Re: [pygame] Playing MP3 problem (background noise)
Well..., I've been looking around and I'm almost convinced that this isn't an pygame/SDL problem. Since it also happens to .ogg and .wav files and I have the same problem when using play (sox) to play an wav file, but not with other players like mplayer. It seems some kind of ALSA init stuff. Thanks, Nelson Luke Paireepinart wrote: Nelson wrote: Hi, The scenario is an fully updated FC6, with the SDL.mixer recompiled to enable mp3 support like this: 1) download SDL_mixer-1.2.7-2.fc6.src.rpm from source rpm repository. 2) rpm -i SDL_mixer-1.2.7-2.fc6.src.rpm 3) cd /usr/src/redhat/SPECS 4) edit SDL_mixer.spec, and change line 48 from: %configure --disable-dependency-tracking --disable-static to %configure --disable-dependency-tracking --disable-static --enable-music-mp3 5) build the rpms: rpmbuild -bb SDL_mixer.spec 6) install: cd /usr/src/redhat/RPMS/i386; rpm -i SDL_mixer-1.2.7-2.i386.rpm; rpm -i SDL_mixer-devel-1.2.7-2.i386.rpm 7) yum install pygame pygame-devel The code is: import pygame pygame.init() pygame.mixer.init() pygame.mixer.music.load('s.mp3') pygame.mixer.music.play() while 1: pass The s.mp3 is an valid MP3 that mplayer plays without problems, but the above code plays the mp3 with an annoying background noise (it looks like an very old vinyl LP disc). Is this an pygame problem or an SDL problem? Did anyone had the same problem (i tryed on 2 different systems with the same effect (FC6 and CentOS5). Thanks, Nelson Lots of other people had this problem when Feisty Fawn came out. Look in the archives and see if any of those fixes work for you.
Re: [pygame] Playing MP3 problem (background noise)
Nelson wrote: Hi, The scenario is an fully updated FC6, with the SDL.mixer recompiled to enable mp3 support like this: 1) download SDL_mixer-1.2.7-2.fc6.src.rpm from source rpm repository. 2) rpm -i SDL_mixer-1.2.7-2.fc6.src.rpm 3) cd /usr/src/redhat/SPECS 4) edit SDL_mixer.spec, and change line 48 from: %configure --disable-dependency-tracking --disable-static to %configure --disable-dependency-tracking --disable-static --enable-music-mp3 5) build the rpms: rpmbuild -bb SDL_mixer.spec 6) install: cd /usr/src/redhat/RPMS/i386; rpm -i SDL_mixer-1.2.7-2.i386.rpm; rpm -i SDL_mixer-devel-1.2.7-2.i386.rpm 7) yum install pygame pygame-devel The code is: import pygame pygame.init() pygame.mixer.init() pygame.mixer.music.load('s.mp3') pygame.mixer.music.play() while 1: pass The s.mp3 is an valid MP3 that mplayer plays without problems, but the above code plays the mp3 with an annoying background noise (it looks like an very old vinyl LP disc). Is this an pygame problem or an SDL problem? Did anyone had the same problem (i tryed on 2 different systems with the same effect (FC6 and CentOS5). Thanks, Nelson Lots of other people had this problem when Feisty Fawn came out. Look in the archives and see if any of those fixes work for you.
Re: [pygame] Playing MP3 problem (background noise)
On Dec 9, 2007, at 8:52 AM, Nelson wrote: while 1: pass This may have absolutely nothing to do with it, but this code will completely consume a cpu while doing nothing, which may adversely effect other operations that need cpu, such as mp3 decoding. You might try replacing it with: while 1: time.sleep(1) or a call to pygame.event.wait() or something else that does not busy- wait. -Casey
[pygame] Playing MP3 problem (background noise)
Hi, The scenario is an fully updated FC6, with the SDL.mixer recompiled to enable mp3 support like this: 1) download SDL_mixer-1.2.7-2.fc6.src.rpm from source rpm repository. 2) rpm -i SDL_mixer-1.2.7-2.fc6.src.rpm 3) cd /usr/src/redhat/SPECS 4) edit SDL_mixer.spec, and change line 48 from: %configure --disable-dependency-tracking --disable-static to %configure --disable-dependency-tracking --disable-static --enable-music-mp3 5) build the rpms: rpmbuild -bb SDL_mixer.spec 6) install: cd /usr/src/redhat/RPMS/i386; rpm -i SDL_mixer-1.2.7-2.i386.rpm; rpm -i SDL_mixer-devel-1.2.7-2.i386.rpm 7) yum install pygame pygame-devel The code is: import pygame pygame.init() pygame.mixer.init() pygame.mixer.music.load('s.mp3') pygame.mixer.music.play() while 1: pass The s.mp3 is an valid MP3 that mplayer plays without problems, but the above code plays the mp3 with an annoying background noise (it looks like an very old vinyl LP disc). Is this an pygame problem or an SDL problem? Did anyone had the same problem (i tryed on 2 different systems with the same effect (FC6 and CentOS5). Thanks, Nelson