Re: [pygame] GSOC: Extending Camera support for PyGame to Mac OSX Updates!
Hoi, Those mask functions sound useful. Do you think it would be a good idea to implement a kalman filter in pygame that can be used for color based object tracking. Is there a good place I can find computer vision related information. Grtz On 9-apr-09, at 18:08, Nirav Patel wrote: Excellent. Making your code available as you work on it is a great idea, especially for something like this that needs to be tested on a wide range of hardware. About pattern recognition, something like face recognition is probably too heavy for pygame purposes and would be better suited for pyehci or opencv-python. However, extending some of the basic computer vision stuff would certainly be useful, like higher or even arbitrary moments [0] in masks, thresholding with hysteresis, hole detection in masks, a mask to surface function, etc. Nirav [0] http://en.wikipedia.org/wiki/Moment_(mathematics) On Thu, Apr 9, 2009 at 11:44 AM, el lauwer el.lau...@gmail.com wrote: Hoi, I recently posted my proposal for GSOC to socghop. There where some comments about the content, so I have updated my proposal, and hereby posted it to this mailing list so guys can comment further on my proposal... Rene Dudfield maid the following remark about my original proposal: Also a section on user testing would be good. Where you ask others to download pygame to run your tests - to make sure it works ok with their computer/camera. Finally a change in your proposal to seek feedback from the community on what changes you will do after the osx stuff is finished would be good. Since I have a feeling that you should have some time left over at the end. I am planning to make a branch of my code available on github.com so everybody who like can follow my daily work on the project. Later on in the project I intend to make some blog post about my work and post them on reddit.com/r/python, reddit.com/r/mac, pygame ML and other communities so people can test my code. I have 2 mac at home and know some other people with macs who would be willing to test out my work. Pattern recognition is a complicated subject, But I think that it would be a good thing if there where some basic pattern recognition included like a steering wheel or a face. This would allow any gygame programmer to use this feartues in there game without any additional work. A possible interesting project to experiment with could be http://code.google.com/p/ehci/wiki/pyehci If you have any suggestions, remarks or questions please comment. original proposal: http://socghop.appspot.com/student_proposal/show/google/gsoc2009/abe/t123872941171 updated proposal: http://socghop.appspot.com/document/show/user/abe/gsoc_updates = Updated proposal: Instructions Start by getting in contact with the mentor(s) familiar with your proposed project. They will help you polish your proposal and introduce you to the developer team you'd be working with over the Summer. Summary: Nirav Patel has recently implemented camera support into pygame as a way to interact with a game. However, this camera module is limited to the Linux platform. The goal of my project is to extend this camera module to the Mac OSX platform, and thus extending the portability of games written in pygame that use a webcam as mean to interact with the player. I will be using the OSX QiuckTime multimedia framework to work with the camera. The camera module shall be implemented in C as a python extension. It is my intension to fully port the capabilities of the existing camera module. If there are any existing capabilities in the QT Isight framework, that could be useful to have in the pygame module, I will make these available by writhing a wrapper around them. I will use pyobjc to experiment during the project. For the final code I will use objc and C wrappers,since pyobjc is no longer used in pygane. When I am finished implementing the camera module for OSX, I will work on optimizing the existing code, like optimizing the sbggr8_to_rgb function. Ather this I will write documentation and a simple game to demonstrate the capabilities. I am planning to make a branch of my code available on github.com so everybody who like can follow my daily work on the project. Later on in the project I intend to make some blog post about my work and post them on reddit.com/r/python, reddit.com/r/mac, pygame ML and other communities so people can test my code. I have 2 mac at home and know some other people with macs who would be willing to test out my work. Pattern recognition is a complicated subject, But I think that it would be a good thing if there where some basic pattern recognition included like a steering wheel or a face. This would allow any gygame programmer to use this feartues in there game without any additional work. A possible interesting project to experiment with
Re: [pygame] GSOC: Extending Camera support for PyGame to Mac OSX Updates!
