Re: [pygame] Ncurses RTS?
Uhh... you accidentally replied to my thread about Python Ncurses and realtime strategy. If you want to start a new thread send a message to pygame-us...@seul.org :) Still, it's good to see more people are trying out pygame. --- On Mon, 12/7/09, Dorian M. wrote: From: Dorian M. Subject: Re: [pygame] Ncurses RTS? To: pygame-users@seul.org Date: Monday, December 7, 2009, 12:21 PM Hello, i'm new with pygame, can i create 3D games with pygame ?
Re: [pygame] Ncurses RTS?
Playing over telenet/ssh would be nice, because there would be no complex networking to screw around with. I think. --- On Mon, 12/7/09, Bryce Schroeder wrote: From: Bryce Schroeder Subject: Re: [pygame] Ncurses RTS? To: pygame-users@seul.org Date: Monday, December 7, 2009, 1:24 PM At that point I would think that you might as well use simple 2D icons, which are much more expressive than letters, if you're going to forgo the advantages of a text console game which can be played over telnet or ssh... On Mon, Dec 7, 2009 at 10:08 AM, Casey Duncan wrote: > Maybe a solution to this is to use pygame. Just divide the screen up into a > grid where each rectangle can contain a character. To draw the screen you > just paint the appropriate character in each rect. You could also use > fancier glyphs too if you wanted to (like from wingdings, dingbats, > whatever) since you wouldn't be limited to the terminal font. > > -Casey > > On Dec 6, 2009, at 6:34 PM, Yanom Mobis wrote: > >> I know this doesn't actually involve pygame, but I was wondering if it >> would be possible to use the Python Ncurses module to make a realtime >> strategy game. Something in the vein of dwarf fortress (you can see >> screenshots at: http://www.bay12games.com/dwarves/screens.html ), but more >> of a traditional RTS than a rougelike/citybuilder game. >> > >
Re: [pygame] Ncurses RTS?
At that point I would think that you might as well use simple 2D icons, which are much more expressive than letters, if you're going to forgo the advantages of a text console game which can be played over telnet or ssh... On Mon, Dec 7, 2009 at 10:08 AM, Casey Duncan wrote: > Maybe a solution to this is to use pygame. Just divide the screen up into a > grid where each rectangle can contain a character. To draw the screen you > just paint the appropriate character in each rect. You could also use > fancier glyphs too if you wanted to (like from wingdings, dingbats, > whatever) since you wouldn't be limited to the terminal font. > > -Casey > > On Dec 6, 2009, at 6:34 PM, Yanom Mobis wrote: > >> I know this doesn't actually involve pygame, but I was wondering if it >> would be possible to use the Python Ncurses module to make a realtime >> strategy game. Something in the vein of dwarf fortress (you can see >> screenshots at: http://www.bay12games.com/dwarves/screens.html ), but more >> of a traditional RTS than a rougelike/citybuilder game. >> > >
3d games Re: [pygame] Ncurses RTS?
On Mon, Dec 7, 2009 at 6:21 PM, Dorian M. wrote: > Hello, i'm new with pygame, can i create 3D games with pygame ? > yeah, sure. See the listings on http://www.pygame.org/tags/3d for example. cu,
Re: [pygame] Ncurses RTS?
Hello, i'm new with pygame, can i create 3D games with pygame ?
Re: [pygame] Ncurses RTS?
Maybe a solution to this is to use pygame. Just divide the screen up into a grid where each rectangle can contain a character. To draw the screen you just paint the appropriate character in each rect. You could also use fancier glyphs too if you wanted to (like from wingdings, dingbats, whatever) since you wouldn't be limited to the terminal font. -Casey On Dec 6, 2009, at 6:34 PM, Yanom Mobis wrote: I know this doesn't actually involve pygame, but I was wondering if it would be possible to use the Python Ncurses module to make a realtime strategy game. Something in the vein of dwarf fortress (you can see screenshots at: http://www.bay12games.com/dwarves/ screens.html ), but more of a traditional RTS than a rougelike/ citybuilder game.
Re: [pygame] Ncurses RTS?
