Re: [pygame][website] A different approach to a new website

2016-09-20 Thread Miriam English

I'm with Diliup here. The pygame site can link to informative sites.

There's nothing to stop someone just going ahead and doing it and others 
adding suggestions. Maybe an overwhelmingly superb site mught become the 
redirected, official site, but I guess that would depend on general 
consensus that it is worth doing. I've made official sites for 
organisations before and when the functionality desired doesn't match 
the functionality given there are bad feelings all around. It is better 
to just go ahead and do it then tell everyone about it, asking for 
input. If it suits then everybody will be happy.


I'd say go for it Alex. If you post here about it regularly I'm sure 
you'll get lots of cool material for it.


Best wishes,

- Miriam

DiliupG wrote:
leave the old pygame site alone and build any amount of new ones. We 
will all visit everyone according to our need. Aren't there hundreds 
of Python sites?


On Tue, Sep 20, 2016 at 10:15 PM, William Manire 
mailto:williamkman...@gmail.com>> wrote:


Personally, When I see this topic come up it's always a sort of
"Here's my idea! and then wait for approval to start?". What can
be done to empower motivated people like Alex to just do it?

These kinds of proposals would be much more successful if Alex
were able to come to the mailing list with a fully functioning
demo using live data that could be commented on and iterated on by
the community.

My suggestion, is that the site maintainers make available some
portion of the live data and resources to anyone who wants to have
a crack at this. I can see that it has already been started to
some degree here: https://bitbucket.org/pygame/pygameweb


Alex,

My question to you is, why does the Pygame website have to be
built from scratch as a custom solution? What features does it
have that are not provided by existing CMSes like Drupal? Would it
be better to start with a system like that and extend it to meet
the current use cases? Maybe this is a terrible idea, but if it
isn't I bet it could go a long way towards making it easier to
maintain the site and keep it up to date with modern trends.



On Tue, Sep 20, 2016 at 5:20 AM Wout B mailto:wbertr...@gmail.com>> wrote:

@Alex: I'm also a webdev, I can help you if you want…




--
Kalasuri Diliup Gabadamudalige

http://www.diliupg.com
http://soft.diliupg.com/

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Re: [pygame][website] A different approach to a new website

2016-09-20 Thread Michael Lutinsky
First of all, I want to praise you for your passion, persistence, and research. 
That already says you would be a good fit to implement a site that supports and 
grows our community.

> I got another approach. More slowly. More conceptual (hopefully).
> I don't know if this will work and I don't know if this will result in a
> (new) better website, but I'd really like to try it with this awesome
> community.

It’s a broad sketch, and it’s hard to undertstand how that will play out, but 
it could work. I admit that I’m not a professional web developer, so I don’t 
know the best way to build such a site, and then refine it.

I hope you aren’t dissuaded by those who feel that it’s not important, because 
I feel very definitely that it is. Pygame /needs/ a site where a community can 
form around and share our works (like right now!), and where new people can 
understand how to get going and discover Pygame at their speed, using the OS 
that happens to be in front of them. On that last point, I speak for kids who 
want to make games and who don’t get a choice of their OS, in contrast to us 
adult engineers.

I say, go for it. What do you need to begin?

~ Michael 



> 
> >
> > Pygame's website shouldn't need to explain it in a lot of detail, but it 
> > should definitely give developers some information on where to get started. 
> > It's an attractive project for people new to Python who may not be familiar 
> > with package managers.
> >
> Yes, obviously it's not pygames job to explain package managers, but back 
> when I started I didn't know a darn about those, so it would be cool to 
> have a fairly easy start. 
> 
> >
> > We are pretty close to having 'pip install pygame' working on the three 
> > major platforms - it should already work today for Linux and Windows, but 
> > there are still a couple of hiccups to be sorted out on OSX.
> >
> That's awesome!
> Together with a link to a "how to install pip" this will make things really 
> easy.
> 
> Another question: As I don't know how often people visit the mailing list, 
> I'm not sure about how long I should wait before evaluating the form 
> results.
> How about a month? Or maybe two or three?
> 


Re: [pygame][website] A different approach to a new website

2016-09-20 Thread DiliupG
leave the old pygame site alone and build any amount of new ones. We will
all visit everyone according to our need. Aren't there hundreds of Python
sites?