A kalman filter is I think implementable in numpy without much difficulty, and numpy is already a dependency. It depends on what you are looking for, but searching Google Scholar on a specific topic is a great way to learn about various algorithms. Nirav On Fri, Apr 10, 2009 at 5:07 AM, el lauwer el.lau...@gmail.com wrote: Hoi, Those mask functions sound useful. Do you think it would be a good idea to implement a kalman filter in pygame that can be used for color based object tracking. Is there a good place I can find computer vision related information. Grtz On 9-apr-09, at 18:08, Nirav Patel wrote: Excellent. Making your code available as you work on it is a great idea, especially for something like this that needs to be tested on a wide range of hardware. About pattern recognition, something like face recognition is probably too heavy for pygame purposes and would be better suited for pyehci or opencv-python. However, extending some of the basic computer vision stuff would certainly be useful, like higher or even arbitrary moments [0] in masks, thresholding with hysteresis, hole detection in masks, a mask to surface function, etc. Nirav [0] http://en.wikipedia.org/wiki/Moment_(mathematics) On Thu, Apr 9, 2009 at 11:44 AM, el lauwer el.lau...@gmail.com wrote: Hoi, I recently posted my proposal for GSOC to socghop. There where some comments about the content, so I have updated my proposal, and hereby posted it to this mailing list so guys can comment further on my proposal... Rene Dudfield maid the following remark about my original proposal: Also a section on user testing would be good. Where you ask others to download pygame to run your tests - to make sure it works ok with their computer/camera. Finally a change in your proposal to seek feedback from the community on what changes you will do after the osx stuff is finished would be good. Since I have a feeling that you should have some time left over at the end. I am planning to make a branch of my code available on github.com so everybody who like can follow my daily work on the project. Later on in the project I intend to make some blog post about my work and post them on reddit.com/r/python, reddit.com/r/mac, pygame ML and other communities so people can test my code. I have 2 mac at home and know some other people with macs who would be willing to test out my work. Pattern recognition is a complicated subject, But I think that it would be a good thing if there where some basic pattern recognition included like a steering wheel or a face. This would allow any gygame programmer to use this feartues in there game without any additional work. A possible interesting project to experiment with could be http://code.google.com/p/ehci/wiki/pyehci If you have any suggestions, remarks or questions please comment. original proposal: http://socghop.appspot.com/student_proposal/show/google/gsoc2009/abe/t123872941171 updated proposal: http://socghop.appspot.com/document/show/user/abe/gsoc_updates = Updated proposal: Instructions Start by getting in contact with the mentor(s) familiar with your proposed project. They will help you polish your proposal and introduce you to the developer team you'd be working with over the Summer. Summary: Nirav Patel has recently implemented camera support into pygame as a way to interact with a game. However, this camera module is limited to the Linux platform. The goal of my project is to extend this camera module to the Mac OSX platform, and thus extending the portability of games written in pygame that use a webcam as mean to interact with the player. I will be using the OSX QiuckTime multimedia framework to work with the camera. The camera module shall be implemented in C as a python extension. It is my intension to fully port the capabilities of the existing camera module. If there are any existing capabilities in the QT Isight framework, that could be useful to have in the pygame module, I will make these available by writhing a wrapper around them. I will use pyobjc to experiment during the project. For the final code I will use objc and C wrappers,since pyobjc is no longer used in pygane. When I am finished implementing the camera module for OSX, I will work on optimizing the existing code, like optimizing the sbggr8_to_rgb function. Ather this I will write documentation and a simple game to demonstrate the capabilities. I am planning to make a branch of my code available on github.com so everybody who like can follow my daily work on the project. Later on in the project I intend to make some blog post about my work and post them on reddit.com/r/python, reddit.com/r/mac, pygame ML and other communities so people can test my code. I have 2 mac at home and know some other people with macs who would be willing to test out
[pygame] GSOC: Extending Camera support for PyGame to Mac OSX Updates!
Hoi, I recently posted my proposal for GSOC to socghop. There where some comments about the content, so I have updated my proposal, and hereby posted it to this mailing list so guys can comment further on my proposal... Rene Dudfield maid the following remark about my original proposal: Also a section on user testing would be good. Where you ask others to download pygame to run your tests - to make sure it works ok with their computer/camera. Finally a change in your proposal to seek feedback from the community on what changes you will do after the osx stuff is finished would be good. Since I have a feeling that you should have some time left over at the end. I am planning to make a branch of my code available on github.com so everybody who like can follow my daily work on the project. Later on in the project I intend to make some blog post about my work and post them on reddit.com/r/python, reddit.com/r/mac, pygame ML and other communities so people can test my code. I have 2 mac at home and know some other people with macs who would be willing to test out my work. Pattern recognition is a complicated subject, But I think that it would be a good thing if there where some basic pattern recognition included like a steering wheel or a face. This would allow any gygame programmer to use this feartues in there game without any additional work. A possible interesting project to experiment with could be http://code.google.com/p/ehci/wiki/pyehci If you have any suggestions, remarks or questions please comment. original proposal: http://socghop.appspot.com/student_proposal/show/google/gsoc2009/abe/t123872941171 updated proposal: http://socghop.appspot.com/document/show/user/abe/gsoc_updates = Updated proposal: Instructions Start by getting in contact with the mentor(s) familiar with your proposed project. They will help you polish your proposal and introduce you to the developer team you'd be working with over the Summer. Summary: Nirav Patel has recently implemented camera support into pygame as a way to interact with a game. However, this camera module is limited to the Linux platform. The goal of my project is to extend this camera module to the Mac OSX platform, and thus extending the portability of games written in pygame that use a webcam as mean to interact with the player. I will be using the OSX QiuckTime multimedia framework to work with the camera. The camera module shall be implemented in C as a python extension. It is my intension to fully port the capabilities of the existing camera module. If there are any existing capabilities in the QT Isight framework, that could be useful to have in the pygame module, I will make these available by writhing a wrapper around them. I will use pyobjc to experiment during the project. For the final code I will use objc and C wrappers,since pyobjc is no longer used in pygane. When I am finished implementing the camera module for OSX, I will work on optimizing the existing code, like optimizing the sbggr8_to_rgb function. Ather this I will write documentation and a simple game to demonstrate the capabilities. I am planning to make a branch of my code available on github.com so everybody who like can follow my daily work on the project. Later on in the project I intend to make some blog post about my work and post them on reddit.com/r/python, reddit.com/r/mac, pygame ML and other communities so people can test my code. I have 2 mac at home and know some other people with macs who would be willing to test out my work. Pattern recognition is a complicated subject, But I think that it would be a good thing if there where some basic pattern recognition included like a steering wheel or a face. This would allow any gygame programmer to use this feartues in there game without any additional work. A possible interesting project to experiment with could be http://code.google.com/p/ehci/wiki/pyehci Schedule: I intent to work about 42 hours a week on the project April: Third week: study the camera implementation in linux version and see which methods must me re-implemented for OSX. Fourth week: Read about things like the SequenceGrabber from the QT api. May First week: make simple python extension in C to get familiar with the concept. Read more doc about python extensions. Second week: Implement simple app that grabs images from the camera with the QT SequenceGrabber API in C (obj-C). this is to get a good feeling with the QT api. Third week: start coding on the project, implement the ‘list_cameral’ function and open_device, … Fourth week: write functions that deal with the controllers… June First-third week: implement rest of the functions Fourth week: write wrapper around some additional functionality that the QT framework provides that isn’t in the existing module. I will
Re: [pygame] GSOC: Extending Camera support for PyGame to Mac OSX Updates!
