Re: [pygame] I'm loving wills book :)
On Thu, Apr 3, 2008 at 12:16 AM, Lamonte(Scheols/Demonic) [EMAIL PROTECTED] wrote: The only pygame book availible to man? http://www.apress.com/book/view/9781590598726 Game Programming : The Express Line to Learning. Andy Harris. ISBN-13: 978-0-470-06822-9 Book source code available at: http://www.cs.iupui.edu/~aharris/pygame/ Happy Programming! -- b h a a l u u at g m a i l dot c o m Kid on Bus: What are you gonna do today, Napoleon? Napoleon Dynamite: Whatever I feel like I wanna do. Gosh!
Re: [pygame] I'm loving wills book :)
On Thu, Apr 3, 2008 at 12:16 AM, Lamonte(Scheols/Demonic) [EMAIL PROTECTED] wrote: The only pygame book availible to man? http://www.apress.com/book/view/9781590598726 Hi, might as well introduce myself. I'm Nathan Whitehead, just got my computer science phd. My main research is in security models and certified software, but I also love love love messing about with computer games and python. Currently I'm working on a book on python game programming tentatively titled: **Adventures in Game Programming : Using Python and Pygame to create innovative games quickly** It's based on a class I taught last summer where bright high school kids (many with no programming experience) used macbook pros, pygame, and various controllers including gamepads and wiimotes to create small games. It was an absolute blast, so this summer I'm writing up what we did and expanding it so other people can have the same fun we did. Right now I'm working on adding wiimote support to pygame, in collaboration with Luke Paireepinart, Michael Laforest, and Gary Bishop. The goal is a nice addition to pygame that fits the existing interfaces, is stable and as bug-free as possible, and works on all major platforms with the least amount of hassle. If you know anyone else that I should talk to, or if you are interested in working on this as well, please let me know (email [EMAIL PROTECTED]). The book is designed for people with some programming experience but who are perhaps not python masters. So there's not a review of what is a loop, but there is a short section on defining classes and inheritance (needed for sprites). A sampling of chapter titles: * Sprites (static image sprites, animations, timing and speed issues, player sprites, keeping track of sprites) * Case Study: Zefferia (the story, Zefflonian invasion, bosses) * Rhythm: Feel the Beat (rhythm game mechanics, recording timing tracks, processing player input, scoring combos) * Case Study: Dance or Die! * Wave the Wiimote (connecting to wiimote, interpreting buttons, accelerometers and gravity, angles) * Track the Wiimote (using the Wiimote IR sensors, target practice, rotation and distance to the screen) * Artificial Intelligence (triggered behavior, finite state machines, pathfinding) If you are interested in helping out with testing code, proofreading chapters, or just giving me advice, please email me at [EMAIL PROTECTED] It will be a while until the finished book is out, but the code should be done in the next couple months and will be freely available under an open source license. Cheers, -- Nathan Whitehead
Re: [pygame] I'm loving wills book :)
Wow this sounds like THE book. Very interesting, looking forward to help in any way. Nathan Whitehead [EMAIL PROTECTED] wrote: On Thu, Apr 3, 2008 at 12:16 AM, Lamonte(Scheols/Demonic) wrote: The only pygame book availible to man? http://www.apress.com/book/view/9781590598726 Hi, might as well introduce myself. I'm Nathan Whitehead, just got my computer science phd. My main research is in security models and certified software, but I also love love love messing about with computer games and python. Currently I'm working on a book on python game programming tentatively titled: **Adventures in Game Programming : Using Python and Pygame to create innovative games quickly** It's based on a class I taught last summer where bright high school kids (many with no programming experience) used macbook pros, pygame, and various controllers including gamepads and wiimotes to create small games. It was an absolute blast, so this summer I'm writing up what we did and expanding it so other people can have the same fun we did. Right now I'm working on adding wiimote support to pygame, in collaboration with Luke Paireepinart, Michael Laforest, and Gary Bishop. The goal is a nice addition to pygame that fits the existing interfaces, is stable and as bug-free as possible, and works on all major platforms with the least amount of hassle. If you know anyone else that I should talk to, or if you are interested in working on this as well, please let me know (email [EMAIL PROTECTED]). The book is designed for people with some programming experience but who are perhaps not python masters. So there's not a review of what is a loop, but there is a short section on defining classes and inheritance (needed for sprites). A sampling of chapter titles: * Sprites (static image sprites, animations, timing and speed issues, player sprites, keeping track of sprites) * Case Study: Zefferia (the story, Zefflonian invasion, bosses) * Rhythm: Feel the Beat (rhythm game mechanics, recording timing tracks, processing player input, scoring combos) * Case Study: Dance or Die! * Wave the Wiimote (connecting to wiimote, interpreting buttons, accelerometers and gravity, angles) * Track the Wiimote (using the Wiimote IR sensors, target practice, rotation and distance to the screen) * Artificial Intelligence (triggered behavior, finite state machines, pathfinding) If you are interested in helping out with testing code, proofreading chapters, or just giving me advice, please email me at [EMAIL PROTECTED] It will be a while until the finished book is out, but the code should be done in the next couple months and will be freely available under an open source license. Cheers, -- Nathan Whitehead between -00-00 and -99-99
Re: [pygame] I'm loving wills book :)
On Thursday 03 Apr 2008, Lamonte(Scheols/Demonic) wrote: The only pygame book availible to man? Wiley do one as well (The L-Line, The Express Line to Learning - Game Programming) and I reviewed Will's book on my blog a while back. I have both but I never got around to doing a review of the Wiley one yet. Recently moved house and other hassles - I might get around to it eventually :P For those who may be interested: http://hamish.thepolarbear.co.uk/2007/12/01/book-review-beginning-game-development-with-python-and-pygame/ Paul Walsh signature.asc Description: This is a digitally signed message part.
