Re: [pygame] Pygame Website Rewrite: First alpha version ready for testing
Thanks. She's right about the teal gradient:). The current design is VERY alpha, more basic layout to get started then anything and I'm really just playing with the colors at this point. Adobe kuler is also good for color schemes. Devon --- On Sun, 5/24/09, Tyler Laing trinio...@gmail.com wrote: From: Tyler Laing trinio...@gmail.com Subject: Re: [pygame] Pygame Website Rewrite: First alpha version ready for testing To: pygame-users@seul.org Date: Sunday, May 24, 2009, 4:17 PM Hi, lots of good work there. I sent over your current design, as of sun may 24, 2:02 PM, to an artist friend of mine. Also, I sent her the old design. She had some advice and criticisms: The gradient must disappear. On the first one and on both of them the dark green does not match the yellower-based greens. They need to pick a theme of green thoughout. Not teal green and then toss in some lime. It just doesn't match or coordinate at all. What they really need is a blend of the new site and the old. Because the new site is too sparse and the old one is too busy without having good-looking dividers. About the new site design: Just make sure that their greens match. The white background's(for the new site) not bad but it's pretty stark. I'd say maybe the best thing would be just a solid background, or just take out that big image and do a simple texture on the background paired with a smaller, more modest header image. Also the tables in the white are very boring. They should have better borders or a little color. If you want to use green, she suggests using this website to pick a color scheme: http://bighugelabs.com/flickr/colors.php Just remember, if you don't like the advice, you don't have to listen to her, but it is advice intended to make the site better. :) -Tyler On Sun, May 24, 2009 at 1:48 PM, jug j...@fantasymail.de wrote: Hello, A first version of the rewritten pygame.org website is ready for testing: http://pygameweb.no-ip.org/ Main focus is on project management and user system. News are also yet available. Feel free to register or log in with guest/guest, create and edit projects, releases, screenshots and your profile or vote the (dummy-)project of the month. Devon is still working on the design and often changes it. For development organization we use Trac and a mailing list at google groups. More information at http://pygameweb.no-ip.org/trac/wiki/. If you spot any bugs or have an idea for this first version thats not already on our ToDo list (http://pygameweb.no-ip.org/trac/wiki/ToDo) create a ticket. There was a problem with email and Trac, but now, all registration and email stuff should work. Regards, Julian -- Visit my blog at http://oddco.ca/zeroth/zblog
Re: [pygame] Pygame Website Rewrite: First alpha version ready for testing
Good to hear Devon. Good luck with your efforts! -Tyler On Mon, May 25, 2009 at 12:06 AM, Devon Scott-Tunkin djvonfun...@yahoo.comwrote: Thanks. She's right about the teal gradient:). The current design is VERY alpha, more basic layout to get started then anything and I'm really just playing with the colors at this point. Adobe kuler is also good for color schemes. Devon --- On Sun, 5/24/09, Tyler Laing trinio...@gmail.com wrote: From: Tyler Laing trinio...@gmail.com Subject: Re: [pygame] Pygame Website Rewrite: First alpha version ready for testing To: pygame-users@seul.org Date: Sunday, May 24, 2009, 4:17 PM Hi, lots of good work there. I sent over your current design, as of sun may 24, 2:02 PM, to an artist friend of mine. Also, I sent her the old design. She had some advice and criticisms: The gradient must disappear. On the first one and on both of them the dark green does not match the yellower-based greens. They need to pick a theme of green thoughout. Not teal green and then toss in some lime. It just doesn't match or coordinate at all. What they really need is a blend of the new site and the old. Because the new site is too sparse and the old one is too busy without having good-looking dividers. About the new site design: Just make sure that their greens match. The white background's(for the new site) not bad but it's pretty stark. I'd say maybe the best thing would be just a solid background, or just take out that big image and do a simple texture on the background paired with a smaller, more modest header image. Also the tables in the white are very boring. They should have better borders or a little color. If you want to use green, she suggests using this website to pick a color scheme: http://bighugelabs.com/flickr/colors.php Just remember, if you don't like the advice, you don't have to listen to her, but it is advice intended to make the site better. :) -Tyler On Sun, May 24, 2009 at 1:48 PM, jug j...