Excellent. Making your code available as you work on it is a great idea, especially for something like this that needs to be tested on a wide range of hardware. About pattern recognition, something like face recognition is probably too heavy for pygame purposes and would be better suited for pyehci or opencv-python. However, extending some of the basic computer vision stuff would certainly be useful, like higher or even arbitrary moments [0] in masks, thresholding with hysteresis, hole detection in masks, a mask to surface function, etc. Nirav [0] http://en.wikipedia.org/wiki/Moment_(mathematics) On Thu, Apr 9, 2009 at 11:44 AM, el lauwer el.lau...@gmail.com wrote: Hoi, I recently posted my proposal for GSOC to socghop. There where some comments about the content, so I have updated my proposal, and hereby posted it to this mailing list so guys can comment further on my proposal... Rene Dudfield maid the following remark about my original proposal: Also a section on user testing would be good. Where you ask others to download pygame to run your tests - to make sure it works ok with their computer/camera. Finally a change in your proposal to seek feedback from the community on what changes you will do after the osx stuff is finished would be good. Since I have a feeling that you should have some time left over at the end. I am planning to make a branch of my code available on github.com so everybody who like can follow my daily work on the project. Later on in the project I intend to make some blog post about my work and post them on reddit.com/r/python, reddit.com/r/mac, pygame ML and other communities so people can test my code. I have 2 mac at home and know some other people with macs who would be willing to test out my work. Pattern recognition is a complicated subject, But I think that it would be a good thing if there where some basic pattern recognition included like a steering wheel or a face. This would allow any gygame programmer to use this feartues in there game without any additional work. A possible interesting project to experiment with could be http://code.google.com/p/ehci/wiki/pyehci If you have any suggestions, remarks or questions please comment. original proposal: http://socghop.appspot.com/student_proposal/show/google/gsoc2009/abe/t123872941171 updated proposal: http://socghop.appspot.com/document/show/user/abe/gsoc_updates = Updated proposal: Instructions Start by getting in contact with the mentor(s) familiar with your proposed project. They will help you polish your proposal and introduce you to the developer team you'd be working with over the Summer. Summary: Nirav Patel has recently implemented camera support into pygame as a way to interact with a game. However, this camera module is limited to the Linux platform. The goal of my project is to extend this camera module to the Mac OSX platform, and thus extending the portability of games written in pygame that use a webcam as mean to interact with the player. I will be using the OSX QiuckTime multimedia framework to work with the camera. The camera module shall be implemented in C as a python extension. It is my intension to fully port the capabilities of the existing camera module. If there are any existing capabilities in the QT Isight framework, that could be useful to have in the pygame module, I will make these available by writhing a wrapper around them. I will use pyobjc to experiment during the project. For the final code I will use objc and C wrappers,since pyobjc is no longer used in pygane. When I am finished implementing the camera module for OSX, I will work on optimizing the existing code, like optimizing the sbggr8_to_rgb function. Ather this I will write documentation and a simple game to demonstrate the capabilities. I am planning to make a branch of my code available on github.com so everybody who like can follow my daily work on the project. Later on in the project I intend to make some blog post about my work and post them on reddit.com/r/python, reddit.com/r/mac, pygame ML and other communities so people can test my code. I have 2 mac at home and know some other people with macs who would be willing to test out my work. Pattern recognition is a complicated subject, But I think that it would be a good thing if there where some basic pattern recognition included like a steering wheel or a face. This would allow any gygame programmer to use this feartues in there game without any additional work. A possible interesting project to experiment with could be http://code.google.com/p/ehci/wiki/pyehci Schedule: I intent to work about 42 hours a week on the project April: Third week: study the camera implementation in linux version and see which methods must me re-implemented for OSX. Fourth week: Read about things like the SequenceGrabber from