Re: [pygame] Pygame Website Rewrite: First alpha version ready for testing

2009-05-25 Thread Devon Scott-Tunkin

Thanks. She's right about the teal gradient:).
The current design is VERY alpha, more basic layout to get started then 
anything and I'm really just playing with the colors at this point. Adobe kuler 
is also good for color schemes.

Devon

--- On Sun, 5/24/09, Tyler Laing trinio...@gmail.com wrote:

 From: Tyler Laing trinio...@gmail.com
 Subject: Re: [pygame] Pygame Website Rewrite: First alpha version ready for  
 testing
 To: pygame-users@seul.org
 Date: Sunday, May 24, 2009, 4:17 PM
 Hi, lots of good work there. I sent
 over your current design, as of sun may 24, 2:02 PM, to an
 artist friend of mine. Also, I sent her the old design. She
 had some advice and criticisms:
 
 The gradient must disappear. On the
 first one and on both of them the dark green does not match
 the yellower-based greens. They need
 to pick a theme of green thoughout. Not teal green and then
 toss in some lime. It just doesn't match or coordinate
 at all.
 
 
 What they really need is a
 blend of the new site and the old. Because the new site is
 too sparse and the old one is too busy without having
 good-looking dividers.
 
 About the new site design: Just make
 sure that their greens match. The
 white background's(for the new site) not bad but
 it's pretty stark.  I'd say maybe the
 best thing would be just a solid background, or just take
 out that big image and do a simple texture on the background
 paired with a smaller, more modest header image.
 Also the tables in the white are very
 boring. They should have better borders or a little
 color.
 
 
 If you want to use green, she suggests using this website
 to pick a color scheme: http://bighugelabs.com/flickr/colors.php
 
 Just remember, if you don't like the advice, you
 don't have to listen to her, but it is advice intended
 to make the site better. :)
 
 
 -Tyler
 
 On Sun, May 24, 2009 at 1:48 PM,
 jug j...@fantasymail.de
 wrote:
 
 Hello,
 
 
 
 A first version of the rewritten pygame.org
 website is ready for testing:
 
 
 
    http://pygameweb.no-ip.org/
 
 
 
 Main focus is on project management and user system. News
 are also
 
 yet available. Feel free to register or log in with
 guest/guest, create and
 
 edit projects, releases, screenshots and your profile or
 vote the
 
 (dummy-)project of the month.
 
 
 
 Devon is still working on the design and often changes it.
 
 
 
 For development organization we use Trac and a mailing list
 at google groups.
 
 More information at http://pygameweb.no-ip.org/trac/wiki/.
 
 
 
 If you spot any bugs or have an idea for this first version
 thats not
 
 already on our ToDo list (http://pygameweb.no-ip.org/trac/wiki/ToDo)
 
 create a ticket.
 
 
 
 There was a problem with email and Trac, but now, all
 registration
 
 and email stuff should work.
 
 
 
 Regards,
 
 Julian
 
 
 
 
 -- 
 Visit my blog at http://oddco.ca/zeroth/zblog
 
 





Re: [pygame] Pygame Website Rewrite: First alpha version ready for testing

2009-05-25 Thread Tyler Laing
Good to hear Devon. Good luck with your efforts!

-Tyler

On Mon, May 25, 2009 at 12:06 AM, Devon Scott-Tunkin
djvonfun...@yahoo.comwrote:


 Thanks. She's right about the teal gradient:).
 The current design is VERY alpha, more basic layout to get started then
 anything and I'm really just playing with the colors at this point. Adobe
 kuler is also good for color schemes.

 Devon

 --- On Sun, 5/24/09, Tyler Laing trinio...@gmail.com wrote:

  From: Tyler Laing trinio...@gmail.com
  Subject: Re: [pygame] Pygame Website Rewrite: First alpha version ready
 for  testing
  To: pygame-users@seul.org
  Date: Sunday, May 24, 2009, 4:17 PM
  Hi, lots of good work there. I sent
  over your current design, as of sun may 24, 2:02 PM, to an
  artist friend of mine. Also, I sent her the old design. She
  had some advice and criticisms:
 
  The gradient must disappear. On the
  first one and on both of them the dark green does not match
  the yellower-based greens. They need
  to pick a theme of green thoughout. Not teal green and then
  toss in some lime. It just doesn't match or coordinate
  at all.
 
 
  What they really need is a
  blend of the new site and the old. Because the new site is
  too sparse and the old one is too busy without having
  good-looking dividers.
 
  About the new site design: Just make
  sure that their greens match. The
  white background's(for the new site) not bad but
  it's pretty stark.  I'd say maybe the
  best thing would be just a solid background, or just take
  out that big image and do a simple texture on the background
  paired with a smaller, more modest header image.
  Also the tables in the white are very
  boring. They should have better borders or a little
  color.
 