@fantasymail.de wrote: Hello, A first version of the rewritten pygame.org website is ready for testing: http://pygameweb.no-ip.org/ Main focus is on project management and user system. News are also yet available. Feel free to register or log in with guest/guest, create and edit projects, releases, screenshots and your profile or vote the (dummy-)project of the month. Devon is still working on the design and often changes it. For development organization we use Trac and a mailing list at google groups. More information at http://pygameweb.no-ip.org/trac/wiki/. If you spot any bugs or have an idea for this first version thats not already on our ToDo list (http://pygameweb.no-ip.org/trac/wiki/ToDo) create a ticket. There was a problem with email and Trac, but now, all registration and email stuff should work. Regards, Julian -- Visit my blog at http://oddco.ca/zeroth/zblog -- Visit my blog at http://oddco.ca/zeroth/zblog
[pygame] Pygame Website Rewrite: First alpha version ready for testing
Hello, A first version of the rewritten pygame.org website is ready for testing: http://pygameweb.no-ip.org/ Main focus is on project management and user system. News are also yet available. Feel free to register or log in with guest/guest, create and edit projects, releases, screenshots and your profile or vote the (dummy-)project of the month. Devon is still working on the design and often changes it. For development organization we use Trac and a mailing list at google groups. More information at http://pygameweb.no-ip.org/trac/wiki/. If you spot any bugs or have an idea for this first version thats not already on our ToDo list (http://pygameweb.no-ip.org/trac/wiki/ToDo) create a ticket. There was a problem with email and Trac, but now, all registration and email stuff should work. Regards, Julian
Re: [pygame] Pygame Website Rewrite: First alpha version ready for testing
A trivial design suggestion: I think that you should give an indication of rollover on the main navigation bar. Right now, there's no indication that you're hovering over a navigation link except the pointer cursor. I'm not sure if an underline or a color change would be better, but there should be some indicator, IMHO.Good job so far; I like the strong alignment. Evan Kroske
Re: [pygame] Pygame Website Rewrite: First alpha version ready for testing
Hi, lots of good work there. I sent over your current design, as of sun may 24, 2:02 PM, to an artist friend of mine. Also, I sent her the old design. She had some advice and criticisms: The gradient must disappear. On the first one and on both of them the dark green does not match the yellower-based greens. They need to pick a theme of green thoughout. Not teal green and then toss in some lime. It just doesn't match or coordinate at all. What they really need is a blend of the new site and the old. Because the new site is too sparse and the old one is too busy without having good-looking dividers. About the new site design: Just make sure that their greens match. The white background's(for the new site) not bad but it's pretty stark. I'd say maybe the best thing would be just a solid background, or just take out that big image and do a simple texture on the background paired with a smaller, more modest header image. Also the tables in the white are very boring. They should have better borders or a little color. If you want to use green, she suggests using this website to pick a color scheme: http://bighugelabs.com/flickr/colors.php Just remember, if you don't like the advice, you don't have to listen to her, but it is advice intended to make the site better. :) -Tyler On Sun, May 24, 2009 at 1:48 PM, jug j...@fantasymail.de wrote: Hello, A first version of the rewritten pygame.org website is ready for testing: http://pygameweb.no-ip.org/ Main focus is on project management and user system. News are also yet available. Feel free to register or log in with guest/guest, create and edit projects, releases, screenshots and your profile or vote the (dummy-)project of the month. Devon is still working on the design and often changes it. For development organization we use Trac and a mailing list at google groups. More information at http://pygameweb.no-ip.org/trac/wiki/. If you spot any bugs or have an idea for this first version thats not already on our ToDo list (http://pygameweb.no-ip.org/trac/wiki/ToDo) create a ticket. There was a problem with email and Trac, but now, all registration and email stuff should work. Regards, Julian -- Visit my blog at http://oddco.ca/zeroth/zblog