Re: [pygame] I'm loving wills book :)

2008-04-14 Thread bhaaluu
On Thu, Apr 3, 2008 at 12:16 AM, Lamonte(Scheols/Demonic)
[EMAIL PROTECTED] wrote:
 The only pygame book availible to man?
 http://www.apress.com/book/view/9781590598726


Game Programming : The Express Line to Learning.
Andy Harris.
ISBN-13: 978-0-470-06822-9

Book source code available at:
http://www.cs.iupui.edu/~aharris/pygame/

Happy Programming!
-- 
b h a a l u u at g m a i l dot c o m
Kid on Bus: What are you gonna do today, Napoleon?
Napoleon Dynamite: Whatever I feel like I wanna do. Gosh!


Re: [pygame] I'm loving wills book :)

2008-04-14 Thread Nathan Whitehead
On Thu, Apr 3, 2008 at 12:16 AM, Lamonte(Scheols/Demonic)
[EMAIL PROTECTED] wrote:
 The only pygame book availible to man?
 http://www.apress.com/book/view/9781590598726

Hi, might as well introduce myself.

I'm Nathan Whitehead, just got my computer science phd.  My main
research is in security models and certified software, but I also love
love love messing about with computer games and python.

Currently I'm working on a book on python game programming tentatively titled:
**Adventures in Game Programming : Using Python and Pygame to create
innovative games quickly**

It's based on a class I taught last summer where bright high school
kids (many with no programming experience) used macbook pros, pygame,
and various controllers including gamepads and wiimotes to create
small games.  It was an absolute blast, so this summer I'm writing up
what we did and expanding it so other people can have the same fun we
did.

Right now I'm working on adding wiimote support to pygame, in
collaboration with Luke Paireepinart, Michael Laforest, and Gary
Bishop.  The goal is a nice addition to pygame that fits the existing
interfaces, is stable and as bug-free as possible, and works on all
major platforms with the least amount of hassle.  If you know anyone
else that I should talk to, or if you are interested in working on
this as well, please let me know (email [EMAIL PROTECTED]).

The book is designed for people with some programming experience but
who are perhaps not python masters.  So there's not a review of what
is a loop, but there is a short section on defining classes and
inheritance (needed for sprites).  A sampling of chapter titles:

* Sprites (static image sprites, animations, timing and speed issues,
player sprites, keeping track of sprites)
* Case Study: Zefferia (the story, Zefflonian invasion, bosses)
* Rhythm: Feel the Beat (rhythm game mechanics, recording timing
tracks, processing player input, scoring combos)
* Case Study: Dance or Die!
* Wave the Wiimote (connecting to wiimote, interpreting buttons,
accelerometers and gravity, angles)
* Track the Wiimote (using the Wiimote IR sensors, target practice,
rotation and distance to the screen)
* Artificial Intelligence (triggered behavior, finite state machines,
pathfinding)

If you are interested in helping out with testing code, proofreading
chapters, or just giving me advice, please email me at
[EMAIL PROTECTED]  It will be a while until the finished book is
out, but the code should be done in the next couple months and will be
freely available under an open source license.

Cheers,
--
Nathan Whitehead


Re: [pygame] I'm loving wills book :)

2008-04-14 Thread Gabriel Hasbun
Wow this sounds like THE book. Very interesting, looking forward to help in any 
way.

Nathan Whitehead [EMAIL PROTECTED] wrote: On Thu, Apr 3, 2008 at 12:16 AM, 
Lamonte(Scheols/Demonic)
 wrote:
 The only pygame book availible to man?
 http://www.apress.com/book/view/9781590598726

Hi, might as well introduce myself.

I'm Nathan Whitehead, just got my computer science phd.  My main
research is in security models and certified software, but I also love
love love messing about with computer games and python.

Currently I'm working on a book on python game programming tentatively titled:
**Adventures in Game Programming : Using Python and Pygame to create
innovative games quickly**

It's based on a class I taught last summer where bright high school
kids (many with no programming experience) used macbook pros, pygame,
and various controllers including gamepads and wiimotes to create
small games.  It was an absolute blast, so this summer I'm writing up
what we did and expanding it so other people can have the same fun we
did.

