Re: [pygame] Odd behaviour of sprites in a list - newbie help please?

2019-06-24 Thread Sean Felipe Wolfe
Not a direct answer to your question, but I would factor out portions of
your code into separate functions. There's one school of thought in the
programming world that says functions or methods shouldn't be more than 10
lines of code. People can agree or disagree, but regardless it helps to
debug a problem like this when the code is organized into named functions.

S for example, a common convention is to have a gameloop() function which
would contain your root while: statement. Then within the gameloop, you
could have a handle_keys() function which handles keys, a process_input,
and an update_snake() to handle the graphics. You've probably seen the
basic 'game loop' flow yes? Input -> process -> output -> wait ? ?

For me, when I'm crunching through a difficult problem it often helps to do
a cleanup refactor and shake loose my thinking.

Good luck :)

On Mon, Jun 24, 2019 at 8:19 AM Adam Coombes  wrote:

> I've created a list of sprites to try and make a basic 'snake' game. The
> idea is to shuffle each sprite to the position of the next, starting at the
> end of the tail, and then move the head. As I append new tail pieces, they
> should 'snake' along. However, when I move the head sprite ( Snake[0] in my
> list 'Snake'), they all seem to move to the same position. Even when I omit
> the line that moves them along by commenting out 'Snake[tail] =
> Snake[tail-1]' in my for loop, it still moves every sprite in the list
> Snake[] to the same place as Snake[0], which is inexplicable to me as I'm
> not even moving them then. Can anyone point out my mistake please? This is
> just a learner project, but it's driving me nuts.
>
> import pygame, sys
> from pygame.locals import*
> import random
> #colours
> BLACK = (0,0,0)
> WHITE = (255,255,255)
> RED = (255,0,0)
> GREEN = (0,255,0)
> BLUE = (0,0,255)
> PURPLE = (128,0,128)
> GREY = (128,128,128)
> YELLOW = (255,255,0)
> pygame.init()
> Height = 1920
> Width = 1080
> score = 0
> basicfont = pygame.font.SysFont(None, 50)
> Score = basicfont.render("Score: " + str(score), True, WHITE, GREEN)
> ScoreRect = Score.get_rect()
> ScoreRect.left =560
> ScoreRect.bottom = 130
> moveLeft = False
> moveRight = False
> moveUp = False
> moveDown = False
> PlayerSpeed = 40
> def GameBoard():
> pygame.display.set_caption("Snake_Game")
> Window.fill(GREEN)
> pygame.draw.line(Window, BLACK,(560,140),(1360,140),4)
> pygame.draw.line(Window, BLACK,(560,140),(560,940),4)
> pygame.draw.line(Window, BLACK,(1360,140),(1360,940),4)
> pygame.draw.line(Window, BLACK,(560,940),(1360,940),4)
> #GAME===
> mainClock = pygame.time.Clock()
> Window = pygame.display.set_mode((Height,Width), 0, 32)
> #PLayer=
>
> Snake =[]
> Snake.append (pygame.Rect(940,500,40,40))
> playerImage = pygame.image.load("Snake.GIF")
> Window.blit(playerImage,Snake[0])
> #Apple==
> def PlotApple():
> global AppleX
> global AppleY
> global Apple
> AppleX = random.randint(560,1320)
> AppleY = random.randint(140,900)
> Apple = pygame.Rect(AppleX,AppleY,40,40)
> PlotApple()
> AppleImage = pygame.image.load("Apple.GIF")
> Window.blit(AppleImage,Apple)
> pygame.display.update()
> #
> while True:
> for event in pygame.event.get():
> if event.type == KEYDOWN:
> if event.key == K_ESCAPE:
> pygame.quit()
> #===
> if event.type == KEYDOWN:
> #===
> if event.key == K_LEFT:
> moveRight = False
> moveLeft = True
> moveDown = False
> moveUp = False
> #===
> if event.key == K_RIGHT:
> moveLeft = False
> moveRight = True
> moveDown = False
> moveUp = False
> #===
> if event.key == K_UP:
> moveDown = False
> moveUp = True
> moveLeft = False
> moveRight = False
> #===
> if event.key ==K_DOWN:
> moveUp = False
> moveDown = True
> moveLeft = False
> moveRight = False
> #KEYUP===
> if event.type == KEYUP:
> #===
> if event.key == K_ESCAPE:
> pygame.quit()
> sys.exit()
> #MovePlayer=

Re: [pygame] Can't install pygame on Windows. Please help!

2018-07-01 Thread Sean Felipe Wolfe
Welcome John. Unfortunately I don't have a technical resolution for you,
but I did want to say "welcome" !

Good luck !

On Sun, Jul 1, 2018 at 10:18 AM, John Salerno  wrote:

> Hi all. I just tried installing pygame on my Windows system using the
> following on the command line:
>
> python -m pip install --user pygame
>
> but it seems to have failed.
>
> Below is a link to an image of the command window after it ran. Why didn't
> this work? Did anypart of it install? I don't want to create problems later
> with a partial install. I guess I will try to find an executable to install
> instead.
>
> Thanks.
>
> https://drive.google.com/open?id=1qBDPRiLFgK2rrVu6kK4mj9WHnYQChR2k
>



-- 
A musician must make music, an artist must paint, a poet must write, if he
is to be ultimately at peace with himself.
- Abraham Maslow


[pygame] updated homebrew package for newer OSX versions?

2018-02-17 Thread Sean Felipe Wolfe
Hey all, so it appears that installing pygame on the newer OSX versions is
extremely problematic. On a friend's computer I tried pip and easy_install,
and both ran into conflicts with the system python and root/nonroot install
paths.

Rather than get into the specific problem here, can I ask the simple
question -- is anybody working on or actively maintaining a an OSX homebrew
tap for pygame? If not, I might jump into the fray and give it a shot.

This way we can get back to just 'brew install python-pygame' and you're
done.

-- 
A musician must make music, an artist must paint, a poet must write, if he
is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] Pygame site

2016-02-26 Thread Sean Felipe Wolfe
Hey I've been poking around with Pygame lately in a classroom setting.
Unfortunately the site is really starting to show its age. I actually
prefer the original site + colors as I found it charming and lo-fi.

Has there been much activity on the pygame.info site? I was looking for
some updated download info perhaps, especially for Mac.

Pygame really is a great framework for teaching basic programming in Python.

On Thu, Aug 13, 2015 at 12:25 PM, Paul Vincent Craven  wrote:

> Al, I agree with your three points. Probably in that order as well. I
> think that Wordpress has plug-ins that will handle #2 ok, but like you said
> we'd need editors willing to sift through the spam.
>
> For #3 I kind of think that reddit might work ok instead.
>
> I hate to see pygame.org forked as well, but not much has happened with
> it lately.
>
> Paul Vincent Craven
>
> On Wed, Aug 12, 2015 at 5:00 PM, Al Sweigart 
> wrote:
>
>> I've been thinking about doing a project like this for a while too. What
>> I'd like to see on it is something similar to scratch.mit.edu:
>>
>> 1) Up to date documentation, downloads, and news posts. (Basic web
>> content easily handled by Wordpress.)
>> 2) A gallery of Pygame games that people have made and can upload on (and
>> comment on), with links to git/hg repos. Something to help facilitate code
>> reviews.
>> 3) Forums for discussion on Pygame.
>>
>> The second part would require some customization (and spam control).
>>
>> Can someone say what's up with the current pygame.org website? Ideally,
>> just fixing up the old site would be great, rather than a fork.
>>
>> -Al
>>
>> On Sun, Aug 9, 2015 at 5:50 PM, Tom Rothamel  wrote:
>>
>>>
>>>
>>> On Sun, Aug 9, 2015 at 3:01 PM gilga gilga  wrote:
>>>
 How about a wiki-style website ? (with a forum of course!). I don't
 have enough time to contribute to a full website project, but I'm sure lot
 of people could easily cooperate on little sections of a wiki-style website
 (putting correct tutorials, tips etc...)


>>> Having used a wiki with Ren'Py and abandoned it, it's usually a bad
>>> idea. If you can't find people to contribute now, you're unlikely to find
>>> people to contribute to the wiki. At the same time, wikis wind up having a
>>> large ongoing cost when it comes to account approval, spam protection, etc.
>>>
>>
>>
>


-- 
A musician must make music, an artist must paint, a poet must write, if he
is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] The pygame.org web site mess

2014-10-02 Thread Sean Felipe Wolfe
There's been work on a new website but I think it's been stalled for a bit.

Myself -- I like the old school vibe of the site. But we do need some
straightening up.

On Thu, Oct 2, 2014 at 10:08 AM, diliup gabadamudalige 
wrote:

> The Pygame for Python 2.7 download available on the Pygame site itself is
> not a correct build. I have found this out by trial and error and reported
> it previously. I do not know if that has been corrected.
> https://bitbucket.org/pygame/pygame/downloads
>
> pygame-1.9.2a0.win32-py2.7.msi
> 
> 3.8 MBllindstrom 28275
> 2013-08-29
>
>
> The above is the correct version for Python 2.7 and NOT the one on the
> Pygame site.
>
> On Thu, Oct 2, 2014 at 10:02 PM, David Burton 
> wrote:
>
>> Pygame's web site situation is a mess. None of these pages have
>> up-to-date Windows builds of pygame for the current version of Python 3
>> (version 3.4.1):
>>
>>- http://www.pygame.org/download.shtml
>>- http://pygame.org/ftp/
>>- ftp://pygame.org/pub/pygame
>>- http://pygame.info/downloads/
>>- https://bitbucket.org/pygame/pygame/wiki/VersionControl
>>- http://thorbrian.com/pygame/builds.php
>>
>>
>> But this page ...
>>
>> http://stackoverflow.com/questions/23133462/python-3-4-how-to-install-pygame
>> ...directed me to Christoph Gohlke's page, here:
>> *http://www.lfd.uci.edu/~gohlke/pythonlibs/#pygame*
>> 
>> ...which has his "unofficial" pygame installers for both 32-bit and
>> 64-bit Python 3.4 (among many other versions).
>>
>> Dave
>>
>>
>>
>> On Thu, Sep 25, 2014 at 2:36 PM, Emerson Leon 
>> wrote:
>>
>>> Re: [pygame] The pygame.org registration
>>
>>
>> Hi! I have similar problems while registering. Also I wanted to ask how to
>>> post a new game from pygame.org. Regards!
>>>
>>
>>
>>
>
>
>
> --
> Diliup Gabadamudalige
>
> http://www.diliupg.com
> http://soft.diliupg.com/
>
>
> **
> This e-mail is confidential. It may also be legally privileged. If you are
> not the intended recipient or have received it in error, please delete it
> and all copies from your system and notify the sender immediately by return
> e-mail. Any unauthorized reading, reproducing, printing or further
> dissemination of this e-mail or its contents is strictly prohibited and may
> be unlawful. Internet communications cannot be guaranteed to be timely,
> secure, error or virus-free. The sender does not accept liability for any
> errors or omissions.
>
> **
>
>


-- 
A musician must make music, an artist must paint, a poet must write, if he
is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] Potential Malware in Pygame 1.9.2a0.win32-py3.2

2014-06-30 Thread Sean Felipe Wolfe
Nice to see the pygame list responding to this. Thanks for the report
jeffrey and thanks Thomas for the triage :)

On Mon, Jun 30, 2014 at 10:35 AM, Jeffrey Kleykamp
 wrote:
> That could be but this computer is only a month old. I think this may just
> be a false positive...
>
>
> On Mon, Jun 30, 2014 at 1:26 PM, Thomas Kluyver  wrote:
>>
>> I extracted fastevent.pyd, the first file you saw a problem with (md5
>> cb274a3f1a83260d82957409855ca077), and checked it with virustotal. Still
>> nothing:
>>
>> https://www.virustotal.com/en-gb/file/30d7c47d4385ff2b16b23544c4525e6699dddcaa7c3ddf3c66f302f78e78c333/analysis/1404149051/
>>
>> Another possibility is that you have a virus elsewhere on the system which
>> is infecting those files as they get installed.
>>
>> Thomas
>>
>>
>> On 30 June 2014 10:01, Jeffrey Kleykamp 
>> wrote:
>>>
>>> The file itself doesn't trip any alarms for me either. After installing
>>> and doing 'import pygame' I get the warning. The md5sum is the same for my
>>> file.
>>>
>>> Jeffrey
>>>
>>>
>>> On Mon, Jun 30, 2014 at 12:53 PM, Thomas Kluyver 
>>> wrote:

