Did the GSOC-project in 2010 ever make it in to pygame? Found the repository a 
while ago: https://bitbucket.org/schlangen/pygamedraw/

I was wondering if it would be possible to create a "Easy hacks"-list (like The 
Document Foundation does for LibreOffice) to ease in to helping out in 
developing pygame. If I have some time over it would be interesting to help 
out, but I wouldn't know where to start!

/Carl

28 nov 2011 kl. 21.18 skrev Lenard Lindstrom:

> Hi,
>  
> There is not a lot of difference. If I understand correctly, the draw module 
> is based on the gfxdraw library. The gfxdraw module was backported into 
> Pygame from Pygame Reloaded. It has a few antialiased draw functions missing 
> in the Pygame draw module. But all gfxdraw functions produces 1 pixel width 
> lines only. The draw module uses crude methods to also produce wider lines. 
> In general, the gfxdraw module is more low level, but also implements more 
> basic draw operations.
>  
> Lenard Lindstrom
>  
> On Nov 28, 2011, ANKUR AGGARWAL <coolankur2...@gmail.com> wrote:
> Hey
> I was goofing around the web and found out the gfx draw API of the
> python module. Through search and all found out that it is used to
> draw shapes . pygame.draw also do the same work. So I want to know
> what exactly is the difference between them??? I searched on the web a
> lot but unable to find out an appropriate answers. Please help!!!
> Thanks In Advance
> 
> Regards
> Ankur Aggarwal

Reply via email to