Re: [pygame] Pygame_sdl2
you mentioned that it is better to use pygame_sdl2 for mobile apps. how do you do that? 2015-04-08 5:01 GMT+02:00 Michael Lutynski mich...@callthecomputerdoctor.com: I too am very stoked to hear about the pygame1 release and the pygame_sdl2! This is wonderful!! ~ Michael On Tue : Apr 7, 2015 3:13:02 PM you wrote: pps. yes, I think it would be nice to join forces. Including testing, porting, doing missing modules, and re-licensing or rewriting LGPL code where needed. Maybe moving the repo under the pygame organisation on bitbucket (perhaps?). I have holidays in 3 weeks, which I've planned to try and push the pygame1 release out the door. Probably the last major pygame 1 release. Trying to port existing games to pygame_sdl2 is probably a nice effort everyone can do to help :) I'll report back on my games later. best,
Re: [pygame] Updated Compilation Instructions for Ubuntu
last tests was with pyhton 2.7.6 on an other pysical machine mint17, and python3.4.0, CPU Q9300 @ 2.50GHz pygame 1.9.1 default installed by synaptic, and work perfectly with python2.7.6 $python3 import pygame ImportError: No module named 'pygame' never tried, but seems python3 doesn't support default packaged pygame1.9.1. pygame for python3 installed as wiki + libfreetype6-dev report Erreur lors de la concaténation de /usr/share/doc-base/kino-en avec /usr/share/doc-base/kino-fr : le format html est déjà défini. which seems a minor alert, kino works. $python3 import pygame pygame.version.ver '1.9.2a0' i don't (never) use python3 with pygame. but seems to report errors with games tested when : pygame.image.load(imagename) pygame.error: File is not a Windows BMP file ex: http://www.pygame.org/project-Pong-2878-.html i don't know if these games tested really works with python3 (maybe only for windows?). do you have an application link where python3+pygame1.9.1 is working? 2015-03-13 17:56 GMT+01:00 William Manire williamkman...@gmail.com: Awesome! Thanks for verifying. On Fri, Mar 13, 2015 at 5:01 AM, Gino Ingras ginoing...@gmail.com wrote: had tested intall on pysical machine mint17, i3-2100 CPU @ 3.10GHz you've forgot : #apt-get install libfreetype6-dev install work great... import pygame pygame.version.ver '1.9.2a0' and it seems to work like a charm. pygame doesn't appear in package manager (should be a .deb package?). #apt-get install solarwolf, which install pygame 1.9.1, ok. but: import pygame pygame.version.ver '1.9.1release' after uninstall pygame by synaptic: import pygame pygame.version.ver '1.9.2a0' and it seems to work like a charm again. you should add instructions how to select specific version, in case of. Thanks, GinoIngras 2015-03-12 23:46 GMT+01:00 William Manire williamkman...@gmail.com: Hello, After some experimentation I was able to install pygame into a virtual environment in Linux Minth 17.1, which is very similar to Ubuntu in most respects. I took the liberty to update the wiki entry for compilation with new instructions for setting this up. I also updated the dependencies to use libav-tools since ffmpeg is no longer available in the package manager. http://www.pygame.org/wiki/CompileUbuntu If anyone has the time to verify the instructions are accurate and actually work for someone other than myself that would be wonderful! Thanks, wkmanire
Re: [pygame] Updated Compilation Instructions for Ubuntu
had tested intall on pysical machine mint17, i3-2100 CPU @ 3.10GHz you've forgot : #apt-get install libfreetype6-dev install work great... import pygame pygame.version.ver '1.9.2a0' and it seems to work like a charm. pygame doesn't appear in package manager (should be a .deb package?). #apt-get install solarwolf, which install pygame 1.9.1, ok. but: import pygame pygame.version.ver '1.9.1release' after uninstall pygame by synaptic: import pygame pygame.version.ver '1.9.2a0' and it seems to work like a charm again. you should add instructions how to select specific version, in case of. Thanks, GinoIngras 2015-03-12 23:46 GMT+01:00 William Manire williamkman...@gmail.com: Hello, After some experimentation I was able to install pygame into a virtual environment in Linux Minth 17.1, which is very similar to Ubuntu in most respects. I took the liberty to update the wiki entry for compilation with new instructions for setting this up. I also updated the dependencies to use libav-tools since ffmpeg is no longer available in the package manager. http://www.pygame.org/wiki/CompileUbuntu If anyone has the time to verify the instructions are accurate and actually work for someone other than myself that would be wonderful! Thanks, wkmanire
[pygame] pygame.org commented project alert.
how to know if someone had post a comment on your project? for sure, without checking every day, is there an email feedback possible?