 Did you download this from the pygame website? I've just downloaded that
 same file and checked it with virustotal (which scans with a load of
 different AV engines), and it was all clear:

 https://www.virustotal.com/en-gb/file/18d88fb656e1868e0949e0189d1a2b03d697bd9d9a539cc7131089b4284157bf/analysis/1404146796/

 So I'd suspect it's a false positive, although it's possible that
 someone is doing a MITM attack to give you a modified download. Check the
 md5sum of the file you downloaded - it should be:
 71e8d3d1679a9d803302ff2923406def

 Thomas


 On 30 June 2014 07:44, Jeffrey Kleykamp 
 wrote:
>
> It also said it was Win32 Malware Gen.
>
> http://www.ehow.com/info_12106213_win32-malwaregen.html
>
> Who made the msi?
>
>
> On Mon, Jun 30, 2014 at 1:49 AM, diliup gabadamudalige
>  wrote:
>>
>> this could be potentially dangerous! does anyone else have more info?
>> i am using this version.
>>
>>
>> On Mon, Jun 30, 2014 at 3:13 AM, Jeffrey Kleykamp
>>  wrote:
>>>
>>> I just downloaded and installed
>>> pygame-1.9.2a0.win32-py3.2.msi
>>> and my webroot secure anywhere caught some malware in it. I have no
>>> idea if this is real or what. Here's the log,
>>>
>>>
>>> Automated Cleanup Engine
>>> Starting Cleanup at 29/06/2014 - 21:35:57 GMT
>>>
>>> Starting Routine> Removing
>>> c:\python32\lib\site-packages\pygame\fastevent.pyd...#(PX5:
>>> 5958229000E66EC43402003B3C2E0700DECDFB7E - MD5:
>>> CB274A3F1A83260D82957409855CA077)...
>>> Deleting File> c:\python32\lib\site-packages\pygame\fastevent.pyd
>>>
>>> Automated Cleanup Engine
>>> Starting Cleanup at 29/06/2014 - 21:36:05 GMT
>>>
>>> Starting Routine> Removing
>>> c:\python32\lib\site-packages\pygame\rwobject.pyd...#(PX5:
>>> 9715EE78004EFB243081002B48A504004E3053AE - MD5:
>>> 2C5778D0816BEBA8ECC7D1FE11B23384)...
>>> Deleting File> c:\python32\lib\site-packages\pygame\rwobject.pyd
>>>
>>> Automated Cleanup Engine
>>> Starting Cleanup at 29/06/2014 - 21:36:13 GMT
>>>
>>> Starting Routine> Removing
>>> c:\python32\lib\site-packages\pygame\surflock.pyd...#(PX5:
>>> 84FADE1C0046001620F7009522A6E30019BD6E14 - MD5:
>>> 685D26D6E4EF4ADE48436B92B9118669)...
>>> Deleting File> c:\python32\lib\site-packages\pygame\surflock.pyd
>>>
>>>
>>> --
>>>
>>>   Jeffrey Kleykamp
>>
>>
>>
>>
>> --
>> Diliup Gabadamudalige
>>
>> http://www.diliupg.com
>> http://soft.diliupg.com/
>>
>>
>> **
>> This e-mail is confidential. It may also be legally privileged. If you
>> are not the intended recipient or have received it in error, please 
>> delete
>> it and all copies from your system and notify the sender immediately by
>> return e-mail. Any unauthorized reading, reproducing, printing or further
>> dissemination of this e-mail or its contents is strictly prohibited and 
>> may
>> be unlawful. Internet communications cannot be guaranteed to be timely,
>> secure, error or virus-free. The sender does not accept liability for any
>> errors or omissions.
>>
>> **
>>
>
>
>
> --
>
>   Jeffrey Kleykamp


>>>
>>>
>>>
>>> --
>>>
>>>   Jeffrey Kleykamp
>>
>>
>
>
>
> --
>
>   Jeffrey Kleykamp



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] preview of new pygame website... HiFi part

2014-04-07 Thread Sean Felipe Wolfe
Playfulness +100 ! There are lots of gaming frameworks out there with
plenty of technical information. I love how the current site really is
a nod to a kid's creative mindset. Or at least ... how I think kid
mindset would be ... from my NES days.

On Mon, Apr 7, 2014 at 4:22 PM, Carlos Zuniga  wrote:
> On Mon, Apr 7, 2014 at 5:53 AM, Sam Bull  wrote:
>> On lun, 2014-04-07 at 18:07 +1200, Greg Ewing wrote:
>>> Al Sweigart wrote:
>>> > Oh, also, we should keep the Pygame logo. It's familiar branding, and it
>>> > doesn't look bad at all.
>>
>> Actually, I think that's another bug. If you zoom in (Ctrl +
>> scrollwheel), at some point the logo appears. So, that's something that
>> needs to be fixed, so it displays at all times. Perhaps using a vector
>> graphic for the logo, so it scales nicely?
>
> It doesn't appear for me even trying all kinds of zooming.
> I am using Chromium Version 33.0.1750.152 Debian jessie/sid
>
> If I change this `` for this ` id="the-logo" src="/images/logo.png" />` in the dev console then it
> works :)
>
> I like the content of the columns, but not a fan of the horizontal
> scrolling. If you plan to keep this design though, I'd like it if the
> columns were a bit wider.
> My screen fits 4.5 columns. I think 3 columns + a bit more white space
> between them would look better.
>
> I also think it should tell you what Pygame is, maybe add a short
> description under the logo, something along the lines of: "PyGame
> allows you to make games with Python."
>
> Also, to add playfulness, maybe use the Comic Neue font for headers?
> http://comicneue.com/
>
> --
> Carlos



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] IDE ?