So build for 2.5? I know PDcurses is cross-platform, but I'm doubtful there's a Python wrapper for it. On Mon, Dec 7, 2009 at 9:11 AM, Yanom Mobis wrote: > wcurses only goes up to python 2.5. my system is 2.6 > > > > >
Re: [pygame] Ncurses RTS?
wcurses only goes up to python 2.5. my system is 2.6 --- On Sun, 12/6/09, Patrick Mullen wrote: From: Patrick Mullen Subject: Re: [pygame] Ncurses RTS? To: pygame-users@seul.org Date: Sunday, December 6, 2009, 10:21 PM There also is a pygame port of curses, in some state of completion, if you google around for it. On Sun, Dec 6, 2009 at 5:55 PM, James Paige wrote: > On Sun, Dec 06, 2009 at 05:34:30PM -0800, Yanom Mobis wrote: >> I know this doesn't actually involve pygame, but I was wondering if it >> would be possible to use the Python Ncurses module to make a realtime >> strategy game. Something in the vein of dwarf fortress (you can see >> screenshots at: http://www.bay12games.com/dwarves/screens.html ), but more >> of a traditional RTS than a rougelike/citybuilder game. > > I am sure you could, but one word of warning is that python's standard > curses module doesn't have a Windows version last time I checked > (*checks again, yep*) > > There is a wcurses work-alike module that you can find, although IIRC it > has some minor differences that you will have to keep in mind if you > want your game to work cross-platform. > > Gosh I love/hate Dwarf Fortress :) > > --- > James Paige >
Re: [pygame] Ncurses RTS?
There also is a pygame port of curses, in some state of completion, if you google around for it. On Sun, Dec 6, 2009 at 5:55 PM, James Paige wrote: > On Sun, Dec 06, 2009 at 05:34:30PM -0800, Yanom Mobis wrote: >> I know this doesn't actually involve pygame, but I was wondering if it >> would be possible to use the Python Ncurses module to make a realtime >> strategy game. Something in the vein of dwarf fortress (you can see >> screenshots at: http://www.bay12games.com/dwarves/screens.html ), but more >> of a traditional RTS than a rougelike/citybuilder game. > > I am sure you could, but one word of warning is that python's standard > curses module doesn't have a Windows version last time I checked > (*checks again, yep*) > > There is a wcurses work-alike module that you can find, although IIRC it > has some minor differences that you will have to keep in mind if you > want your game to work cross-platform. > > Gosh I love/hate Dwarf Fortress :) > > --- > James Paige >
Re: [pygame] Ncurses RTS?
On Sun, Dec 06, 2009 at 05:34:30PM -0800, Yanom Mobis wrote: >I know this doesn't actually involve pygame, but I was wondering if it >would be possible to use the Python Ncurses module to make a realtime >strategy game. Something in the vein of dwarf fortress (you can see >screenshots at: http://www.bay12games.com/dwarves/screens.html ), but more >of a traditional RTS than a rougelike/citybuilder game. I am sure you could, but one word of warning is that python's standard curses module doesn't have a Windows version last time I checked (*checks again, yep*) There is a wcurses work-alike module that you can find, although IIRC it has some minor differences that you will have to keep in mind if you want your game to work cross-platform. Gosh I love/hate Dwarf Fortress :) --- James Paige
Re: [pygame] Ncurses RTS?
I don't see why that would not be possible. Sounds like a cool idea. On Sun, Dec 6, 2009 at 5:34 PM, Yanom Mobis wrote: > I know this doesn't actually involve pygame, but I was wondering if it > would be possible to use the Python Ncurses module to make a realtime > strategy game. Something in the vein of dwarf fortress (you can see > screenshots at: http://www.bay12games.com/dwarves/screens.html ), but more > of a traditional RTS than a rougelike/citybuilder game. > >
[pygame] Ncurses RTS?
I know this doesn't actually involve pygame, but I was wondering if it would be possible to use the Python Ncurses module to make a realtime strategy game. Something in the vein of dwarf fortress (you can see screenshots at: http://www.bay12games.com/dwarves/screens.html ), but more of a traditional RTS than a rougelike/citybuilder game.