Re: [pygame] Re: GSoC project proposal: Pygame on rails
On, Mon Mar 08, 2010, Evan Kroske wrote: I wrote a blog entry about my idea that contains a more complete explanation of why I want to create this framework and what I hope it will accomplish. Check it out here: http://welcome2obscurity.blogspot.com/2010/03/gsoc-project-idea-insta-pygame.html I do not think that a higher-level abstraction framework would make much sense as a GSoC task for Pygame itself, mainly because - different games have different needs - developers have different ideas about the *how*, you mention - keeping the framework generic enough to have a benefit for =60-70% of the developer base will be an impossible task and lower its usage - ... Another problem is the range of your approach. From your example, the system will include a scene manager, sprite engine, tile loader and management, UI, event and action system, object logic, and, and, and... