Re: [pygame] Where to store the code for a project?

2016-01-25 Thread DiliupG
no support for Python2.7?

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On Mon, Jan 25, 2016 at 4:36 PM, Sam Bull  wrote:

> On Sun, 2016-01-24 at 08:34 -0500, Ryan Westlund wrote:
> > I am looking at github but it's making me worry that whoever tries to
> > download my code will have to have git installed and know how to use
> > it in order to download and play my game. All I want is to upload a
> > free game that people can download and play easily.
>
> As others have said, you can have a download link on Github that
> doesn't require Git to use.
>
> Personally, I've been using Launchpad; one of the nice things about
> this is instead of throwing the code in the users face, there is a nice
> big download link on the project page, so it's more obvious and
> straightforward for a non-technical user to download your project.
>
> For example, one of my pygame project:
> https://launchpad.net/simplegc




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Diliup Gabadamudalige

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Re: [pygame] Pygame_SDL2 Nightly Builds

2016-01-25 Thread Wout Goud
That Pygame handles multiple screens on another way than Pygame_SDL2 can be
seen on i.imgur.com/MaLrwBx.jpg. At the left side is is Pygame_SDL2 and at
the right side is Pygame. Everything in the blue box is on my laptop's
screen (left-under) and above it is my external screen and right-under is
something which isn't on a screen. Pygame_SDL2 returns the width and height
of the most above screen, but Pygame returns the total width and height of
both screens. I don't know if it's related to SDL(2).
Op 25 jan. 2016 07:19 schreef "DiliupG" :

> Great news. Waitingforthe Windows stable
>
> 
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> <#1367478485_DDB4FAA8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
>
> On Mon, Jan 25, 2016 at 2:39 AM, Tom Rothamel  wrote:
>
>> On Sun, Jan 24, 2016 at 3:35 PM Wout Goud  wrote:
>>
>>> Nice to see a proper release of Pygame_SDL2!
>>>
>>>
>> Thanks.
>>
>>
>>> Pygame handles multiple screens on another way than Pygame_SDL2... (at
>>> least ~5 months ago)
>>>
>>>
>> I'm not sure what you mean by this. Are you talking about the recent
>> changes to list_modes? Or something else?
>>
>>
>>> Do you mean RAPT with "the Android version of Pygame_SDL2"?
>>> If yes, is it still as slow as ~5 months ago on Android?
>>>
>>
>> It really depends on what you're doing. Startup time should be
>> significantly improved, but at the end of the day a mobile device can't
>> push as many pixels as a desktop can - especially when using the software
>> renderer, which is what pygame assumes.
>>
>>
>>>
>
>
> --
> Diliup Gabadamudalige
>
> http://www.diliupg.com
> http://soft.diliupg.com/
>
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Re: [pygame] Where to store the code for a project?

2016-01-25 Thread Sam Bull
On Sun, 2016-01-24 at 08:34 -0500, Ryan Westlund wrote:
> I am looking at github but it's making me worry that whoever tries to
> download my code will have to have git installed and know how to use
> it in order to download and play my game. All I want is to upload a
> free game that people can download and play easily.

As others have said, you can have a download link on Github that
doesn't require Git to use.

Personally, I've been using Launchpad; one of the nice things about
this is instead of throwing the code in the users face, there is a nice
big download link on the project page, so it's more obvious and
straightforward for a non-technical user to download your project.

For example, one of my pygame project:
https://launchpad.net/simplegc

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