2014-04-07 Thread Sean Felipe Wolfe
https://swaroopch.com/notes/vim_en-preface/

And live in happiness :)

On Mon, Apr 7, 2014 at 5:40 PM, David  wrote:
> On Mon, Apr 7, 2014 at 8:37 PM, Tony Cappellini  wrote:
>>
>> PyCharm is the best bang for a free buck, but I've used WingIDE for almost
>> 8 years too.
>> Both are cross platform.
>
>
> As your email popped in, I was reading the WingIDE page.  Do you have the
> 101 (free), personal, or pro?
>



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] preview of new pygame website... HiFi part

2014-04-05 Thread Sean Felipe Wolfe
Definitely higher tech. I personally like the green color scheme and
retro look of the current site as well :)

Can we keep the green?

On Sat, Apr 5, 2014 at 7:25 AM, Sam Bull  wrote:
> On sab, 2014-04-05 at 15:36 +0200, René Dudfield wrote:
>> here's a preview of the HiFi part of the new pygame website...
>>
>> http://pygame.org/hifi.html
>>
>>
>> What do you think?
>
> Looks really nice, but there are a few issues with it at the moment.
>
> Horizontal scrolling is rather unnatural and weird to navigate. If it
> were an unordered collection of elements designed to scroll through,
> then I would expect to be able to scroll naturally with the touchpad.
> However, it appears to be grouped into distinct categories, which are
> meant to represent different parts of the site. In this case, I would
> expect it to paginate. Clicking the left/right arrow, or keyboard
> buttons would snap it over to the next category. Obviously, this would
> require the content to reflow, so the whole category fits onscreen, on
> my laptop I'm seeing 3.5/5 columns when looking at 'show'. Some of this
> could be compacted, for example using a more typically sized Twitter and
> Reddit stream, and then displaying one under the other.
>
>
> I also have no clue what the category names are supposed to mean.
>
> There is some issue where keyboard focus seems to get lost, and then
> left/right stops working. But, up/down continue to scroll as per normal
> browser scroll. Then, clicking on the page to regain keyboard control
> and pushing down causes the website to zoom back up to where it last has
> keyboard control.
> In fact, just found an easy way to reproduce. Scroll down the page 
> with
> the mouse wheel, then press down on the keyboard, and it zooms back up
> the page. (I'd suggest just leaving this up/down scrolling to the
> browser controls, I can imagine it causing accessibility problems if
> overridden.)
>
> Also, this is completely unusable on my phone.
>
> It's a good look, but needs a number of usability improvements.



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] Website updates - 26 March 2014

2014-03-26 Thread Sean Felipe Wolfe
Hey this is awesome! I've been away a bit from the pygame world, it's
nice to see recent news on the site!!

On Wed, Mar 26, 2014 at 4:35 AM, Jason Marshall  wrote:
> Added news about PyWeek 18 (May 11-18)
> Added news about cocos2d 0.6.0 release
> Added news about PySDL2 0.9.0 release
> Added news about Blender 2.70 release
> Deleted projects tagged "pleasedelete"
>
>



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] Website updates - 28 October 2013

2013-10-28 Thread Sean Felipe Wolfe
Great to see some new news up there!

I am about to start using pygame again as a teaching tool. So glad to
have it around :)

One of these days I will dig into pygame for android as well. What an
interesting concept that is!

Okay thanks again!

On Mon, Oct 28, 2013 at 5:09 AM, Jason Marshall  wrote:
> Added news about the PySDL2 0.7.0 release.
> Added news about PyWeek 17's completion.
> Deleted spam projects by this "user": vFcvff



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] Pygame.org is down?

2013-09-16 Thread Sean Felipe Wolfe
Nice ascii art!

How is everything with the site these days? I have been out of the
loop. Learning a lot though on the day job ... doing Ruby :P  but it's
good!

Is there any help needed in general with the site? I helped with the
migration to the new wiki + mercurial a bit here and there. Any thing
that needs doing lately? I'd love to help out.

Peace!!

On Mon, Sep 16, 2013 at 7:31 AM, René Dudfield  wrote:
> Hi,
>
> the docs and downloads are back up... http://pygame.org/
>
>
> cu.
>



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] Pygame.org is down?

2013-09-15 Thread Sean Felipe Wolfe
Aaaah! Help!!

Just thought that might be useful. Er maybe not.
On Sep 15, 2013 4:38 AM, "Dominik George"  wrote:

> Hi,
>
> > The pygame.org website seems to be down. Is there a problem with the
> > host?
>
> I found it to not resolve yesterday, but didn't investigate further.
>
> I tried to reach both DNS servers (a.ns.py3d.org and b.ns.f0o.com) and
> both cannot be resolved either.
>
> It seems suspicious that both py3d.org and f0o.com have nameservers in
> their own domain, but do not have glue records in Whois.
>
> -nik
>
> --
> Wer den Grünkohl nicht ehrt, ist der Mettwurst nicht wert!
>
> PGP-Fingerprint: 3C9D 54A4 7575 C026 FB17  FD26 B79A 3C16 A0C4 F296
>


Re: [pygame] easy_install pygame on OSX ML

2013-06-14 Thread Sean Felipe Wolfe
Oh schnap! It worked!!

Thanks for the tip!

