Re: [pygame] Ncurses RTS?

2009-12-07 Thread Yanom Mobis
Uhh... you accidentally replied to my thread about Python Ncurses and realtime 
strategy. If you want to start a new thread send a message to 
pygame-us...@seul.org  :)

Still, it's good to see more people are trying out pygame.

--- On Mon, 12/7/09, Dorian M.  wrote:

From: Dorian M. 
Subject: Re: [pygame] Ncurses RTS?
To: pygame-users@seul.org
Date: Monday, December 7, 2009, 12:21 PM

Hello, i'm new with pygame, can i create 3D games with pygame ?




  

Re: [pygame] Ncurses RTS?

2009-12-07 Thread Yanom Mobis
Playing over telenet/ssh would be nice, because there would be no complex 
networking to screw around with. I think.

--- On Mon, 12/7/09, Bryce Schroeder  wrote:

From: Bryce Schroeder 
Subject: Re: [pygame] Ncurses RTS?
To: pygame-users@seul.org
Date: Monday, December 7, 2009, 1:24 PM

At that point I would think that you might as well use simple 2D
icons, which are much more expressive than letters, if you're going to
forgo the advantages of a text console game which can be played over
telnet or ssh...

On Mon, Dec 7, 2009 at 10:08 AM, Casey Duncan  wrote:
> Maybe a solution to this is to use pygame. Just divide the screen up into a
> grid where each rectangle can contain a character. To draw the screen you
> just paint the appropriate character in each rect. You could also use
> fancier glyphs too if you wanted to (like from wingdings, dingbats,
> whatever) since you wouldn't be limited to the terminal font.
>
> -Casey
>
> On Dec 6, 2009, at 6:34 PM, Yanom Mobis wrote:
>
>> I know this doesn't actually involve pygame, but I was wondering if it
>> would be possible to use the Python Ncurses module to make a realtime
>> strategy game. Something in the vein of dwarf fortress (you can see
>> screenshots at: http://www.bay12games.com/dwarves/screens.html ), but more
>> of a traditional RTS than a rougelike/citybuilder game.
>>
>
>



  

Re: [pygame] Ncurses RTS?

2009-12-07 Thread Bryce Schroeder
At that point I would think that you might as well use simple 2D
icons, which are much more expressive than letters, if you're going to
forgo the advantages of a text console game which can be played over
telnet or ssh...

On Mon, Dec 7, 2009 at 10:08 AM, Casey Duncan  wrote:
> Maybe a solution to this is to use pygame. Just divide the screen up into a
> grid where each rectangle can contain a character. To draw the screen you
> just paint the appropriate character in each rect. You could also use
> fancier glyphs too if you wanted to (like from wingdings, dingbats,
> whatever) since you wouldn't be limited to the terminal font.
>
> -Casey
>
> On Dec 6, 2009, at 6:34 PM, Yanom Mobis wrote:
>
>> I know this doesn't actually involve pygame, but I was wondering if it
>> would be possible to use the Python Ncurses module to make a realtime
>> strategy game. Something in the vein of dwarf fortress (you can see
>> screenshots at: http://www.bay12games.com/dwarves/screens.html ), but more
>> of a traditional RTS than a rougelike/citybuilder game.
>>
>
>


3d games Re: [pygame] Ncurses RTS?

2009-12-07 Thread René Dudfield
On Mon, Dec 7, 2009 at 6:21 PM, Dorian M.  wrote:

> Hello, i'm new with pygame, can i create 3D games with pygame ?
>

yeah, sure. See the listings on http://www.pygame.org/tags/3d for example.

cu,


Re: [pygame] Ncurses RTS?

2009-12-07 Thread Dorian M.
Hello, i'm new with pygame, can i create 3D games with pygame ?


Re: [pygame] Ncurses RTS?

2009-12-07 Thread Casey Duncan
Maybe a solution to this is to use pygame. Just divide the screen up  
into a grid where each rectangle can contain a character. To draw the  
screen you just paint the appropriate character in each rect. You  
could also use fancier glyphs too if you wanted to (like from  
wingdings, dingbats, whatever) since you wouldn't be limited to the  
terminal font.


-Casey

On Dec 6, 2009, at 6:34 PM, Yanom Mobis wrote:

I know this doesn't actually involve pygame, but I was wondering if  
it would be possible to use the Python Ncurses module to make a  
realtime strategy game. Something in the vein of dwarf fortress (you  
can see screenshots at: http://www.bay12games.com/dwarves/ 
screens.html ), but more of a traditional RTS than a rougelike/ 
citybuilder game.






Re: [pygame] Ncurses RTS?

2009-12-07 Thread Kevin Secretan
So build for 2.5?

