Re: [pygame] Ongoing Development

2013-04-16 Thread Chris Noffsinger
Pygame1 is really well documented in tutorials, books, whatever.  To me, it
is too hard to learn something like pygame2 until its mature enough to get
to the point that pygame1 already is with all of that documentation/books
around to check out.

On Tue, Apr 16, 2013 at 3:56 AM, Andrew Barlow andrew.bar...@gmail.comwrote:

 Yeah, it'd be great to know the differences between PyGame 1 and 2,
 advantages, disadvantages, etc.

 My big question (besides all the others I've posted ;-) ) is which should
 I be using if i'm starting a project, right now?

 My Python is pretty sound, just not sure which version of PyGame I should
 be learning.


 On 16 April 2013 00:39, Sean Felipe Wolfe ether@gmail.com wrote:


 On Apr 15, 2013 12:55 PM, Vinícius Naves Castanheira 
 vncastanhe...@gmail.com wrote:
 
  What's the advantages of this pygame 2?
 
  2013/4/15, m...@sysfault.org m...@sysfault.org:
   Paul Vincent Craven p...@cravenfamily.com:
  
   I think Pygame 2 is dependent on SDL 2 mostly. It is just a thin
 CTYPE
   shell over the SDL 2.0 library. Pygame 2 was last updated in Nov,
 but you
   can get an updated SDL DLL from the website for newer code.
  
   Yes, Pygame 2 (which really should get another name, since it not
   related to Pygame at all anymore)
   depends on SDL 2. I'm currently trimming down the SDL 2 wrapper, now
   that the SDL 2 API is mostly stable
   and hope to have finished it within the next two weeks or so (nag me
   regularly ;-).
  
   Cheers
   Marcus
 

 I hope we can bring some of this info onto the website. Maybe I'll make
 some wiki pages ...





-- 
Chris Noffsinger


Re: [pygame] Update PyGame website?

2012-11-05 Thread Chris Noffsinger
If you look in the mailing list archives this just game up and was talked
about at length.

Someone had already created a site to replace this one and it was very good
but it was not adopted.  Everyone agreed that we thought it could use a
change.

On Mon, Nov 5, 2012 at 1:26 AM, Owen Rexian outrex...@gmail.com wrote:

 If we do build a new Pygame site, I vote for it to be written in python.


 On 4 November 2012 23:11, Paul Vincent Craven p...@cravenfamily.comwrote:

 Hi, the PyGame website looks like it could use a little TLC. The platform
 it runs on seems susceptible to spam, but it would be really great if we
 could still collaborate and keep the website up to date.

 I'm not sure who controls the pygame.org website or how they feel about
 an update. I played around creating an updated website using WordPress:

 http://pygame.info/

 Of course, it needs a lot of styling and more content needs to be put
 into it. But before I did that I thought I'd ask how people would feel
 about an updated web site. 1.) Am I a bad person for trying, and
 I should leave it alone, 2.) Don't care, 3.) You'd like a log-in and help?


 Paul Vincent Craven






-- 
Chris Noffsinger


Re: [pygame] have i got right programs or am i missing something

2012-10-08 Thread Chris Noffsinger
If I could, this is a really great ebook that has a chapter on getting
started.  It is free and the author is a member of this users list:

http://inventwithpython.com/IYOCGwP_book1.pdf

http://inventwithpython.com/index.html



On Mon, Oct 8, 2012 at 3:44 PM, SHANE VAN STRAATEN
shanevansh...@yahoo.comwrote:

 Hi

 thanks for the advice as i have said these are the programs i loaded,
 so to me they are the correct ones unless im so far off the mark but hey im
 a newbie in every sense of the word, i got them off the Pygame home page
 under downloads