-
$ brew install sdl


$ easy_install pygame
Searching for pygame
Best match: pygame 1.9.2pre
Adding pygame 1.9.2pre to easy-install.pth file

Using /Library/Python/2.7/site-packages
Processing dependencies for pygame
Finished processing dependencies for pygame
swolfe-pro:pycoco swolfe$ python
Python 2.7.2 (default, Oct 11 2012, 20:14:37)
[GCC 4.2.1 Compatible Apple Clang 4.0 (tags/Apple/clang-418.0.60)] on darwin
Type "help", "copyright", "credits" or "license" for more information.
>>> import pygame
>>>


On Fri, Jun 14, 2013 at 6:31 PM, Robert Deaton  wrote:
> easy_install and pip do not install C dependencies, it leaves that up to
> you. I would recommend trying homebrew if you are not familiar with what it
> will take to resolve this yourself.
>
>
> On Fri, Jun 14, 2013 at 9:30 PM, Sean Felipe Wolfe 
> wrote:
>>
>> Hey everybody,
>>
>> I am getting a pygame dev environment setup on a new mac powerbook ...
>> Mountain Lion. Not my favorite macosx ever, but somewhat better than
>> Lion. I sure hope Apple gets its OS department back on track. But that
>> is another discussion. ...
>>
>> Anyhow, I tried
>> $ easy_install pygame
>>
>> and whaddyaknow, it *almost* worked! Seemed to download the binary
>> from pygame.org, start doing stuffs, and it eventually crashed with an
>> SDL error.
>>
>> 
>> clang: warning: argument unused during compilation: '-mno-fused-madd'
>> In file included from src/_numericsurfarray.c:23:
>> src/pygame.h:106:10: fatal error: 'SDL.h' file not found
>> #include 
>>  ^
>> 1 error generated.
>> error: Setup script exited with error: command 'clang' failed with exit
>> status 1
>> ---
>>
>> Looks like some SDL C dependencies aren't installed on my system. I'm
>> wondering how easy_install is failing to install the necessary
>> dependencies? How would one go about fixing this?
>>
>> An opportunity to learn more about python and easy_install ... :)
>>
>> --
>> A musician must make music, an artist must paint, a poet must write,
>> if he is to be ultimately at peace with himself.
>> - Abraham Maslow
>
>
>
>
> --
> --Robert Deaton
> http://lushlab.com



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


[pygame] easy_install pygame on OSX ML

2013-06-14 Thread Sean Felipe Wolfe
Hey everybody,

I am getting a pygame dev environment setup on a new mac powerbook ...
Mountain Lion. Not my favorite macosx ever, but somewhat better than
Lion. I sure hope Apple gets its OS department back on track. But that
is another discussion. ...

Anyhow, I tried
$ easy_install pygame

and whaddyaknow, it *almost* worked! Seemed to download the binary
from pygame.org, start doing stuffs, and it eventually crashed with an
SDL error.


clang: warning: argument unused during compilation: '-mno-fused-madd'
In file included from src/_numericsurfarray.c:23:
src/pygame.h:106:10: fatal error: 'SDL.h' file not found
#include 
 ^
1 error generated.
error: Setup script exited with error: command 'clang' failed with exit status 1
---

Looks like some SDL C dependencies aren't installed on my system. I'm
wondering how easy_install is failing to install the necessary
dependencies? How would one go about fixing this?

An opportunity to learn more about python and easy_install ... :)

-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] Re: Developing on a Mac

2013-06-14 Thread Sean Felipe Wolfe
Hey Aikman, I'm about to get started on a new project and I'll be
using an osx Mountain Lion laptop at least part of the time. Maybe I
can share your pain :P

On Fri, Jun 14, 2013 at 7:34 AM, Jason M. Marshall  wrote:
> See http://www.python.org/download/mac/tcltk/ for a description of IDLE
> problems on newer versions of OS X.
>
> Jason
>
> 
> From: Aikiman 
> To: pygame-users@seul.org
> Sent: Friday, June 14, 2013 4:56 AM
> Subject: [pygame] Re: Developing on a Mac
>
> I think my IDLE shat itself a few months ago on Lion, I think there is a bug
> with Lion or IDLE not sure which so I cant use IDEL anymore, instead I code
> with Eclipse and run the game inside Terminal. Whatever errors I get,
> Terminal spits out line numbers and error codes easily enough to read and I
> fix them. If you download Eclipse you need to install pydev, to be honest I
> havent set it up properly and you may be able to run the game from eclipse
> without Terminal but because it isnt setup right, I just save the code and
> use terminal instead.
>
>
>
> --
> View this message in context:
> http://pygame-users.25799.x6.nabble.com/Developing-on-a-Mac-tp633p743.html
> Sent from the pygame-users mailing list archive at Nabble.com.
>
>



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] pygame-based tiled?

2013-06-14 Thread Sean Felipe Wolfe
Thanks! I was actually thinking, a clone of the Tiled program itself
in python.  :P

But that is a good link to have as well :)

On Fri, Jun 14, 2013 at 6:14 PM, Alex Nordlund  wrote:
> As a matter of fact, someone brilliant already did!
>
> http://code.google.com/p/pytmxloader/
>
> I have used it and can highly recommend it.
> And the author is a regular on irc and really knowledgeable.
>
> This is for use with tiled.
>
> Best regards,
> Alex
> Sent from my LG
>
> On 15 Jun 2013 02:08, "Sean Felipe Wolfe"  wrote:
>>
>> So I'm sure most of you are familiar with tiled ... www.mapeditor.org ?
>>
>> Has anybody ever talked about an equivalent in Pygame?
>>
>> I'm about to upload some tiles and I may end up using pygame to tweak
>> the spritesheet a bit before I push it to Tiled. That got me thinking
>> ...
>>
>> --
>> A musician must make music, an artist must paint, a poet must write,
>> if he is to be ultimately at peace with himself.
>> - Abraham Maslow



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


[pygame] pygame-based tiled?

2013-06-14 Thread Sean Felipe Wolfe
So I'm sure most of you are familiar with tiled ... www.mapeditor.org ?

Has anybody ever talked about an equivalent in Pygame?

I'm about to upload some tiles and I may end up using pygame to tweak
the spritesheet a bit before I push it to Tiled. That got me thinking
...

-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


[pygame] news page

2013-05-29 Thread Sean Felipe Wolfe
What's the process for updating the news page? Who's got permissions
... Rene, I assume?

And what's the interesting news we might want to put up? Like the site
transition, P4Android development, the pygamezine, other stuffs. A
blog maybe, if we have enough activity for that?

As the new site comes along, I'd love to see the front page get some
more recent news.