I know PDcurses is cross-platform, but I'm doubtful there's a Python wrapper
for it.

On Mon, Dec 7, 2009 at 9:11 AM, Yanom Mobis  wrote:

> wcurses only goes up to python 2.5. my system is 2.6
>
>
>
>
>


Re: [pygame] Ncurses RTS?

2009-12-07 Thread Yanom Mobis
wcurses only goes up to python 2.5. my system is 2.6


--- On Sun, 12/6/09, Patrick Mullen  wrote:

From: Patrick Mullen 
Subject: Re: [pygame] Ncurses RTS?
To: pygame-users@seul.org
Date: Sunday, December 6, 2009, 10:21 PM

There also is a pygame port of curses, in some state of completion, if
you google around for it.

On Sun, Dec 6, 2009 at 5:55 PM, James Paige  wrote:
> On Sun, Dec 06, 2009 at 05:34:30PM -0800, Yanom Mobis wrote:
>>    I know this doesn't actually involve pygame, but I was wondering if it
>>    would be possible to use the Python Ncurses module to make a realtime
>>    strategy game. Something in the vein of dwarf fortress (you can see
>>    screenshots at: http://www.bay12games.com/dwarves/screens.html ), but more
>>    of a traditional RTS than a rougelike/citybuilder game.
>
> I am sure you could, but one word of warning is that python's standard
> curses module doesn't have a Windows version last time I checked
> (*checks again, yep*)
>
> There is a wcurses work-alike module that you can find, although IIRC it
> has some minor differences that you will have to keep in mind if you
> want your game to work cross-platform.
>
> Gosh I love/hate Dwarf Fortress :)
>
> ---
> James Paige
>



  

Re: [pygame] Ncurses RTS?

2009-12-06 Thread Patrick Mullen
There also is a pygame port of curses, in some state of completion, if
you google around for it.

On Sun, Dec 6, 2009 at 5:55 PM, James Paige  wrote:
> On Sun, Dec 06, 2009 at 05:34:30PM -0800, Yanom Mobis wrote:
>>    I know this doesn't actually involve pygame, but I was wondering if it
>>    would be possible to use the Python Ncurses module to make a realtime
>>    strategy game. Something in the vein of dwarf fortress (you can see
>>    screenshots at: http://www.bay12games.com/dwarves/screens.html ), but more
>>    of a traditional RTS than a rougelike/citybuilder game.
>
> I am sure you could, but one word of warning is that python's standard
> curses module doesn't have a Windows version last time I checked
> (*checks again, yep*)
>
> There is a wcurses work-alike module that you can find, although IIRC it
> has some minor differences that you will have to keep in mind if you
> want your game to work cross-platform.
>
> Gosh I love/hate Dwarf Fortress :)
>
> ---
> James Paige
>


Re: [pygame] Ncurses RTS?

2009-12-06 Thread James Paige
On Sun, Dec 06, 2009 at 05:34:30PM -0800, Yanom Mobis wrote:
>I know this doesn't actually involve pygame, but I was wondering if it 
>would be possible to use the Python Ncurses module to make a realtime  
>strategy game. Something in the vein of dwarf fortress (you can see
>screenshots at: http://www.bay12games.com/dwarves/screens.html ), but more 
>of a traditional RTS than a rougelike/citybuilder game.

I am sure you could, but one word of warning is that python's standard 
curses module doesn't have a Windows version last time I checked 
(*checks again, yep*)

There is a wcurses work-alike module that you can find, although IIRC it 
has some minor differences that you will have to keep in mind if you 
want your game to work cross-platform.

Gosh I love/hate Dwarf Fortress :)

---
James Paige


Re: [pygame] Ncurses RTS?

2009-12-06 Thread Bryce Schroeder
I don't see why that would not be possible. Sounds like a cool idea.

On Sun, Dec 6, 2009 at 5:34 PM, Yanom Mobis  wrote:

> I know this doesn't actually involve pygame, but I was wondering if it
> would be possible to use the Python Ncurses module to make a realtime
> strategy game. Something in the vein of dwarf fortress (you can see
> screenshots at: http://www.bay12games.com/dwarves/screens.html ), but more
> of a traditional RTS than a rougelike/citybuilder game.
>
>


[pygame] Ncurses RTS?

2009-12-06 Thread Yanom Mobis
I know this doesn't actually involve pygame, but I was wondering if it would be 
possible to use the Python Ncurses module to make a realtime strategy game. 
Something in the vein of dwarf fortress (you can see screenshots at: 
http://www.bay12games.com/dwarves/screens.html ), but more of a traditional RTS 
than a rougelike/citybuilder game.