[pygame] Pygame 1.9.3 status?
Hi Everyone, I know there was a lot of talk on this list a month or so ago about getting 1.9.3 finished up? I haven't heard anything on that recently and I wonder how that's progressing and whether anyone has an estimate of when it will be ready? The reason I ask is that because our app needs Pygame 1.9.1+. Some of our users get the Pygame out of memory error which 1.9.2 fixes. The problem is for our Mac users, the Pygame 1.9.2 packages only work with the Apple-supplied Python, but that's 64-bit and not compatible with other areas of our app. So right now we can't support Mac, but I was assuming that when 1.9.3 is out that it will have Mac installation packages that will support the Python from python.org? Or, does anyone know if there are packages we can point our users to for 32-but python.org Python 2.7 on the Mac for Pygame 1.9.2? Our users are not too technical in terms of finding and compiling packages, and the manual builds of Pygame seem to be kind of a pain since you also need to find all the dependency packages. I might be missing something here too, so I'm open to suggestions, but I think that Pygame 1.9.2 on a Mac with python.org Python is not really possible in an easy way right now, right? Thanks! Brian -- *Brian Madden* Mission Pinball (blog http://missionpinball.com | twitter https://twitter.com/missionpinball | MPF software framework http://missionpinball.com/framework | sample games https://missionpinball.com/blog/category/big-shot-em-conversion/)
Re: [pygame] Dark Gates - pygame game on Steam.
HI, Thanks for the kind words. To address few questions. David : at this point I don't plan to release code. Old one is very buggy so not sure will that do more harm than good. But if you want some examples or you have some questions on how I did certain things, just ask. Jentzen Diliup : So I got greenlit as everyone indie dev these days and since then I have access to their SDK and all documentation. Steam actually is very easy to work with, and they even do some instructional videos on how to get your builds into Steam platform. Aside creating all the art assets for branding, steam cards and achievements you are free to integrate with their SDK to level you actually want. They not force you to use it if you don't want to. SDK is C++ and I must admin I'm not good with it, but python community is great. I have found a Ren'Py developer who was happy to share his basic wrapper for SDK to support achievements. SDK is whole much more but it was enough for me. Problem I have found was that while compiling (pyinstaller) 32bit Linux builds for some reason started to seg fault with Steam SDK where 64bit and Win32 just worked. Decided to abandon integration on 32bit Linux build and make sure that if you run Linux 64bit, Steam will run 64bit version. My code is 100% cross platform and releasing on Linux/Win was pretty much just a compilation on given platform. I don't use any extra libs apart from what is in Python and PyGame and my art sound assets are external so platform agnostic. OSX Version is planned if I find time to get my head around it, last time i have checked game ran from source works no problem, but I think binary version might be a bit trickier. As for Steam Itself I think it's very good for an indie dev, They look after you and check assets before release but if you got all right that's a very smooth process. You can change things on the fly and new versions can be uploaded and released within minutes. Community seems to care a bit more if something does not work in your game and I had some avid supporters and haters :) Ironically I have game released on Desura and they are more restrictive in terms of publishing via their client. Ironically be cause they got far less market share and waiting for a someone to push a button for release is counter productive. Any more questions just ask. Cheers Bart On Thu, Feb 5, 2015 at 9:42 PM, David Muffley sunami.2...@gmail.com wrote: Is there any chance you would make an older version of the code available for free download? From a couple years ago, even. David On Thu, Feb 5, 2015 at 12:45 PM, diliup gabadamudalige dili...@gmail.com wrote: Hi what is the procedure you followed to get your game on steam? Can you give me some tips? On Mon, Jan 26, 2015 at 11:30 PM, Bartosz Debski bart...@debski.co.uk wrote: Hi All, I would like present my game Dark Gates. I have just released it on Steam. Game runs on pygame and I'm quite proud of it. http://store.steampowered.com/app/333730/ It was almost 5 years of bedroom development in my spare time. Best Regards Bartosz Debski -- Diliup Gabadamudalige http://www.diliupg.com http://soft.diliupg.com/ ** This e-mail is confidential. It may also be legally privileged. If you are not the intended recipient or have received it in error, please delete it and all copies from your system and notify the sender immediately by return e-mail. Any unauthorized reading, reproducing, printing or further dissemination of this e-mail or its contents is strictly prohibited and may be unlawful. Internet communications cannot be guaranteed to be timely, secure, error or virus-free. The sender does not accept liability for any errors or omissions. **