Re: [pygame] I'm loving wills book :)
On Thu, 3 Apr 2008, NBarnes wrote: Wayne Koorts [EMAIL PROTECTED] wrote: I'm having a friend convert it to chm because pdf is slow:(, my friend bought me the ebook version off apress, Probably much less trouble to just get a better PDF reader. PDF itself isn't necessarily slow, it's just a file format. If you use Windows I can recommend Sumatra: http://blog.kowalczyk.info/software/sumatrapdf/\ FoxIt is also about a million times faster than Adobe's bloatware. On a Mac of course you'd be using Preview and on Linux you'd be using kpdf. I don't know how Adobe makes PDF so slow. Richard
[pygame] I'm loving wills book :)
that pygame book, its nice, anyone learn anything new? -- Join cleanscript.com Come here for professional PHP coding.
Re: [pygame] I'm loving wills book :)
Lamonte(Scheols/Demonic) wrote: that pygame book, its nice, anyone learn anything new? Oh yeah, I was going to get that! Thanks for mentioning it. It took a while to come out!
Re: [pygame] I'm loving wills book :)
I use it as a reference. Lamonte(Scheols/Demonic) [EMAIL PROTECTED] wrote: that pygame book, its nice, anyone learn anything new? -- Join cleanscript.com Come here for professional PHP coding. - You rock. That's why Blockbuster's offering you one month of Blockbuster Total Access, No Cost.
Re: [pygame] I'm loving wills book :)
I'm having a friend convert it to chm because pdf is slow:(, my friend bought me the ebook version off apress, On Wed, Apr 2, 2008 at 3:34 PM, Gabriel Hasbun [EMAIL PROTECTED] wrote: I use it as a reference. *Lamonte(Scheols/Demonic) [EMAIL PROTECTED]* wrote: that pygame book, its nice, anyone learn anything new? -- Join cleanscript.com Come here for professional PHP coding. -- You rock. That's why Blockbuster's offering you one month of Blockbuster Total Accesshttp://us.rd.yahoo.com/evt=47523/*http://tc.deals.yahoo.com/tc/blockbuster/text5.com, No Cost. -- Join cleanscript.com Come here for professional PHP coding.
Re: [pygame] I'm loving wills book :)
I'm having a friend convert it to chm because pdf is slow:(, my friend bought me the ebook version off apress, Probably much less trouble to just get a better PDF reader. PDF itself isn't necessarily slow, it's just a file format. If you use Windows I can recommend Sumatra: http://blog.kowalczyk.info/software/sumatrapdf/ Regards, Wayne Koorts http://www.wkoorts.com
Re: [pygame] I'm loving wills book :)
Thank you. On Wed, Apr 2, 2008 at 5:02 PM, Wayne Koorts [EMAIL PROTECTED] wrote: I'm having a friend convert it to chm because pdf is slow:(, my friend bought me the ebook version off apress, Probably much less trouble to just get a better PDF reader. PDF itself isn't necessarily slow, it's just a file format. If you use Windows I can recommend Sumatra: http://blog.kowalczyk.info/software/sumatrapdf/ Regards, Wayne Koorts http://www.wkoorts.com -- Join cleanscript.com Come here for professional PHP coding.
Re: [pygame] I'm loving wills book :)
Which book are you guys talking about? On Thu, Apr 3, 2008 at 7:12 AM, Lamonte(Scheols/Demonic) [EMAIL PROTECTED] wrote: Thank you. On Wed, Apr 2, 2008 at 5:02 PM, Wayne Koorts [EMAIL PROTECTED] wrote: I'm having a friend convert it to chm because pdf is slow:(, my friend bought me the ebook version off apress, Probably much less trouble to just get a better PDF reader. PDF itself isn't necessarily slow, it's just a file format. If you use Windows I can recommend Sumatra: http://blog.kowalczyk.info/software/sumatrapdf/ Regards, Wayne Koorts http://www.wkoorts.com
Re: [pygame] I'm loving wills book :)
The only pygame book availible to man? http://www.apress.com/book/view/9781590598726 On Wed, Apr 2, 2008 at 11:01 PM, Talat Fakhri [EMAIL PROTECTED] wrote: Which book are you guys talking about? On Thu, Apr 3, 2008 at 7:12 AM, Lamonte(Scheols/Demonic) [EMAIL PROTECTED] wrote: Thank you. On Wed, Apr 2, 2008 at 5:02 PM, Wayne Koorts [EMAIL PROTECTED] wrote: I'm having a friend convert it to chm because pdf is slow:(, my friend bought me the ebook version off apress, Probably much less trouble to just get a better PDF reader. PDF itself isn't necessarily slow, it's just a file format. If you use Windows I can recommend Sumatra: http://blog.kowalczyk.info/software/sumatrapdf/ Regards, Wayne Koorts http://www.wkoorts.com -- Join cleanscript.com Come here for professional PHP coding.
Re: [pygame] I'm loving wills book :)
Wayne Koorts [EMAIL PROTECTED] wrote: I'm having a friend convert it to chm because pdf is slow:(, my friend bought me the ebook version off apress, Probably much less trouble to just get a better PDF reader. PDF itself isn't necessarily slow, it's just a file format. If you use Windows I can recommend Sumatra: http://blog.kowalczyk.info/software/sumatrapdf/\ FoxIt is also about a million times faster than Adobe's bloatware.