Right now I'm working on adding wiimote support to pygame, in
collaboration with Luke Paireepinart, Michael Laforest, and Gary
Bishop.  The goal is a nice addition to pygame that fits the existing
interfaces, is stable and as bug-free as possible, and works on all
major platforms with the least amount of hassle.  If you know anyone
else that I should talk to, or if you are interested in working on
this as well, please let me know (email [EMAIL PROTECTED]).

The book is designed for people with some programming experience but
who are perhaps not python masters.  So there's not a review of what
is a loop, but there is a short section on defining classes and
inheritance (needed for sprites).  A sampling of chapter titles:

* Sprites (static image sprites, animations, timing and speed issues,
player sprites, keeping track of sprites)
* Case Study: Zefferia (the story, Zefflonian invasion, bosses)
* Rhythm: Feel the Beat (rhythm game mechanics, recording timing
tracks, processing player input, scoring combos)
* Case Study: Dance or Die!
* Wave the Wiimote (connecting to wiimote, interpreting buttons,
accelerometers and gravity, angles)
* Track the Wiimote (using the Wiimote IR sensors, target practice,
rotation and distance to the screen)
* Artificial Intelligence (triggered behavior, finite state machines,
pathfinding)

If you are interested in helping out with testing code, proofreading
chapters, or just giving me advice, please email me at
[EMAIL PROTECTED]  It will be a while until the finished book is
out, but the code should be done in the next couple months and will be
freely available under an open source license.

Cheers,
--
Nathan Whitehead


 between -00-00 and -99-99

Re: [pygame] I'm loving wills book :)

2008-04-03 Thread Paul Walsh
On Thursday 03 Apr 2008, Lamonte(Scheols/Demonic) wrote:
 The only pygame book availible to man?
Wiley do one as well (The L-Line, The Express Line to Learning - Game 
Programming) and I reviewed Will's book on my blog a while back. I have both 
but I never got around to doing a review of the Wiley one yet. Recently moved 
house and other hassles - I might get around to it eventually :P

For those who may be interested: 
http://hamish.thepolarbear.co.uk/2007/12/01/book-review-beginning-game-development-with-python-and-pygame/

Paul Walsh


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Description: This is a digitally signed message part.


Re: [pygame] I'm loving wills book :)

2008-04-03 Thread Richard Jones
On Thu, 3 Apr 2008, NBarnes wrote:
 Wayne Koorts [EMAIL PROTECTED] wrote:
   I'm having a friend convert it to chm because pdf is slow:(, my
   friend
  
bought me the ebook version off apress,
 
   Probably much less trouble to just get a better PDF reader.  PDF
   itself isn't necessarily slow, it's just a file format.  If you use
   Windows I can recommend Sumatra:
   http://blog.kowalczyk.info/software/sumatrapdf/\

 FoxIt is also about a million times faster than Adobe's bloatware.

On a Mac of course you'd be using Preview and on Linux you'd be using kpdf. I 
don't know how Adobe makes PDF so slow.


Richard


[pygame] I'm loving wills book :)

2008-04-02 Thread Lamonte(Scheols/Demonic)
that pygame book, its nice, anyone learn anything new?

-- 
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Re: [pygame] I'm loving wills book :)

2008-04-02 Thread Kamilche

Lamonte(Scheols/Demonic) wrote:

that pygame book, its nice, anyone learn anything new?

Oh yeah, I was going to get that! Thanks for mentioning it. It took a 
while to come out!




Re: [pygame] I'm loving wills book :)

2008-04-02 Thread Gabriel Hasbun
I use it as a reference.

Lamonte(Scheols/Demonic) [EMAIL PROTECTED] wrote: that pygame book, its 
nice, anyone learn anything new?

-- 
Join cleanscript.com Come here for professional PHP coding.  

   
-
You rock. That's why Blockbuster's offering you one month of Blockbuster Total 
Access, No Cost.

Re: [pygame] I'm loving wills book :)

2008-04-02 Thread Lamonte(Scheols/Demonic)
I'm having a friend convert it to chm because pdf is slow:(, my friend
bought me the ebook version off apress,

On Wed, Apr 2, 2008 at 3:34 PM, Gabriel Hasbun [EMAIL PROTECTED]
wrote:

 I use it as a reference.