 
  If you want to use green, she suggests using this website
  to pick a color scheme: http://bighugelabs.com/flickr/colors.php
 
  Just remember, if you don't like the advice, you
  don't have to listen to her, but it is advice intended
  to make the site better. :)
 
 
  -Tyler
 
  On Sun, May 24, 2009 at 1:48 PM,
  jug j...@fantasymail.de
  wrote:
 
  Hello,
 
 
 
  A first version of the rewritten pygame.org
  website is ready for testing:
 
 
 
 http://pygameweb.no-ip.org/
 
 
 
  Main focus is on project management and user system. News
  are also
 
  yet available. Feel free to register or log in with
  guest/guest, create and
 
  edit projects, releases, screenshots and your profile or
  vote the
 
  (dummy-)project of the month.
 
 
 
  Devon is still working on the design and often changes it.
 
 
 
  For development organization we use Trac and a mailing list
  at google groups.
 
  More information at http://pygameweb.no-ip.org/trac/wiki/.
 
 
 
  If you spot any bugs or have an idea for this first version
  thats not
 
  already on our ToDo list (http://pygameweb.no-ip.org/trac/wiki/ToDo)
 
  create a ticket.
 
 
 
  There was a problem with email and Trac, but now, all
  registration
 
  and email stuff should work.
 
 
 
  Regards,
 
  Julian
 
 
 
 
  --
  Visit my blog at http://oddco.ca/zeroth/zblog
 
 






-- 
Visit my blog at http://oddco.ca/zeroth/zblog


[pygame] Pygame Website Rewrite: First alpha version ready for testing

2009-05-24 Thread jug

Hello,

A first version of the rewritten pygame.org website is ready for testing:

   http://pygameweb.no-ip.org/

Main focus is on project management and user system. News are also
yet available. Feel free to register or log in with guest/guest, create and
edit projects, releases, screenshots and your profile or vote the
(dummy-)project of the month.

Devon is still working on the design and often changes it.

For development organization we use Trac and a mailing list at google 
groups.

More information at http://pygameweb.no-ip.org/trac/wiki/.

If you spot any bugs or have an idea for this first version thats not
already on our ToDo list (http://pygameweb.no-ip.org/trac/wiki/ToDo)
create a ticket.

There was a problem with email and Trac, but now, all registration
and email stuff should work.

Regards,
Julian


Re: [pygame] Pygame Website Rewrite: First alpha version ready for testing

2009-05-24 Thread Evan Kroske
A trivial design suggestion: I think that you should give an indication of
rollover on the main navigation bar. Right now, there's no indication that
you're hovering over a navigation link except the pointer cursor. I'm not
sure if an underline or a color change would be better, but there should be
some indicator, IMHO.Good job so far; I like the strong alignment.

Evan Kroske


Re: [pygame] Pygame Website Rewrite: First alpha version ready for testing

2009-05-24 Thread Tyler Laing
Hi, lots of good work there. I sent over your current design, as of sun may
24, 2:02 PM, to an artist friend of mine. Also, I sent her the old design.
She had some advice and criticisms:

The gradient must disappear. On the first one and on both of them the dark
green does not match the yellower-based greens. They need to pick a theme of
green thoughout. Not teal green and then toss in some lime. It just doesn't
match or coordinate at all.

What they really need is a blend of the new site and the old. Because the
new site is too sparse and the old one is too busy without having
good-looking dividers.

About the new site design: Just make sure that their greens match. The
white background's(for the new site) not bad but it's pretty stark.  I'd say
maybe the best thing would be just a solid background, or just take out that
big image and do a simple texture on the background paired with a smaller,
more modest header image. Also the tables in the white are very boring. They
should have better borders or a little color.

If you want to use green, she suggests using this website to pick a color
scheme: http://bighugelabs.com/flickr/colors.php

Just remember, if you don't like the advice, you don't have to listen to
her, but it is advice intended to make the site better. :)

-Tyler

On Sun, May 24, 2009 at 1:48 PM, jug j...@fantasymail.de wrote:

 Hello,

 A first version of the rewritten pygame.org website is ready for testing:

   http://pygameweb.no-ip.org/

 Main focus is on project management and user system. News are also
 yet available. Feel free to register or log in with guest/guest, create and
 edit projects, releases, screenshots and your profile or vote the
 (dummy-)project of the month.

 Devon is still working on the design and often changes it.

 For development organization we use Trac and a mailing list at google
 groups.
 More information at http://pygameweb.no-ip.org/trac/wiki/.

 If you spot any bugs or have an idea for this first version thats not
 already on our ToDo list (http://pygameweb.no-ip.org/trac/wiki/ToDo)
 create a ticket.

 There was a problem with email and Trac, but now, all registration
 and email stuff should work.

 Regards,
 Julian




-- 
Visit my blog at http://oddco.ca/zeroth/zblog