Re: [pygame] Problem with mouse cursor in fullscreen tablet-mode

2006-08-10 Thread Guillaume Proux

Take a look at Art Rage:
http://www.ambientdesign.com/artrage.html


Wow, that is such a nice program. When you realize that Alias asks
about 10 times more money for a program that is not even remotely as
nice!

Thank you for the tip.

Regards,

Guillaume


Re: [pygame] Problem with mouse cursor in fullscreen tablet-mode

2006-08-10 Thread Jack Nutting

On 8/9/06, Guillaume Proux <[EMAIL PROTECTED]> wrote:

1) not pygame related: apart from TuxPaint, looking for VERY simple
but nice looking paint program for children


Take a look at Art Rage:

http://www.ambientdesign.com/artrage.html

Available for Windows and Mac.  There's a "full" version for $20, and
a free version.  The free version has more than enough functionality
to satisfy most kids (and is even fun for grownups [at least me]).

--
// jack
// http://www.nuthole.com


[pygame] Problem with mouse cursor in fullscreen tablet-mode

2006-08-09 Thread Guillaume Proux

Hello,

I am trying to write a simple application for my daughter because the
nice Alias Sketchbook Pro trial version just stopped working and it is
much too expensive for what I need. So I am looking for some help
here.
1) not pygame related: apart from TuxPaint, looking for VERY simple
but nice looking paint program for children
2) pygame related: I was trying to do my own and since I have a pen
based interface tried to use that. However I have a very painful
issue: it seems that the pen does not work like the mouse when in
fullscreen and it basically work by "difference"... the
mouse.get_pos() call seem to return a value that is the movement
vector

So do get the actual cursor position one would just need to do
 cursorpos = cursorpos + vector_movement

However it seems that the value of vector_movement are clipped at the
dimension of the screen!!!

Is this a pygame limitation or a generic SDL bug?

I am looking forward to hearing your suggestions.

Regards,

Guillaume