  --- python-3.2.3 and
 --- pygame-1.9.2a0.win32-py3.2

 and somehow i think i got it wrong and i gone and downloaded quite a few
 so think im now lost



  now im somehow thinking i actually have not got the Pygame programme -
 so please help me from beginning to set up

 now i can work out  a couple of things that i have probaly done wrong and
 identify the mistakes but im still chasing and biting my tail and its
 starting to become painfull - so i would like with assistance to start from
 scratch (only when it comes to the programmes needed to install) and then
 to move on from there


 I tried to do samples of bouncing ball eg i did this one from tutorial
  im using python 3.2
 and it brings up the menu i go into IDLE (Python GUI)

  import sys, pygame
 pygame.init()
 size = width, height = 320, 240
 speed = [2, 2]
 black = 0, 0, 0
 screen = pygame.display.set_mode(size)
 ball = pygame.image.load(ball.bmp)
 ballrect = ball.get_rect()
 while 1:
 for event in pygame.event.get():
 if event.type == pygame.QUIT: sys.exit()
 ballrect = ballrect.move(speed)
 if ballrect.left  0 or ballrect.right  width:
 speed[0] = -speed[0]
 if ballrect.top  0 or ballrect.bottom  height:
 speed[1] = -speed[1]
  screen.fill(black)
  screen.blit(ball, ballrect)
  pygame.display.flip()

 RESULT??

  import sys, pygame
 pygame.init()
 size = width, height = 320, 240
 speed = [2, 2]
 black = 0, 0, 0
 screen = pygame.display.set_mode(size)
 ball = pygame.image.load(ball.bmp)
 ballrect = ball.get_rect()
 while 1:
 for event in pygame.event.get():
 if event.type == pygame.QUIT: sys.exit()
 ballrect = ballrect.move(speed)
 if ballrect.left  0 or ballrect.right  width:
 speed[0] = -speed[0]
 if ballrect.top  0 or ballrect.bottom  height:
 speed[1] = -speed[1]
  screen.fill(black)
  screen.blit(ball, ballrect)
  pygame.display.flip()

 Traceback (most recent call last):
   File pyshell#1, line 1, in module
 import sys, pygame
 ImportError: No module named pygame


  *From:* Jake b ninmonk...@gmail.com
 *To:* pygame-users@seul.org
 *Sent:* Monday, October 8, 2012 9:20 PM
 *Subject:* Re: [pygame] have i got right programs or am i missing
 something

 You need to use the same python version and bit. so make sure you have for
 example

 python 2.7 32bit
 pygame-py2.7 32bit

 --
 Jake





-- 
Chris Noffsinger


Re: [pygame] Redesigning the pygame.org website

2012-09-26 Thread Chris Noffsinger
In all seriousness, I would be at least willing to be a moderator of some
sort to get the spam off the current site.  I don't know who controls that
but I hereby volunteer.

And the efforts from before sound really great with the wiki and python
based technologies they used.  Forgive me for asking but I believe the key
question is who decided not to implement the previous efforts and why?  Or
was it just unclear who had control of the change?

On Tue, Sep 18, 2012 at 9:06 AM, Antony Cox 
ant...@totallycommunications.com wrote:

 Presumably this would have to run from a Django/Python installation as far
 as the website is concerned? Or could other technologies be used?

 On 17 September 2012 19:50, Al Sweigart a...@inventwithpython.com wrote:

 Hi everyone. Does anyone know of people who want to redesign the
 Pygame.org website? It seems like getting a facelift could help it out a
 lot.

 -Al





-- 
Chris Noffsinger


Re: [pygame] Redesigning the pygame.org website

2012-09-17 Thread Chris Noffsinger
I agree and don't get me wrong, its one of my favorite sites.

I would also be willing to volunteer to be a moderator to get rid of the
spam posts on there.
On Sep 17, 2012 2:51 PM, Al Sweigart a...@inventwithpython.com wrote:

 Hi everyone. Does anyone know of people who want to redesign the
 Pygame.org website? It seems like getting a facelift could help it out a
 lot.

 -Al