I haven't used your tools myself, but if they really work well and have a tutorial and good documentation, then I'm in favor of adding them. Batteries included!
Thanks, Jason ________________________________ From: Leif Theden <leif.the...@gmail.com> To: pygame-users@seul.org Sent: Monday, September 15, 2014 11:51 AM Subject: [pygame] TMX support in pygame Hello everyone! I'm a long time user of pygame and active member of #pygame under the handle bitcraft. I help many people who stumble into the channel to build their first game in pygame. I've also released and maintain a couple small libraries PyTMX and Pyscroll to help new users develop using the Tiled Map Editor. https://github.com/bitcraft/PyTMX https://github.com/bitcraft/pyscroll The Tiled Map Editor is widely known in the indie game community and many popular game development ecosystems include out-of-the-box support for it, including pyglet, cocos2d-x, allegro5, libgdx, and many others. I am confident that PyGame will benefit from a TMX loader that it is integrated into the core and documented on pygame.org. As maintainer of PyTMX and pyscroll, I would like to nominate these projects to be integrated into the pygame core. They both support python 2.7 and 3.3+ and I have tried to make them feel like native pygame libraries; and they even work well with the spite/group concept. The only library that it depends on outside of the python standard lib is the six module. There are of other loaders available as well, and I will list them as well for the consideration of the pygame core developers. My apologies if I have overlooked another tiled TMX map format project. http://www.pygame.org/project/1158/ http://pytmxlib.readthedocs.org/en/v0.1.0/ https://bitbucket.org/r1chardj0n3s/pygame-tutorial/src/a383dd24790d/tmx.py https://github.com/renfredxh/tmx Thank you everyone and I look forward to hearing your comments.