, and then > left/right stops working. But, up/down continue to scroll as per normal > browser scroll. Then, clicking on the page to regain keyboard control > and pushing down causes the website to zoom back up to where it last has > keyboard control. > In fact, just found an easy way to reproduce. Scroll down the page > with > the mouse wheel, then press down on the keyboard, and it zooms back up > the page. (I'd suggest just leaving this up/down scrolling to the > browser controls, I can imagine it causing accessibility problems if > overridden.) > > Also, this is completely unusable on my phone. > > It's a good look, but needs a number of usability improvements. -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow
Re: [pygame] preview of new pygame website... HiFi part
On sab, 2014-04-05 at 15:36 +0200, René Dudfield wrote: > here's a preview of the HiFi part of the new pygame website... > > http://pygame.org/hifi.html > > > What do you think? Looks really nice, but there are a few issues with it at the moment. Horizontal scrolling is rather unnatural and weird to navigate. If it were an unordered collection of elements designed to scroll through, then I would expect to be able to scroll naturally with the touchpad. However, it appears to be grouped into distinct categories, which are meant to represent different parts of the site. In this case, I would expect it to paginate. Clicking the left/right arrow, or keyboard buttons would snap it over to the next category. Obviously, this would require the content to reflow, so the whole category fits onscreen, on my laptop I'm seeing 3.5/5 columns when looking at 'show'. Some of this could be compacted, for example using a more typically sized Twitter and Reddit stream, and then displaying one under the other. I also have no clue what the category names are supposed to mean. There is some issue where keyboard focus seems to get lost, and then left/right stops working. But, up/down continue to scroll as per normal browser scroll. Then, clicking on the page to regain keyboard control and pushing down causes the website to zoom back up to where it last has keyboard control. In fact, just found an easy way to reproduce. Scroll down the page with the mouse wheel, then press down on the keyboard, and it zooms back up the page. (I'd suggest just leaving this up/down scrolling to the browser controls, I can imagine it causing accessibility problems if overridden.) Also, this is completely unusable on my phone. It's a good look, but needs a number of usability improvements. signature.asc Description: This is a digitally signed message part
[pygame] preview of new pygame website... HiFi part
Hi, here's a preview of the HiFi part of the new pygame website... http://pygame.org/hifi.html What do you think?
[pygame] PySDL2 0.9.1 released
PySDL2 0.9.1 has been released. PySDL2 is a wrapper around the SDL2 library and as such similar to the discontinued PySDL project. In contrast to PySDL, it has no licensing restrictions, nor does it rely on C code, but uses ctypes instead. Version 0.9.1 is a bugfix release, which fixes some issues in the PySDL2 API: * fixed issue #50: corrected the sdl2.ext.load_image() documentation * fixed issue #52: sdl2.ext.Renderer.fill(), sdl2.ext.Renderer.draw_rect() and sdl2.ext.Renderer.draw_point() convert sequences correctly now * fixed issue #53: provide backwards compatibility for previous SDL2 releases by adding a wrapper function for sdl2.cpuinfo.SDL_HasAVX() You can download it from http://bitbucket.org/marcusva/py-sdl2/downloads. The documentation, listing all of its features, can be browsed online at http://pysdl2.readthedocs.org/. Cheers Marcus pgp2zJlHoSjds.pgp Description: PGP signature