Re: [pygame] registration
Howdy, folks, The pygame.org site maintainers read this list. They will hook you up with web site accounts when they see your request here. Have patience, it may take more than a day. It is this way because auto-registration enabled an amount of commercial spam on the web site that was impossible to prevent, and damaged the editable content. Can't blame 'em. It was difficult to police, and nobody wants that chore. :) In the meantime please visit IRC #pygame. It's vibrant in spurts. But again, have patience, because people have lives. They will eventually see your messages, so if you stick around you will get to meet some members of the community. This mailing list, the web site, and IRC each fill a niche. Between them we have a pretty cozy community. Gumm On 2/5/2015 11:48 PM, cco...@gmail.com wrote: Hey, I agree ... it's a shame that the community isn't as vibrant as it could be. I noticed in both your emails that /pygame/-users@/seul/.org is listed as additional recipients. That's interesting ... SEUL stands for Simple End User Linux ... I just messaged a friend of mine who is involved with that ... maybe he's even the guy, but I doubt, else I would have know that by now ... unfortunately he just got into a motorcycle accident in Bangkok, but it's daytime there and he's probably going to respond shortly ... so I'll try to help from that angle ... I've never had anything to do with pygame admin, but I also have a pending question on this list asking if it's okay to put a certain project on pygame as it's not using pygame at all, apps are in javascript ... but apps have evolved from pygame original impls ... I googled pygame seul and there are//IRC channels ... maybe try those ... I can't right now ... but here's the channel: #/seul/ at irc./seul/.org I'm interested in seeing a more active/engaged/vibrant community for sure. Cheers, Charles On Friday, February 6, 2015 at 12:36:57 AM UTC-7, Michael Lutynski wrote: Hello! I wish I could help you! In fact, I wish our community could grow instead of turn away people who want to participate. So who is in charge of the pygame.org http://pygame.org site? Are they here on this list? I know there was a new beta version of the site, but was its horizontal scrolling on the home page an issue for its not being adopted? Who is in charge of the site?? And what would it take to have a vibrant community that pygame deserves? ~ Michael On Fri : Feb 6, 2015 12:03:06 AM you wrote: Hi, I would like to register to pygame.org http://pygame.org but it was disabled, can someone sign me up please? Cheers:)
Re: [pygame] Dark Gates - pygame game on Steam.
Dear bart, Thanks so much for your response. How did you get about giving your game for them to publish? Whom did you contact? How did you get about publishing the game with them? Diliupg On Fri, Feb 6, 2015 at 4:41 PM, Bartosz Debski bart...@debski.co.uk wrote: HI, Thanks for the kind words. To address few questions. David : at this point I don't plan to release code. Old one is very buggy so not sure will that do more harm than good. But if you want some examples or you have some questions on how I did certain things, just ask. Jentzen Diliup : So I got greenlit as everyone indie dev these days and since then I have access to their SDK and all documentation. Steam actually is very easy to work with, and they even do some instructional videos on how to get your builds into Steam platform. Aside creating all the art assets for branding, steam cards and achievements you are free to integrate with their SDK to level you actually want. They not force you to use it if you don't want to. SDK is C++ and I must admin I'm not good with it, but python community is great. I have found a Ren'Py developer who was happy to share his basic wrapper for SDK to support achievements. SDK is whole much more but it was enough for me. Problem I have found was that while compiling (pyinstaller) 32bit Linux builds for some reason started to seg fault with Steam SDK where 64bit and Win32 just worked. Decided to abandon integration on 32bit Linux build and make sure that if you run Linux 64bit, Steam will run 64bit version. My code is 100% cross platform and releasing on Linux/Win was pretty much just a compilation on given platform. I don't use any extra libs apart from what is in Python and PyGame and my art sound assets are external so platform agnostic. OSX Version is planned if I find time to get my head around it, last time i have checked game ran from source works no problem, but I think binary version might be a bit trickier. As for Steam Itself I think it's very good for an indie dev, They look after you and check assets before release but if you got all right that's a very smooth process. You can change things on the fly and new versions can be uploaded and released within minutes. Community seems to care a bit more if something does not work in your game and I had some avid supporters and haters :) Ironically I have game released on Desura and they are more restrictive in terms of publishing via their client. Ironically be cause they got far less market share and waiting for a someone to push a button for release is counter productive. Any more questions just ask. Cheers Bart On Thu, Feb 5, 2015 at 9:42 PM, David Muffley sunami.2...