 *Lamonte(Scheols/Demonic) [EMAIL PROTECTED]* wrote:

 that pygame book, its nice, anyone learn anything new?

 --
 Join cleanscript.com Come here for professional PHP coding.


 --
 You rock. That's why Blockbuster's offering you one month of Blockbuster
 Total 
 Accesshttp://us.rd.yahoo.com/evt=47523/*http://tc.deals.yahoo.com/tc/blockbuster/text5.com,
 No Cost.




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Re: [pygame] I'm loving wills book :)

2008-04-02 Thread Wayne Koorts
 I'm having a friend convert it to chm because pdf is slow:(, my friend
 bought me the ebook version off apress,

Probably much less trouble to just get a better PDF reader.  PDF
itself isn't necessarily slow, it's just a file format.  If you use
Windows I can recommend Sumatra:
http://blog.kowalczyk.info/software/sumatrapdf/

Regards,
Wayne Koorts
http://www.wkoorts.com


Re: [pygame] I'm loving wills book :)

2008-04-02 Thread Lamonte(Scheols/Demonic)
Thank you.

On Wed, Apr 2, 2008 at 5:02 PM, Wayne Koorts [EMAIL PROTECTED] wrote:

  I'm having a friend convert it to chm because pdf is slow:(, my
 friend
  bought me the ebook version off apress,

 Probably much less trouble to just get a better PDF reader.  PDF
 itself isn't necessarily slow, it's just a file format.  If you use
 Windows I can recommend Sumatra:
 http://blog.kowalczyk.info/software/sumatrapdf/

 Regards,
 Wayne Koorts
 http://www.wkoorts.com




-- 
Join cleanscript.com Come here for professional PHP coding.


Re: [pygame] I'm loving wills book :)

2008-04-02 Thread Talat Fakhri
Which book are you guys talking about?

On Thu, Apr 3, 2008 at 7:12 AM, Lamonte(Scheols/Demonic) [EMAIL PROTECTED]
wrote:

 Thank you.


 On Wed, Apr 2, 2008 at 5:02 PM, Wayne Koorts [EMAIL PROTECTED] wrote:

   I'm having a friend convert it to chm because pdf is slow:(, my
  friend
   bought me the ebook version off apress,
 
  Probably much less trouble to just get a better PDF reader.  PDF
  itself isn't necessarily slow, it's just a file format.  If you use
  Windows I can recommend Sumatra:
  http://blog.kowalczyk.info/software/sumatrapdf/
 
  Regards,
  Wayne Koorts
  http://www.wkoorts.com
 







Re: [pygame] I'm loving wills book :)

2008-04-02 Thread Lamonte(Scheols/Demonic)
The only pygame book availible to man?
http://www.apress.com/book/view/9781590598726

On Wed, Apr 2, 2008 at 11:01 PM, Talat Fakhri [EMAIL PROTECTED] wrote:

 Which book are you guys talking about?


 On Thu, Apr 3, 2008 at 7:12 AM, Lamonte(Scheols/Demonic) 
 [EMAIL PROTECTED] wrote:

  Thank you.
 
 
  On Wed, Apr 2, 2008 at 5:02 PM, Wayne Koorts [EMAIL PROTECTED] wrote:
 
I'm having a friend convert it to chm because pdf is slow:(, my
   friend
bought me the ebook version off apress,
  
   Probably much less trouble to just get a better PDF reader.  PDF
   itself isn't necessarily slow, it's just a file format.  If you use
   Windows I can recommend Sumatra:
   http://blog.kowalczyk.info/software/sumatrapdf/
  
   Regards,
   Wayne Koorts
   http://www.wkoorts.com
  
 
 
 
 
 






-- 
Join cleanscript.com Come here for professional PHP coding.


Re: [pygame] I'm loving wills book :)

2008-04-02 Thread NBarnes
Wayne Koorts [EMAIL PROTECTED] wrote:

  I'm having a friend convert it to chm because pdf is slow:(, my friend
   bought me the ebook version off apress,

  Probably much less trouble to just get a better PDF reader.  PDF
  itself isn't necessarily slow, it's just a file format.  If you use
  Windows I can recommend Sumatra:
  http://blog.kowalczyk.info/software/sumatrapdf/\

FoxIt is also about a million times faster than Adobe's bloatware.