Re: [pygame]
usually, i work only in linux. windows is for compliant tests, as i want my programs work on both with minimum modification. most of linux distro (debian based) have pygame 1.9.1 default package. so, sens CORRECT on your question is do i work with standard or why it doesn't work for me ? 2015-02-25 7:48 GMT+01:00 diliup gabadamudalige dili...@gmail.com: Hi Gino and Mikhail! Thanks for your response! :) I am on Windows 7 64 bit Python version 2.7.9 32 bit I have been using Pygame 1.9.2a0 without any problems I was wondering whether there was anything out there which escaped my attention. On Mon, Feb 23, 2015 at 9:47 PM, Mikhail V mikhail...@gmail.com wrote: How I see, people recommend this link for windows, its always up-to-date: http://www.lfd.uci.edu/~gohlke/pythonlibs/ I'm on windows 7 64 bit and I took pygame‑1.9.2a0‑cp27‑none‑win_amd64.whl Works for me good, 1.9.2 has a very useful new feature- Surface.get_view(0) which gets you direct write access to surface's bytes. Mikhail On 23 February 2015 at 08:08, diliup gabadamudalige dili...@gmail.com wrote: Hi All! Which is the current version of Pygame? Where is the CORRECT download for WINDOWS? Thanks in advance -- Diliup Gabadamudalige http://www.diliupg.com http://soft.diliupg.com/ ** This e-mail is confidential. It may also be legally privileged. If you are not the intended recipient or have received it in error, please delete it and all copies from your system and notify the sender immediately by return e-mail. Any unauthorized reading, reproducing, printing or further dissemination of this e-mail or its contents is strictly prohibited and may be unlawful. Internet communications cannot be guaranteed to be timely, secure, error or virus-free. The sender does not accept liability for any errors or omissions. ** -- Diliup Gabadamudalige http://www.diliupg.com http://soft.diliupg.com/ ** This e-mail is confidential. It may also be legally privileged. If you are not the intended recipient or have received it in error, please delete it and all copies from your system and notify the sender immediately by return e-mail. Any unauthorized reading, reproducing, printing or further dissemination of this e-mail or its contents is strictly prohibited and may be unlawful. Internet communications cannot be guaranteed to be timely, secure, error or virus-free. The sender does not accept liability for any errors or omissions. **
Re: [pygame]
what is your Python version? what is your Windows version? i use pygame-1.9.1.win32-py2.7.msi with python 2.7.9 on winSeven 64bits, and works well. uninstall any older version before try an other... pygame 1.9.2 is apha revision yet, as i know. 2015-02-23 8:08 GMT+01:00 diliup gabadamudalige dili...@gmail.com: Hi All! Which is the current version of Pygame? Where is the CORRECT download for WINDOWS? Thanks in advance -- Diliup Gabadamudalige http://www.diliupg.com http://soft.diliupg.com/ ** This e-mail is confidential. It may also be legally privileged. If you are not the intended recipient or have received it in error, please delete it and all copies from your system and notify the sender immediately by return e-mail. Any unauthorized reading, reproducing, printing or further dissemination of this e-mail or its contents is strictly prohibited and may be unlawful. Internet communications cannot be guaranteed to be timely, secure, error or virus-free. The sender does not accept liability for any errors or omissions. **
Re: [pygame] Can I download all game source files easily?