-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: FW: [pygame] In-dev dungeon game for Android

2013-05-08 Thread Sean Felipe Wolfe
Ok great, thanks for the lead. It is sometimes a challenge to find
talent that is both quality and reliable so I'll take any and all
leads.

On Wed, May 8, 2013 at 4:14 AM, Brian Bull  wrote:
> You cannot do better than to ask him yourself. His website is
> http://www.digitalartwork.no/.
>
>
>
>> Date: Tue, 7 May 2013 19:46:26 -0700
>> Subject: Re: [pygame] In-dev dungeon game for Android
>> From: ether@gmail.com
>> To: pygame-users@seul.org
>
>>
>> Hey this looks awesome. I will be interested to see how it goes.
>>
>> Is Shockbolt looking for paid work?



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] In-dev dungeon game for Android

2013-05-07 Thread Sean Felipe Wolfe
Hey this looks awesome. I will be interested to see how it goes.

Is Shockbolt looking for paid work?

On Tue, May 7, 2013 at 3:38 PM, Brian Bull  wrote:
> Hello list,
>
> I'm in the process of developing a dungeon adventure game for Android, using
> Pygame and PGS4A. Target platform at this point is my Samsung Galaxy phone.
>
> I've just posted a gameplay video at
> http://www.youtube.com/watch?v=_LpDUmIrG4Q.
>
> You control a party of six characters - in this case, two warriors, a rogue,
> two wizards (one powerful and the other subtle) and a healer.
>
> As you progress through the dungeon, you are attacked by a variety of
> horrible monsters. You need to counter their special attacks, launch your
> own special attacks and keep an eye on your characters' health and energy
> levels.
>
> There are over 60 types of monster. And there are about 100 character
> abilities (so far), so you can customise your party to work together in a
> lot of different ways.
>
> The beautiful tile art is the work of an artist called Shockbolt. He has
> licenced his tileset for use in this project (on a strictly non profit
> basis). I am sorry it looks so blurry over the Youtube: it looks pretty good
> on the phone.
>
> Most grateful for any feedback,
> Antoine (bbu...@hotmail.com)
>



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] Ongoing Development

2013-04-15 Thread Sean Felipe Wolfe
On Apr 15, 2013 12:55 PM, "Vinícius Naves Castanheira" <
vncastanhe...@gmail.com> wrote:
>
> What's the advantages of this "pygame 2"?
>
> 2013/4/15, m...@sysfault.org :
> > Paul Vincent Craven :
> >
> >> I think Pygame 2 is dependent on SDL 2 mostly. It is just a thin CTYPE
> >> shell over the SDL 2.0 library. Pygame 2 was last updated in Nov, but
you
> >> can get an updated SDL DLL from the website for newer code.
> >
> > Yes, Pygame 2 (which really should get another name, since it not
> > related to Pygame at all anymore)
> > depends on SDL 2. I'm currently trimming down the SDL 2 wrapper, now
> > that the SDL 2 API is mostly stable
> > and hope to have finished it within the next two weeks or so (nag me
> > regularly ;-).
> >
> > Cheers
> > Marcus
>

I hope we can bring some of this info onto the website. Maybe I'll make
some wiki pages ...


Re: [pygame] BUG: reproducible hard hang (i.e. SIGKILL only) in pygame!

2013-04-05 Thread Sean Felipe Wolfe
Hey Steven thanks for the info. Do you have bitbucket access? Are you
familiar with the new bugtracker?
On Apr 5, 2013 8:52 PM, "Steven Boswell II"  wrote:

> Hello!  For the longest time, I've encountered a frequent hard hang (i.e.
> SIGTERM won't end the process, only SIGKILL) in pykaraoke.  Tonight I
> traced it to pygame.mixer.music.play().
>
> I managed to write a short Python script, and create a short MP3 (i.e.
> 50k) that can reproduce it.  They're attached to this e-mail.
> I also figured out that it only happens on multiprocessor systems; if I
> boot my computer with "maxcpus=1", or run it on a single-core machine, it
> doesn't happen.
> On rare occasions, it'll succeed on a multiprocessor system, and the
> process will exit normally, but most of the time it'll hang hard.
>
> I'm running this on Fedora Core 17, but I've encountered this regularly
> with previous versions of Fedora Core, too.
> Currently, I'm running with the latest version of python and pygame
> available from the FC17 yum repos, i.e. python-2.7.3-7.2.fc17.i686 and
> pygame-1.9.1-11.fc17.i686 .
> It happens with SDL_mixer built with smpeg as well as with libmad.  I'm
> using SDL_mixer-1.2.12-3.fc17 (also from the FC17 yum repo), built from
> source with "--enable-music-mp3-mad-gpl" added to the %configure line in
> the .spec file.
> But given how long I've encountered this problem, I doubt the exact
> software versions are that relevant.
>
> Please let me know if there's anything else I can provide to help track
> down this problem.  Hopefully the attached files are enough.
> Thanks in advance!
>
> Steven Boswell
>
>


Re: [pygame] hello and looking to help out

2013-03-27 Thread Sean Felipe Wolfe
On Wed, Mar 27, 2013 at 9:40 AM, Sean Wolfe  wrote:
> I will get started with 149, docs review for the new website. Thanks!
>

I did a pass on the docs, camera --> image. I recorded some thoughts +
a couple minor issues on the ticket -->
https://bitbucket.org/pygame/pygame/issue/149/review-then-use-new-docs-on-website

I'll do another pass or two on the rest of the pages soon!


Re: [pygame] A collision detection system

2013-03-27 Thread Sean Felipe Wolfe
On Wed, Mar 27, 2013 at 12:04 PM, Vinícius Naves Castanheira
 wrote:
> Hello! Those functions is well-know to me, I think that I made the wrong
> question. =P
> What I mean is methods like AABB, or others more efficient, that handles the
> problem of two objects colliding.
> In short terms, what happens to them when they collide.
>

oops sorry, I thought you were new like me :)  I'm not familiar to
that depth with our collision detection so I will defer to the more
knowledgeable folks.


Re: [pygame] A collision detection system

2013-03-27 Thread Sean Felipe Wolfe
On Wed, Mar 27, 2013 at 11:49 AM, Vinícius Naves Castanheira
 wrote:
> What are the collision detection/handling systems implemented for pygame and
> available out there?