On Tue, Sep 20, 2016 at 10:15 PM, William Manire 
wrote:

> Personally, When I see this topic come up it's always a sort of "Here's my
> idea! and then wait for approval to start?". What can be done to empower
> motivated people like Alex to just do it?
>
> These kinds of proposals would be much more successful if Alex were able
> to come to the mailing list with a fully functioning demo using live data
> that could be commented on and iterated on by the community.
>
> My suggestion, is that the site maintainers make available some portion of
> the live data and resources to anyone who wants to have a crack at this. I
> can see that it has already been started to some degree here:
> https://bitbucket.org/pygame/pygameweb
>
> Alex,
>
> My question to you is, why does the Pygame website have to be built from
> scratch as a custom solution? What features does it have that are not
> provided by existing CMSes like Drupal? Would it be better to start with a
> system like that and extend it to meet the current use cases? Maybe this is
> a terrible idea, but if it isn't I bet it could go a long way towards
> making it easier to maintain the site and keep it up to date with modern
> trends.
>
>
>
> On Tue, Sep 20, 2016 at 5:20 AM Wout B  wrote:
>
>> @Alex: I'm also a webdev, I can help you if you want…
>>
>


-- 
Kalasuri Diliup Gabadamudalige

http://www.diliupg.com
http://soft.diliupg.com/

**
This e-mail is confidential. It may also be legally privileged. If you are
not the intended recipient or have received it in error, please delete it
and all copies from your system and notify the sender immediately by return
e-mail. Any unauthorized reading, reproducing, printing or further
dissemination of this e-mail or its contents is strictly prohibited and may
be unlawful. Internet communications cannot be guaranteed to be timely,
secure, error or virus-free. The sender does not accept liability for any
errors or omissions.
**


Re: [pygame][website] A different approach to a new website

2016-09-20 Thread William Manire
Personally, When I see this topic come up it's always a sort of "Here's my
idea! and then wait for approval to start?". What can be done to empower
motivated people like Alex to just do it?

These kinds of proposals would be much more successful if Alex were able to
come to the mailing list with a fully functioning demo using live data that
could be commented on and iterated on by the community.

My suggestion, is that the site maintainers make available some portion of
the live data and resources to anyone who wants to have a crack at this. I
can see that it has already been started to some degree here:
https://bitbucket.org/pygame/pygameweb

Alex,

My question to you is, why does the Pygame website have to be built from
scratch as a custom solution? What features does it have that are not
provided by existing CMSes like Drupal? Would it be better to start with a
system like that and extend it to meet the current use cases? Maybe this is
a terrible idea, but if it isn't I bet it could go a long way towards
making it easier to maintain the site and keep it up to date with modern
trends.



On Tue, Sep 20, 2016 at 5:20 AM Wout B  wrote:

> @Alex: I'm also a webdev, I can help you if you want…
>


Re: [pygame][website] A different approach to a new website

2016-09-20 Thread Wout B
@Alex: I'm also a webdev, I can help you if you want…


Re: [pygame][website] A different approach to a new website

2016-09-20 Thread Alex Z.

>
> Pygame's website shouldn't need to explain it in a lot of detail, but it 
> should definitely give developers some information on where to get started. 
> It's an attractive project for people new to Python who may not be familiar 
> with package managers.
>
Yes, obviously it's not pygames job to explain package managers, but back 
when I started I didn't know a darn about those, so it would be cool to 
have a fairly easy start. 

>
> We are pretty close to having 'pip install pygame' working on the three 
> major platforms - it should already work today for Linux and Windows, but 
> there are still a couple of hiccups to be sorted out on OSX.
>
That's awesome!
Together with a link to a "how to install pip" this will make things really 
easy.

Another question: As I don't know how often people visit the mailing list, 
I'm not sure about how long I should wait before evaluating the form 
results.
How about a month? Or maybe two or three?