Wow, Tom rothmal.  Haven't seen that name sine LILUG years ago, Tim sailor too, 
but I think he isn't at bnl.gov any more.  I'm sure you do not remember me. Any 
way, hi.

Sent from my Galaxy Tab® A-------- Original message --------From: Tom Rothamel 
<t...@rothamel.us> Date: 01/24/2016  4:09 PM  (GMT-05:00) To: 
pygame-users@seul.org Subject: Re: [pygame] Pygame_SDL2 Nightly Builds 
On Sun, Jan 24, 2016 at 3:35 PM Wout Goud <wbertr...@gmail.com> wrote:
Nice to see a proper release of Pygame_SDL2!

Thanks. Pygame handles multiple screens on another way than Pygame_SDL2... (at 
least ~5 months ago)

I'm not sure what you mean by this. Are you talking about the recent changes to 
list_modes? Or something else? Do you mean RAPT with "the Android version of 
Pygame_SDL2"?

If yes, is it still as slow as ~5 months ago on Android?
It really depends on what you're doing. Startup time should be significantly 
improved, but at the end of the day a mobile device can't push as many pixels 
as a desktop can - especially when using the software renderer, which is what 
pygame assumes.
 

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