Re: [pygame] Pygame, images, and Macs

2017-01-09 Thread Thomas Kluyver
I know very little about Macs, but one thing I hear from experienced
Python+Mac users is that you shouldn't really use the built-in Python for
any of your own code. That should be left for system tools which use it,
and you should install another copy of Python (either from Python.org, or
Anaconda, or Homebrew/Macports) to run your code with.

On 9 January 2017 at 20:46, Bob Irving  wrote:

> Sorry for the confusion. Here's what happens sometimes:
>
> About 3/4 of the image shows, then shows a colored or vertical line. Rest
> of image doesn't display.
>
> We did a lot of searching about this, and it appears that Apple changed
> its Python image handling system in between 10.10 and 10.11.
>
> It makes sense.  But what we're wondering is if someone else has
> encountered this and knows a simple fix. The one thing that is recommended
> is to downgrade Python install, but we don't want to do that.
>
> TIA,
> Bob Irving
>
>
> On Sat, Jan 7, 2017 at 2:00 PM, Charles Cossé  wrote:
>
>> Yeah that's rather vague ... I'm on OSX 10.9.1 (forgot the name) and
>> never had a problem ... what about running from cmd line to see any output?
>>
>> On Sat, Jan 7, 2017 at 11:56 AM, Ian Mallett  wrote:
>>
>>> On Fri, Jan 6, 2017 at 8:16 AM, Bob Irving  wrote:
>>>
 We're using pygame in our CS classes here and have found that the
 built-in python (with Macs, which is what we use) works MOSTLY.

 The big snag seems to be image files. It doesn't seem to matter whether
 they are jpgs, pngs, etc. They sometimes display and sometimes don't.

 Our suspicion is that it is something in how either El Cap or Sierra
 processes image files that conflicts with pygame

 Has anyone found a solution?

>>>
>>> ​I'm not sure I apprehend the problem. In particular, "[t]hey sometimes
>>> display and sometimes don't" could mean any number of different things, and
>>> could be due to an error in your display code, invalid image data, bugs in
>>> PyGame or OSX, &c. Please explain more about how exactly it doesn't work.
>>> Ian​
>>>
>>
>>
>>
>> --
>>
>> Linkedin  | E-Learning
>> 
>>
>>
>>
>
>
> --
> Twitter: @birv2
> www.bob-irving.com
> http://www.scoop.it/t/on-the-digital-frontier
>
> Raspberry Pi Certified Educator
>


Re: [pygame] Pygame, images, and Macs

2017-01-09 Thread Bob Irving
Sorry for the confusion. Here's what happens sometimes:

About 3/4 of the image shows, then shows a colored or vertical line. Rest
of image doesn't display.

We did a lot of searching about this, and it appears that Apple changed its
Python image handling system in between 10.10 and 10.11.

It makes sense.  But what we're wondering is if someone else has
encountered this and knows a simple fix. The one thing that is recommended
is to downgrade Python install, but we don't want to do that.

TIA,
Bob Irving


On Sat, Jan 7, 2017 at 2:00 PM, Charles Cossé  wrote:

> Yeah that's rather vague ... I'm on OSX 10.9.1 (forgot the name) and never
> had a problem ... what about running from cmd line to see any output?
>
> On Sat, Jan 7, 2017 at 11:56 AM, Ian Mallett  wrote:
>
>> On Fri, Jan 6, 2017 at 8:16 AM, Bob Irving  wrote:
>>
>>> We're using pygame in our CS classes here and have found that the
>>> built-in python (with Macs, which is what we use) works MOSTLY.
>>>
>>> The big snag seems to be image files. It doesn't seem to matter whether
>>> they are jpgs, pngs, etc. They sometimes display and sometimes don't.
>>>
>>> Our suspicion is that it is something in how either El Cap or Sierra
>>> processes image files that conflicts with pygame
>>>
>>> Has anyone found a solution?
>>>
>>
>> ​I'm not sure I apprehend the problem. In particular, "[t]hey sometimes
>> display and sometimes don't" could mean any number of different things, and
>> could be due to an error in your display code, invalid image data, bugs in
>> PyGame or OSX, &c. Please explain more about how exactly it doesn't work.
>> Ian​
>>
>
>
>
> --
>
> Linkedin  | E-Learning
> 
>
>
>


-- 
Twitter: @birv2
www.bob-irving.com
http://www.scoop.it/t/on-the-digital-frontier

Raspberry Pi Certified Educator


Re: [pygame] Pygame, images, and Macs

2017-01-07 Thread Charles Cossé
Yeah that's rather vague ... I'm on OSX 10.9.1 (forgot the name) and never
had a problem ... what about running from cmd line to see any output?

On Sat, Jan 7, 2017 at 11:56 AM, Ian Mallett  wrote:

> On Fri, Jan 6, 2017 at 8:16 AM, Bob Irving  wrote:
>
>> We're using pygame in our CS classes here and have found that the
>> built-in python (with Macs, which is what we use) works MOSTLY.
>>
>> The big snag seems to be image files. It doesn't seem to matter whether
>> they are jpgs, pngs, etc. They sometimes display and sometimes don't.
>>
>> Our suspicion is that it is something in how either El Cap or Sierra
>> processes image files that conflicts with pygame
>>
>> Has anyone found a solution?
>>
>
> ​I'm not sure I apprehend the problem. In particular, "[t]hey sometimes
> display and sometimes don't" could mean any number of different things, and
> could be due to an error in your display code, invalid image data, bugs in
> PyGame or OSX, &c. Please explain more about how exactly it doesn't work.
> Ian​
>



-- 

Linkedin  | E-Learning



Re: [pygame] Pygame, images, and Macs

2017-01-07 Thread Ian Mallett
On Fri, Jan 6, 2017 at 8:16 AM, Bob Irving  wrote:

> We're using pygame in our CS classes here and have found that the built-in
> python (with Macs, which is what we use) works MOSTLY.
>
> The big snag seems to be image files. It doesn't seem to matter whether
> they are jpgs, pngs, etc. They sometimes display and sometimes don't.
>
> Our suspicion is that it is something in how either El Cap or Sierra
> processes image files that conflicts with pygame
>
> Has anyone found a solution?
>

​I'm not sure I apprehend the problem. In particular, "[t]hey sometimes
display and sometimes don't" could mean any number of different things, and
could be due to an error in your display code, invalid image data, bugs in
PyGame or OSX, &c. Please explain more about how exactly it doesn't work.
Ian​


[pygame] Pygame, images, and Macs

2017-01-06 Thread Bob Irving
We're using pygame in our CS classes here and have found that the built-in
python (with Macs, which is what we use) works MOSTLY.

The big snag seems to be image files. It doesn't seem to matter whether
they are jpgs, pngs, etc. They sometimes display and sometimes don't.

Our suspicion is that it is something in how either El Cap or Sierra
processes image files that conflicts with pygame

Has anyone found a solution?



Bob Irving
Porter-Gaud School
Charleston, SC

-- 
Twitter: @birv2
www.bob-irving.com
http://www.scoop.it/t/on-the-digital-frontier

Raspberry Pi Certified Educator