how many sources do you intend to get? on a linux debian system (you then probably know how get sources easly), command #apt-get install apt-redepends $apt-rdepends -r python-pygame return (at least): angrydd ardentryst balazar3-2d balazar3 bambam bouncy bubbros castle-combat childsplay ffrenzy fofix freealchemist freevial fretsonfire-game fs-uae-launcher funnyboat impressive krank lightyears magicor monsterz oneisenough opensesame pathological psychopy pykaraoke pyntor pyracerz pyrocket pyscrabble pysiogame pysolfc pysol-cardsets pysycache python-box2d-doc python-elements sugar-physics-activity sugar-pippy-activity sucrose-0.96 sucrose-0.98 python-freevo freevo freevo-lirc python-kivy python-kivy-examples python-pyepl python-pykaraoke python-pymt pyvnc2swf renpy renpy-demo renpy-thequestion seahorse-adventures singularity slingshot snowballz solarwolf whichwayisup 2015-02-17 20:35 GMT+01:00 Katie Cunningham katie.ful...@gmail.com: I see you already know where to find Al's book, so I'll just chime in to wish you luck! Good luck from another young coder teacher :) On Tue, Feb 17, 2015 at 2:31 PM, Matt Roe roeb...@gmail.com wrote: I would second checking out pyweek - you can go to a list of all entries in a given competition, and download from links there quite rapidly. Older Pyweek's some people made large torrents and zips for people to download to relieve pressure on the server, not sure if anyone does those anymore, been years. Good luck! On Tue, Feb 17, 2015 at 12:28 PM, bw stabbingfin...@gmail.com wrote: Hey there. Unfortunately the projects on pygame.org are only informational. They link to offsite hosting services for the game files. And the project pages fall out of maintenance because the authors move on, and as you've seen hosting services come and go. You could try Firefox web browser with the Slashgot or DownThemAll plugin. These are very convenient for selectively grabbing files from the links on a page. I'd spend a half hour grabbing, and then look through my download directory to see what I got. But this is going to get you a lot of duds and mystery zips, and things that aren't games or interesting toys. So the treasure hunt you've been on is probably the most fruitful approach. Another interesting place to find working and often polished games is pyweek.org. There are Python games using various libraries, though many of the games there use pygame. Cheers, Gumm On 2/17/2015 8:03 AM, shibbiddyd wrote: I am teaching a workshop to kids this week. I would like to demonstrate and read a variety of source code from pygame projects. Is there an FTP, directory, or archive to easily download every pygame's source code? There are many games and links to follow (600+), and it is a tedious process. I have trouble downloading from some of the sites. Some websites are down or do not exist anymore. Some are blocked at work (rapidshare, megaupload, and sourceforge). Some are confusing. I have downloaded many individually, but it is very time consuming and I am nowhere near complete. I used this link last year and the kids loved it: http://inventwithpython.com/inventwithpython.zip But it only shows a small sample set of what PyGame can do. Thank you for everything you do! This is another incredible library for the amazing python programming language. -- View this message in context: http://pygame-users.25799.x6.nabble.com/Can-I-download-all-game-source-files-easily-tp1733.html Sent from the pygame-users mailing list archive at Nabble.com.
[pygame] create account on pygame.org
would like an admin please, mail me to setup an account on pygame.org. my project: http://sourceforge.net/projects/pybreak360/ thanks,
Re: [pygame] pyg_mixer.music.load doesn't take non ascii chars
Bo, i just forgot one last think in my copy/paste code. last but not least, otherwise it effectively don't work. from codecs import open are you sure that file is compliant? i'd test my code on linux and win7, both work well with same code and same ogg file. and i have sames errors as youres if other. you can't pygame.mixer.music.load(file_path) directly you have to pygame.mixer.music.load(open(file_path)) as greg said. use Audacity http://audacity.sourceforge.net/ , and re convert to complaint ogg file if necessary. that should be enought, but you also have to manage this kind error in your software. 2015-02-14 12:50 GMT+01:00 Bo Jangeborg b...@softwave.se: Greg Ewing skrev den 2015-02-14 12:46: Bo Jangeborg wrote: According to the documentation one should be able to pass an object as a parameter but I am not sure if I am doing it the right way. I think it means a file object, not the file contents: file_path = 07-Boabdil, Bulerías.ogg fi = open(file_path, 'rb') pygame.mixer.music.load(fi) If open() is able to handle the unicode file name, that ought to work. the open() command by it self works, so python can handle the unicode string, but the following doesn't work. file_path = 07-Boabdil, Bulerías.ogg pygame.mixer.music.load(file_path)
Re: [pygame] pyg_mixer.music.load doesn't take non ascii chars
you should learn about codecs strings inputs/output. ensure you always work with the same, utf8. most of python modules are based on, and python3 assume by default as in python2 you got from __future__ import unicode_literals see (in french, sorry) a good link: http://sametmax.com/lencoding-en-python-une-bonne-fois-pour-toute/ 2015-02-14 11:21 GMT+01:00 Bo Jangeborg b...@softwave.se: Greg Ewing skrev den 2015-02-14 02:00: Bo Jangeborg wrote: file_path = 07-Boabdil, Bulerías.ogg fi = open(file_path, 'rb').read() pygame.mixer.music.load(fi) But that gets me the Error: File path 'OggS' contains null characters music.load() expects to be passed the name of a file, not the contents of the file. Just do this: file_path = 07-Boabdil, Bulerías.ogg pygame.mixer.music.load(file_path) The reason I tried the object passing was because just passing the name didn't work. So I am looking for a workaround. According to the documentation one should be able to pass an object as a parameter but I am not sure if I am doing it the right way. pygame.mixer.music.load() Load a music file for playback load(filename) - None load(object) - None This will load a music filename/file object and prepare it for playback.
Re: [pygame] pyg_mixer.music.load doesn't take non ascii chars
assume in line 2: # -*- coding: utf8 -*- ... from codecs import open ... #don't know if your file_path is hard coded, if not you may file_path = file_path.decode('utf8') ... #and then, as Greg told: pygame.mixer.music.load(open(file_path)) work fine on win7 and linux(Mint17) 2015-02-14 2:00 GMT+01:00 Greg Ewing greg.ew...@canterbury.ac.nz: Bo Jangeborg wrote: file_path = 07-Boabdil, Bulerías.ogg fi = open(file_path, 'rb').read() pygame.mixer.music.load(fi) But that gets me the Error: File path 'OggS' contains null characters music.load() expects to be passed the name of a file, not the contents of the file. Just do this: file_path = 07-Boabdil, Bulerías.ogg pygame.mixer.music.load(file_path) -- Greg
Re: [pygame] Pygame non-MPEG1 video options?
if you just want to play a movie, you can do it outside pygame, using others python binding, such as mpylayer. - run the pygame appllication. - launch the movie. - stop the movie. - return to pygame screen. 2015-02-13 18:59 GMT+01:00 Brian Madden br...@missionpinball.com: Oh man that would be awesome! Unfortunately Pygame can't do that (unless I'm missing something)... Anyone else? On Fri, Feb 13, 2015 at 9:45 AM, Charles Cossé cco...@gmail.com wrote: Hi Brian, Don't know if possible, but if i were you i'd investigate embedding your videos. Is there any html support in pygame? I don't know, personally, but if yes then that's the way i'd suggest ... good luck, Charles On Fri, Feb 13, 2015 at 10:41 AM, Brian Madden br...@missionpinball.com wrote: Hi Everyone, I have a Python app that's pretty much ready to go. Problem is that we need to be able to play videos. To be honest I never really looked too deep into Pygame's video support. I knew from the docs that it had to be MPEG-1 and that if you wanted audio then it had to have exclusive control of Pygame.media, so I kind of thought, Ok, that's fine, I'll deal with all that later. So now it's later and I'm dealing with it. :) Problem is that we cannot get videos converted to MPEG-1 in a way that works reliably. We've gone through all the posts on this list and read a lot. Sometimes the videos play, sometimes not, sometimes we get SDL errors, sometimes we get garbage on the screen.. It's really kind of a mess. So I've started looking into options for non-MPEG1 videos and I wonder if anyone has successfully done anything? I found a blog post where a guy wrote a simple app that uses Pyglet to play the video and then for each frame it converts the Pyglet video frame to a Pyglet texture (kind of like Pyglet's version of a Surface), converts the pixels to a ctype, converts the ctype to the format Pygame can use, converts it to an image, then blits it to the Pygame window surface. That technically works but it's far too slow.. for hi-def videos we're only getting about 10fps. So I wonder if there are any other alternatives? Like can we install SDL2 and use PySDL2 to play the video and somehow convert that to a Pygame surface? (I have no idea if surfaces between SDL1.2 and SDL2 are compatible, or if so if it would be possible to get them into Pygame.) Or are there any other crazy ideas? To be honest if we can't figure this out then I think we're going to have to go with something other than Pygame, which would be a lot of work, but I don't know of any other alternatives? Unfortunately I don't know C or C++ so I'm afraid I'm not much help in terms of contributing to Pygame. Has anyone successfully taken a Python project based on Pygame and converted it to PySDL2? From what I've read it seems like there are many similarities since they're both SDL, but I don't know how much other work Pygame is doing, and whether if I recreated any of that