Hola!

Check out the sprite module -->
http://pygame.org/docstest/ref/sprite.html

Also you can group sprites for different functionality and detect
collisions between groups ... also in pygame.sprite .

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Re: [pygame] hello and looking to help out

2013-03-27 Thread Sean Felipe Wolfe
On Wed, Mar 27, 2013 at 11:51 AM, Sean Felipe Wolfe  wrote:

> I think somebody removed Camera from the old site just a few minutes
> ago? Like 1130 ish pacific time?
>
> Or maybe I am losing my mind ... that is also a nonzero probability.

owait ... the docs root page doesn't have camera but the individual
pages have it. Looks like a bug in the old site.
Nevermind . . . . . . . . . ..


Re: [pygame] hello and looking to help out

2013-03-27 Thread Sean Felipe Wolfe
>> Hullo,
>>
>> issues and tasks here...
>> https://bitbucket.org/pygame/pygame/issues?status=new&status=open
>>
>> You can look at specific component tasks as well... for example, examples,
>> docs, or...
>>
>> Website tasks here:
>> https://bitbucket.org/pygame/pygame/issues?component=website
>>
>>
>> cheers,

I think somebody removed Camera from the old site just a few minutes
ago? Like 1130 ish pacific time?

Or maybe I am losing my mind ... that is also a nonzero probability.

-- 

--- 
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Re: [pygame] anybody ever thought about an art library?

2013-03-26 Thread Sean Felipe Wolfe
On Tue, Mar 26, 2013 at 9:04 PM, Al Sweigart  wrote:
> I've also compiled a list here:
> http://inventwithpython.com/blog/2011/04/30/free-music-sound-effects-tiles-and-2d-art-to-use-in-your-games/
>
>
> On Tue, Mar 26, 2013 at 3:17 PM, Paul Vincent Craven 
> wrote:
>>
>> Opengameart.org does a nice job of this.
>>
>> Paul Vincent Craven
>>

Thanks for the links guys.


[pygame] anybody ever thought about an art library?

2013-03-26 Thread Sean Felipe Wolfe
I was thinking it might be fun to have a set of graphics available as
a part of the pygame website. A set of tiles, explosions, platforms,
backgrounds ... maybe work in a python or pygame-snake type theme.

I could check around with some artists I know ... if there is
interested I could even finance the work and just donate it to the
project.

I think it would be a fun way to help promote the site and framework
also, as people might come to the site for the free art also.

Any thoughts? Cheers :)

-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] hello and looking to help out

2013-03-26 Thread Sean Felipe Wolfe
Well I just logged into the site after about a year and a half, poked
around, and removed some spam from the About page. woot woot!

I have to say I love the old-school layout. I mean, there are
functionality improvements for sure, but it has a cool creative
sticky-notes type vibe. Let's keep it :)

Anybody know what privileges are needed for the What's New and News tabs?


Re: [pygame] hello and looking to help out

2013-03-25 Thread Sean Felipe Wolfe
Can we add a News item talking about the website status?

I'd like to help out with the website transition ... pygame.info looks
pretty good. There was a suggestion about the technology behind the
pygame website being python-powered which sounds good to me.

Could we talk about where the website is headed and what help you guys need?


[pygame] hello and looking to help out

2013-03-24 Thread Sean Felipe Wolfe
Hey everybody how's it goin?

I'd like to get involved in helping improve pygame. I have
intermediate-level python skills, and also I've done work in ruby and java,
especially around the Android platform.

I have a number of game ideas which I'd like to explore with pygame,
possibly branching into the p4android project as well.

I have helped out a bit in the past although it was mostly with website
transition stuff. I've crossed some bridges in my professional life (that's
the java-ruby part) and I have some time opening up now. So, I'll check the
website.

A question, do we have any info online about the pygame core development
team, or info about goals or aspirations for the project? What's currently
on the task list for pygame?

Also, is there anybody else on the list interested in the pg4android
project?

Thanks everybody, I'll check in later.


[pygame] python job opportunities + posting policy

2012-04-07 Thread Sean Felipe Wolfe
Hey all, how's it goin?

So I recently returned to the bay area after a year out of the
country, and coming back to the job market here, it is completely
batsh*t insane. There are a lot of python opportunities as well.

So I was wondering ... is anybody in the bay area on this list looking
for work? Do we have any policy as far as advertising jobs on this
list? Is there a python jobs list?

There are also a number of game companies here looking for people to
do some test automation for c++ game apps. I've talked to a couple
already. My cpp skills weren't up to the level they were looking at,
but I thought of us here as well as the SDL mailing list.




-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] any cocos2d people on the list?

2012-03-17 Thread Sean Felipe Wolfe
thanks for the info guys. I have a warm fuzzy feeling about SDL so the
non-SDLness turned me off a bit. But we'll see how it goes.

On Thu, Mar 15, 2012 at 4:34 PM, Bill Coderre  wrote:
> Cocos is getting popular because it was used in some hit iOS games.
>
> I looked through an early book, for a previous version of Cocos, and was 
> appalled. (It looked to me like they wanted you to shove all your data into a 
> storage heap, and then pull it out by tags, which strikes me as slightly less 
> sophisticated than FORTRAN. But that's my opinion. Other people seem to be OK 
> with it.)
>
> But I am told that the new version is much less appalling. I suppose I will 
> have to flip through a new book on the new version.
>
>
>
> On Mar 14, 2012, at 11:06 AM, Sean Felipe Wolfe wrote:
>> I'm continuing to enjoy plugging away at my projects in pygame,
>> however I couldn't help but notice the activity going on with cocos2d.
>> The original library seems to be python-based although much more
>> activity is happening in the iphone world with objective-c.
>>
>> I poked around the documentation a bit, and my first thought I wasn't
>> too excited. I like the simplicity and SDL orientation of the pygame
>> model whereas cocos2d seems to be doing a lot of pre-made work for me
>> which isn't as fun to explore with.
>>
>> That said, there is a whole lot of traffic on the obj-c branch
>> especially, which would make it easier I am thinking to port to iphone
>> down the road.
>>
>> Anyhow, just thought I'd see if anyone is doing any cocos2d projects?
>>
>> --
>> A musician must make music, an artist must paint, a poet must write,
>> if he is to be ultimately at peace with himself.
>> - Abraham Maslow
>



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


[pygame] any cocos2d people on the list?

