Re: [pygame] Problem with mouse cursor in fullscreen tablet-mode
Take a look at Art Rage: http://www.ambientdesign.com/artrage.html Wow, that is such a nice program. When you realize that Alias asks about 10 times more money for a program that is not even remotely as nice! Thank you for the tip. Regards, Guillaume
Re: [pygame] Problem with mouse cursor in fullscreen tablet-mode
On 8/9/06, Guillaume Proux <[EMAIL PROTECTED]> wrote: 1) not pygame related: apart from TuxPaint, looking for VERY simple but nice looking paint program for children Take a look at Art Rage: http://www.ambientdesign.com/artrage.html Available for Windows and Mac. There's a "full" version for $20, and a free version. The free version has more than enough functionality to satisfy most kids (and is even fun for grownups [at least me]). -- // jack // http://www.nuthole.com
[pygame] Problem with mouse cursor in fullscreen tablet-mode
Hello, I am trying to write a simple application for my daughter because the nice Alias Sketchbook Pro trial version just stopped working and it is much too expensive for what I need. So I am looking for some help here. 1) not pygame related: apart from TuxPaint, looking for VERY simple but nice looking paint program for children 2) pygame related: I was trying to do my own and since I have a pen based interface tried to use that. However I have a very painful issue: it seems that the pen does not work like the mouse when in fullscreen and it basically work by "difference"... the mouse.get_pos() call seem to return a value that is the movement vector So do get the actual cursor position one would just need to do cursorpos = cursorpos + vector_movement However it seems that the value of vector_movement are clipped at the dimension of the screen!!! Is this a pygame limitation or a generic SDL bug? I am looking forward to hearing your suggestions. Regards, Guillaume