Wow, Tom rothmal. Haven't seen that name sine LILUG years ago, Tim sailor too, but I think he isn't at bnl.gov any more. I'm sure you do not remember me. Any way, hi.
Sent from my Galaxy Tab® A-------- Original message --------From: Tom Rothamel <t...@rothamel.us> Date: 01/24/2016 4:09 PM (GMT-05:00) To: pygame-users@seul.org Subject: Re: [pygame] Pygame_SDL2 Nightly Builds On Sun, Jan 24, 2016 at 3:35 PM Wout Goud <wbertr...@gmail.com> wrote: Nice to see a proper release of Pygame_SDL2! Thanks. Pygame handles multiple screens on another way than Pygame_SDL2... (at least ~5 months ago) I'm not sure what you mean by this. Are you talking about the recent changes to list_modes? Or something else? Do you mean RAPT with "the Android version of Pygame_SDL2"? If yes, is it still as slow as ~5 months ago on Android? It really depends on what you're doing. Startup time should be significantly improved, but at the end of the day a mobile device can't push as many pixels as a desktop can - especially when using the software renderer, which is what pygame assumes.