2012-03-14 Thread Sean Felipe Wolfe
I'm continuing to enjoy plugging away at my projects in pygame,
however I couldn't help but notice the activity going on with cocos2d.
The original library seems to be python-based although much more
activity is happening in the iphone world with objective-c.

I poked around the documentation a bit, and my first thought I wasn't
too excited. I like the simplicity and SDL orientation of the pygame
model whereas cocos2d seems to be doing a lot of pre-made work for me
which isn't as fun to explore with.

That said, there is a whole lot of traffic on the obj-c branch
especially, which would make it easier I am thinking to port to iphone
down the road.

Anyhow, just thought I'd see if anyone is doing any cocos2d projects?

-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] commercial pygame games

2012-02-21 Thread Sean Felipe Wolfe
I'm working on one :)

On Tue, Feb 21, 2012 at 6:33 AM, Vovk Donets wrote:

> Thanks for your answers!
>
>
> 2012/2/20 Keith Nemitz 
>
>>
>> Dangerous High School Girls in Trouble!
>>  The Witch's Yarn
>>
>> next I'll be shipping, '7 Grand Steps'
>>
>>
>> www.mousechief.com
>>
>>
>>
>>
>> --- On *Sun, 2/19/12, Ian Mallett * wrote:
>>
>>
>> From: Ian Mallett 
>> Subject: Re: [pygame] commercial pygame games
>> To: pygame-users@seul.org
>> Date: Sunday, February 19, 2012, 2:22 PM
>>
>>
>> On Sun, Feb 19, 2012 at 3:20 PM, Vovk Donets 
>> http://mc/compose?to=donets.vladi...@gmail.com>
>> > wrote:
>>
>> Hi, pygamers =)
>>
>> Are there commercial games based on Pygame?
>> I have searched a little but it was all in vain.
>> Want to take look at this games.
>>
>> Galcon comes to mind.
>>
>>
>
>
> --
> *Vovk Donets*
>  python developer
>
>
>


-- 
A musician must make music, an artist must paint, a poet must write, if he
is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] "Making Games with Python & Pygame" free book

2012-02-14 Thread Sean Felipe Wolfe
Hey Al, thanks for the link and congratulations on the book.

On Fri, Feb 10, 2012 at 6:04 PM, Al Sweigart  wrote:
> Hey everyone, I'm the author of "Invent Your Own Computer Games with
> Python". I've written a new book that focuses more on Pygame titled, "Making
> Games with Python & Pygame". You can download it for free from:
>
> http://inventwithpython.com/pygame
>
> Feel free to email me any questions. Thanks!
>
> -Al



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] Pygame, pyglet, 2d, 3d, and performance (reflexions/discussion)

2012-02-14 Thread Sean Felipe Wolfe
I don't have a whole lot to add to the conversation, just to note that
libgdx for android also uses the the 3d + static camera approach to
create 2d.

I'm also a 2d romantic, at least right now. I'm thinking of some more
scifi 3d concepts in the future, but my project right now is strictly
2d, sprites, small animations (lovin it!). I'm hoping that the newer
round of android tablets will have enough juice to get me through...
we'll see.


Re: [pygame] Re: Is Pygame suitable for full HD games?

2012-02-08 Thread Sean Felipe Wolfe
I've never heard of Love2d but I'm checking it out now.

If you are interested in keeping us posted on your progress, I'm
interested in hearing about it! I have studied Lua a bit and am
curious to use it, but haven't had a reason yet to dig in.

Good luck!

On Tue, Feb 7, 2012 at 8:53 AM, Luis Morcillo  wrote:
> I tried it but I couldn't get it to 60fps :(
>
> Thanks a lot for your time and your help, but I think I'm moving to
> Löve2D, which seems to suit beter my needs.
>
> Good luck with your projects! :)
>
> On Feb 7, 9:02 am, René Dudfield  wrote:
>> Hi,
>>
>> it's generally best to avoid HWSURFACE, since on many platforms it is not
>> worth it or just falls back to software.
>>
>> regards,
>>
>>
>>
>>
>>
>>
>>
>> On Tue, Feb 7, 2012 at 12:04 AM, Silver  wrote:
>> > If you blit to a separate image, then it to the screen, I think you
>> > aren't taking advantage of the HWSURFACE flag. If somebody else could
>> > confirm this is correct, please do.
>>
>> > To set a surface to have the HWSURFACE flag, you need to create the
>> > surface with it:
>>
>> > image = pygame.Surface((1920,1080), pygame.HWSURFACE)
>>
>> > then just blit it as normal.
>>
>> > I hope this answers your questions,
>> >         Silver



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] Pygame subset for Android

2012-01-30 Thread Sean Felipe Wolfe
I have been working on an RPG for Android intended for commercial
sale. Sound, graphics and touch are working although the touch is a
bit laggy sometimes.

There is a p4a website at pygame.renpy.org but it is not very active.
IMHO we could do well by better integrating the two.

When my game is further along I intend to contribute to the p4a
project also. I actually tried downloading the source code but found
that the bazaar source control gave me some problems, and I haven't
taken the time to research the bazaar problem yet.

But for me, working in Java was so painful that I was ready to ditch
the project and work on my golf game instead. So, I am still pressing
along with intentions to complete the game in p4a.

I for one hope we can continue to make p4a really shine. Cause life is
too short to program in Java. =)



On Fri, Jan 27, 2012 at 5:27 PM, Nathan Biagini  wrote:
> Hi guys,
>
> i love developing little games with Pygame and recently heard about a
> way to port your games on Android devices with "Pygame subset for
> Android".
> So, i'd like to ask if there are some of you who have already tested
> it? Does it works well? etc...
>
> Thanks.



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow