[pygame] Pygame 1.9.3 status?

2015-02-06 Thread Brian Madden
Hi Everyone,

I know there was a lot of talk on this list a month or so ago about getting
1.9.3 finished up? I haven't heard anything on that recently and I wonder
how that's progressing and whether anyone has an estimate of when it will
be ready?

The reason I ask is that because our app needs Pygame 1.9.1+. Some of our
users get the Pygame out of memory error which 1.9.2 fixes. The problem
is for our Mac users, the Pygame 1.9.2 packages only work with the
Apple-supplied Python, but that's 64-bit and not compatible with other
areas of our app. So right now we can't support Mac, but I was assuming
that when 1.9.3 is out that it will have Mac installation packages that
will support the Python from python.org?

Or, does anyone know if there are packages we can point our users to for
32-but python.org Python 2.7 on the Mac for Pygame 1.9.2? Our users are not
too technical in terms of finding and compiling packages, and the manual
builds of Pygame seem to be kind of a pain since you also need to find all
the dependency packages.

I might be missing something here too, so I'm open to suggestions, but I
think that Pygame 1.9.2 on a Mac with python.org Python is not really
possible in an easy way right now, right?

Thanks!
Brian

-- 
*Brian Madden*
Mission Pinball (blog http://missionpinball.com | twitter
https://twitter.com/missionpinball | MPF software framework
http://missionpinball.com/framework | sample games
https://missionpinball.com/blog/category/big-shot-em-conversion/)


Re: [pygame] Dark Gates - pygame game on Steam.

2015-02-06 Thread Bartosz Debski
HI,

Thanks for the kind words. To address few questions.

David : at this point I don't plan to release code. Old one is very buggy
so not sure will that do more harm than good. But if you want some examples
or you have some questions on how I did certain things, just ask.

Jentzen  Diliup : So I got greenlit as everyone indie dev these days and
since then I have access to their SDK and all documentation.
Steam actually is very easy to work with, and they even do some
instructional videos on how to get your builds into Steam platform. Aside
creating all the art assets for branding, steam cards and achievements you
are free to integrate with their SDK to level you actually want. They not
force you to use it if you don't want to.

SDK is C++ and I must admin I'm not good with it, but python community is
great. I have found a Ren'Py developer who was happy to share his basic
wrapper for SDK to support achievements. SDK is whole much more but it was
enough for me. Problem I have found was that while compiling (pyinstaller)
32bit Linux builds for some reason started to seg fault with Steam SDK
where 64bit and Win32 just worked. Decided to abandon integration on 32bit
Linux build and make sure that if you run Linux 64bit, Steam will run 64bit
version.

My code is 100% cross platform and releasing on Linux/Win was pretty much
just a compilation on given platform. I don't use any extra libs apart from
what is in Python and PyGame and my art  sound assets are external so
platform agnostic. OSX Version is planned if I find time to get my head
around it, last time i have checked game ran from source works no problem,
but I think binary version might be a bit trickier.

As for Steam Itself I think it's very good for an indie dev, They look
after you and check assets before release but if you got all right that's a
very smooth process. You can change things on the fly and new versions can
be uploaded and released within minutes. Community seems to care a bit more
if something does not work in your game and I had some avid supporters and
haters :)

Ironically I have game released on Desura and they are more restrictive in
terms of publishing via their client. Ironically be cause they got far less
market share and waiting for a someone to push a button for release is
counter productive.

Any more questions just ask.

Cheers
Bart

On Thu, Feb 5, 2015 at 9:42 PM, David Muffley sunami.2...@gmail.com wrote:

 Is there any chance you would make an older version of the code available
 for free download? From a couple years ago, even.

 David 

 On Thu, Feb 5, 2015 at 12:45 PM, diliup gabadamudalige dili...@gmail.com
 wrote:

 Hi what is the procedure you followed to get your game on steam? Can you
 give me some tips?

 On Mon, Jan 26, 2015 at 11:30 PM, Bartosz Debski bart...@debski.co.uk
 wrote:

 Hi All,

 I would like present my game Dark Gates.
 I have just released it on Steam.  Game runs on pygame and I'm quite
 proud of it.
 http://store.steampowered.com/app/333730/

 It was almost 5 years of bedroom development in my spare time.

 Best Regards
 Bartosz Debski




 --
 Diliup Gabadamudalige

 http://www.diliupg.com
 http://soft.diliupg.com/


 **
 This e-mail is confidential. It may also be legally privileged. If you
 are not the intended recipient or have received it in error, please delete
 it and all copies from your system and notify the sender immediately by
 return e-mail. Any unauthorized reading, reproducing, printing or further
 dissemination of this e-mail or its contents is strictly prohibited and may
 be unlawful. Internet communications cannot be guaranteed to be timely,
 secure, error or virus-free. The sender does not accept liability for any
 errors or omissions.

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Re: [pygame] registration

2015-02-06 Thread bw

Howdy, folks,

The pygame.org site maintainers read this list. They will hook you up 
with web site accounts when they see your request here. Have patience, 
it may take more than a day.


It is this way because auto-registration enabled an amount of commercial 
spam on the web site that was impossible to prevent, and damaged the 
editable content. Can't blame 'em. It was difficult to police, and 
nobody wants that chore. :)


In the meantime please visit IRC #pygame. It's vibrant in spurts. But 
again, have patience, because people have lives. They will eventually 
see your messages, so if you stick around you will get to meet some 
members of the community.


This mailing list, the web site, and IRC each fill a niche. Between them 
we have a pretty cozy community.


Gumm

On 2/5/2015 11:48 PM, cco...@gmail.com wrote:

Hey,

I agree ... it's a shame that the community isn't as vibrant as it 
could be.   I noticed in both your emails that 
/pygame/-users@/seul/.org is listed as additional recipients.   
That's interesting ... SEUL stands for Simple End User Linux ... I 
just messaged a friend of mine who is involved with that ... maybe 
he's even the guy, but I doubt, else I would have know that by now 
... unfortunately he just got into a motorcycle accident in Bangkok, 
but it's daytime there and he's probably going to respond shortly ... 
so I'll try to help from that angle ... I've never had anything to do 
with pygame admin, but I also have a pending question on this list 
asking if it's okay to put a certain project on pygame as it's not 
using pygame at all, apps are in javascript ... but apps have evolved 
from pygame original impls ...


I googled pygame seul and there are//IRC channels ... maybe try 
those ... I can't right now ... but here's the channel: #/seul/ at 
irc./seul/.org


I'm interested in seeing a more active/engaged/vibrant community for 
sure.


Cheers,
Charles




On Friday, February 6, 2015 at 12:36:57 AM UTC-7, Michael Lutynski wrote:

Hello!

I wish I could help you! In fact, I wish our community could grow
instead of turn away people who want to participate.

So who is in charge of the pygame.org http://pygame.org site?
Are they here on this list? I know there was a new beta version of
the site, but was its horizontal scrolling on the home page an
issue for its not being adopted?

Who is in charge of the site?? And what would it take to have a
vibrant community that pygame deserves?

~ Michael

On Fri : Feb 6, 2015 12:03:06 AM you wrote:

 Hi, I would like to register to pygame.org http://pygame.org
but it was disabled, can someone sign me up please? Cheers:)





Re: [pygame] Dark Gates - pygame game on Steam.

2015-02-06 Thread diliup gabadamudalige
Dear bart,

Thanks so much for your response.

How did you get about giving your game for them to publish? Whom did you
contact? How did you get about publishing the game with them?

Diliupg

On Fri, Feb 6, 2015 at 4:41 PM, Bartosz Debski bart...@debski.co.uk wrote:

 HI,

 Thanks for the kind words. To address few questions.

 David : at this point I don't plan to release code. Old one is very buggy
 so not sure will that do more harm than good. But if you want some examples
 or you have some questions on how I did certain things, just ask.

 Jentzen  Diliup : So I got greenlit as everyone indie dev these days and
 since then I have access to their SDK and all documentation.
 Steam actually is very easy to work with, and they even do some
 instructional videos on how to get your builds into Steam platform. Aside
 creating all the art assets for branding, steam cards and achievements you
 are free to integrate with their SDK to level you actually want. They not
 force you to use it if you don't want to.

 SDK is C++ and I must admin I'm not good with it, but python community is
 great. I have found a Ren'Py developer who was happy to share his basic
 wrapper for SDK to support achievements. SDK is whole much more but it was
 enough for me. Problem I have found was that while compiling (pyinstaller)
 32bit Linux builds for some reason started to seg fault with Steam SDK
 where 64bit and Win32 just worked. Decided to abandon integration on 32bit
 Linux build and make sure that if you run Linux 64bit, Steam will run 64bit
 version.

 My code is 100% cross platform and releasing on Linux/Win was pretty much
 just a compilation on given platform. I don't use any extra libs apart from
 what is in Python and PyGame and my art  sound assets are external so
 platform agnostic. OSX Version is planned if I find time to get my head
 around it, last time i have checked game ran from source works no problem,
 but I think binary version might be a bit trickier.

 As for Steam Itself I think it's very good for an indie dev, They look
 after you and check assets before release but if you got all right that's a
 very smooth process. You can change things on the fly and new versions can
 be uploaded and released within minutes. Community seems to care a bit more
 if something does not work in your game and I had some avid supporters and
 haters :)

 Ironically I have game released on Desura and they are more restrictive in
 terms of publishing via their client. Ironically be cause they got far less
 market share and waiting for a someone to push a button for release is
 counter productive.

 Any more questions just ask.

 Cheers
 Bart

 On Thu, Feb 5, 2015 at 9:42 PM, David Muffley sunami.2...@gmail.com
 wrote:

 Is there any chance you would make an older version of the code available
 for free download? From a couple years ago, even.

 David 

 On Thu, Feb 5, 2015 at 12:45 PM, diliup gabadamudalige dili...@gmail.com
  wrote:

 Hi what is the procedure you followed to get your game on steam? Can you
 give me some tips?

 On Mon, Jan 26, 2015 at 11:30 PM, Bartosz Debski bart...@debski.co.uk
 wrote:

 Hi All,

 I would like present my game Dark Gates.
 I have just released it on Steam.  Game runs on pygame and I'm quite
 proud of it.
 http://store.steampowered.com/app/333730/

 It was almost 5 years of bedroom development in my spare time.

 Best Regards
 Bartosz Debski




 --
 Diliup Gabadamudalige

 http://www.diliupg.com
 http://soft.diliupg.com/


 **
 This e-mail is confidential. It may also be legally privileged. If you
 are not the intended recipient or have received it in error, please delete
 it and all copies from your system and notify the sender immediately by
 return e-mail. Any unauthorized reading, reproducing, printing or further
 dissemination of this e-mail or its contents is strictly prohibited and may
 be unlawful. Internet communications cannot be guaranteed to be timely,
 secure, error or virus-free. The sender does not accept liability for any
 errors or omissions.

 **






-- 
Diliup Gabadamudalige

http://www.diliupg.com
http://soft.diliupg.com/

**
This e-mail is confidential. It may also be legally privileged. If you are
not the intended recipient or have received it in error, please delete it
and all copies from your system and notify the sender immediately by return
e-mail. Any unauthorized reading, reproducing, printing or further
dissemination of this e-mail or its contents is strictly prohibited and may
be unlawful. Internet communications cannot be guaranteed to be timely,
secure, error or virus-free. The sender does not accept liability for any
errors or omissions.

Re: [pygame] registration

2015-02-06 Thread Jason Marshall
Only René Dudfield can register a new user. To request a new account, send a 
message directly to René's address, which you can get by evaluating this Python 
expression:
__import__('codecs').decode('erarfq\x40tznvy\x2Epbz','rot_13')
René may or may not notice your request because he's drowning in 
mail.https://twitter.com/renedudfield/status/543637671755915264

(I have full access to the News feed and any project's data, but I cannot 
register or delete users.)

Jason
 From: bw stabbingfin...@gmail.com
 To: pygame-users@seul.org 
 Sent: Friday, February 6, 2015 9:53 AM
 Subject: Re: [pygame] registration
   
 Howdy, folks,
 
 The pygame.org site maintainers read this list. They will hook you up with web 
site accounts when they see your request here. Have patience, it may take more 
than a day.
 
 It is this way because auto-registration enabled an amount of commercial spam 
on the web site that was impossible to prevent, and damaged the editable 
content. Can't blame 'em. It was difficult to police, and nobody wants that 
chore. :)
 
 In the meantime please visit IRC #pygame. It's vibrant in spurts. But again, 
have patience, because people have lives. They will eventually see your 
messages, so if you stick around you will get to meet some members of the 
community.
 
 This mailing list, the web site, and IRC each fill a niche. Between them we 
have a pretty cozy community.
 
 Gumm
 
 

On 2/5/2015 11:48 PM, cco...@gmail.com wrote:
  
 Hey,
 
 I agree ... it's a shame that the community isn't as vibrant as it could be.   
I noticed in both your emails that  pygame-users@seul.org is listed as 
additional recipients.   That's interesting ... SEUL stands for Simple End 
User Linux ... I just messaged a friend of mine who is involved with that ... 
maybe he's even the guy,  but I doubt, else I would have know that by now ... 
unfortunately he just got into a motorcycle accident in Bangkok, but it's 
daytime there and he's probably going to respond shortly ... so I'll try to 
help from that angle ... I've never had anything to do with pygame admin, but I 
also have a pending question on this list asking if it's okay to put a certain 
project on pygame as it's not using pygame at all, apps are in javascript ... 
but apps have evolved from pygame original impls ... 
 
 I googled pygame seul and there are IRC channels ... maybe try those ... I 
can't right now ... but here's the channel: #seul at irc.seul.org
 
 I'm interested in seeing a more active/engaged/vibrant community for sure.  
 
 Cheers,
 Charles
 
 
 
 
 On Friday, February 6, 2015 at 12:36:57 AM UTC-7, Michael Lutynski wrote: 
  Hello!   I wish I could help you! In fact, I wish our community could grow 
instead of turn away people who want to participate.   So who is in charge of 
the pygame.org site? Are they here on this list? I know there was a new beta 
version of the site, but was its horizontal scrolling on the home page an issue 
for its  not being adopted?   Who is in charge of the site?? And what would it 
take to have a vibrant community that pygame deserves?   ~ Michael    On Fri : 
Feb 6, 2015 12:03:06 AM you wrote:  Hi, I would like to register to pygame.org 
but it was disabled, can someone sign me up please? Cheers:)