@gmail.com wrote: Is there any chance you would make an older version of the code available for free download? From a couple years ago, even. David On Thu, Feb 5, 2015 at 12:45 PM, diliup gabadamudalige dili...@gmail.com wrote: Hi what is the procedure you followed to get your game on steam? Can you give me some tips? On Mon, Jan 26, 2015 at 11:30 PM, Bartosz Debski bart...@debski.co.uk wrote: Hi All, I would like present my game Dark Gates. I have just released it on Steam. Game runs on pygame and I'm quite proud of it. http://store.steampowered.com/app/333730/ It was almost 5 years of bedroom development in my spare time. Best Regards Bartosz Debski -- Diliup Gabadamudalige http://www.diliupg.com http://soft.diliupg.com/ ** This e-mail is confidential. It may also be legally privileged. If you are not the intended recipient or have received it in error, please delete it and all copies from your system and notify the sender immediately by return e-mail. Any unauthorized reading, reproducing, printing or further dissemination of this e-mail or its contents is strictly prohibited and may be unlawful. Internet communications cannot be guaranteed to be timely, secure, error or virus-free. The sender does not accept liability for any errors or omissions. ** -- Diliup Gabadamudalige http://www.diliupg.com http://soft.diliupg.com/ ** This e-mail is confidential. It may also be legally privileged. If you are not the intended recipient or have received it in error, please delete it and all copies from your system and notify the sender immediately by return e-mail. Any unauthorized reading, reproducing, printing or further dissemination of this e-mail or its contents is strictly prohibited and may be unlawful. Internet communications cannot be guaranteed to be timely, secure, error or virus-free. The sender does not accept liability for any errors or omissions.
Re: [pygame] registration
Only René Dudfield can register a new user. To request a new account, send a message directly to René's address, which you can get by evaluating this Python expression: __import__('codecs').decode('erarfq\x40tznvy\x2Epbz','rot_13') René may or may not notice your request because he's drowning in mail.https://twitter.com/renedudfield/status/543637671755915264 (I have full access to the News feed and any project's data, but I cannot register or delete users.) Jason From: bw stabbingfin...@gmail.com To: pygame-users@seul.org Sent: Friday, February 6, 2015 9:53 AM Subject: Re: [pygame] registration Howdy, folks, The pygame.org site maintainers read this list. They will hook you up with web site accounts when they see your request here. Have patience, it may take more than a day. It is this way because auto-registration enabled an amount of commercial spam on the web site that was impossible to prevent, and damaged the editable content. Can't blame 'em. It was difficult to police, and nobody wants that chore. :) In the meantime please visit IRC #pygame. It's vibrant in spurts. But again, have patience, because people have lives. They will eventually see your messages, so if you stick around you will get to meet some members of the community. This mailing list, the web site, and IRC each fill a niche. Between them we have a pretty cozy community. Gumm On 2/5/2015 11:48 PM, cco...@gmail.com wrote: Hey, I agree ... it's a shame that the community isn't as vibrant as it could be. I noticed in both your emails that pygame-users@seul.org is listed as additional recipients. That's interesting ... SEUL stands for Simple End User Linux ... I just messaged a friend of mine who is involved with that ... maybe he's even the guy, but I doubt, else I would have know that by now ... unfortunately he just got into a motorcycle accident in Bangkok, but it's daytime there and he's probably going to respond shortly ... so I'll try to help from that angle ... I've never had anything to do with pygame admin, but I also have a pending question on this list asking if it's okay to put a certain project on pygame as it's not using pygame at all, apps are in javascript ... but apps have evolved from pygame original impls ... I googled pygame seul and there are IRC channels ... maybe try those ... I can't right now ... but here's the channel: #seul at irc.seul.org I'm interested in seeing a more active/engaged/vibrant community for sure. Cheers, Charles On Friday, February 6, 2015 at 12:36:57 AM UTC-7, Michael Lutynski wrote: Hello! I wish I could help you! In fact, I wish our community could grow instead of turn away people who want to participate. So who is in charge of the pygame.org site? Are they here on this list? I know there was a new beta version of the site, but was its horizontal scrolling on the home page an issue for its not being adopted? Who is in charge of the site?? And what would it take to have a vibrant community that pygame deserves? ~ Michael On Fri : Feb 6, 2015 12:03:06 AM you wrote: Hi, I would like to register to pygame.org but it was disabled, can someone sign me up please? Cheers:)