in Python it will be fast enough? Anyway, sorry I'm a bit all over the place. I wonder if anyone has any thoughts to share? Thanks, Brian -- *Brian Madden* Mission Pinball (blog http://missionpinball.com | twitter https://twitter.com/missionpinball | MPF software framework http://missionpinball.com/framework | sample games https://missionpinball.com/blog/category/big-shot-em-conversion/) -- *Brian Madden* Mission Pinball (blog http://missionpinball.com | twitter https://twitter.com/missionpinball | MPF software framework http://missionpinball.com/framework | sample games https://missionpinball.com/blog/category/big-shot-em-conversion/)
Re: [pygame] pyg_mixer.music.load doesn't take non ascii chars
do you had try file_path.replace(' ', '\\ ') ? 2015-02-14 1:23 GMT+01:00 Bo Jangeborg b...@softwave.se: I am trying to open an ogg file with: file_path = 07-Boabdil, Bulerías.ogg pygame.mixer.music.load(file_path) But I get an Error message saying that one of the unicode characters are out of range and can not be encoded. If I remove the offending character the file loads fine so I assume the problem is that only ascii is accepted. Since os.exists(file_path) evaluates as true I tried using the following: file_path = 07-Boabdil, Bulerías.ogg fi = open(file_path, 'rb').read() pygame.mixer.music.load(fi) But that gets me the Error: File path 'OggS' contains null characters Am I doing something wrong or is there no way to open a soundfile with non ascii characters ? I am running pygame on Windows 7. Bo Jangeborg
Re: [pygame] registration
Hi (Bonsoir maybe?) René, where did you sent the link? This is my project: http://sourceforge.net/projects/pybreak360/?source=navbar Regards, 2015-02-12 14:57 GMT+01:00 René Dudfield ren...@gmail.com: Hi, there are a few people who know a secret link, which we hand out to new people. I've sent the link now. Sorry for the delay. cheers!
Re: [pygame] Bug in pygame.draw.ellipse
Would like an admin please email me to set up an account on pygame.org 2015-02-09 15:58 GMT+01:00 Lorenz Quack d...@amberfisharts.com: Not a bug in SDL since the draw.ellipse function implements the ellipse logic itself. I didn't try to reproduce the code but it makes sense from looking at the source. There are calls like this: draw_ellipse(surf, rect-x+rect-w/2, rect-y+rect-h/2, rect-w/2-loop, rect-h/2-loop, color); because the internal draw_ellipse function expects the midpoint and two radii. Note that the 4 middle arguments are of type int so the division by two gets floored so any odd width or height is essentially the same as the next lower even number (as far as the code draw_ellipse function is concerned). I therefore think this bug report is legit. Cheers, Lorenz On 09/02/15 14:20, Florian Krause wrote: I was actually wrong. It seems even worse. Pyjama is not capable to draw ellipses with odd sizes at all. It will always be the same ellipse as x-1, y-1. E.g. an elipse with size 3,3 will result in the same ellipse as the one with size 2,2. Can anyone reproduce this? On Mon, Feb 9, 2015 at 1:36 PM, leo kirotawa kirot...@gmail.com mailto: kirot...@gmail.com wrote: Since pygame is bind for SDL , have you tried in pure SDL ? Maybe it`s bug from there :) On Mon, Feb 9, 2015 at 10:05 AM, diliup gabadamudalige dili...@gmail.com mailto:dili...@gmail.com wrote: The mysteries of pygame. On 9 Feb 2015 16:25, Florian Krause siebenhundertz...@gmail.com mailto:siebenhundertz...@gmail.com wrote: Hi there, there seems to be a bug in pygame.draw.ellipse, where if either x or y of size is odd, then the resulting eclipse will have a real size of x-2, y-2. So basically, to draw an ellipse that has 3 x 3 pixels on the screen, one needs to use pygame.ellispe.draw with a size of 5 x 5. Best, Florian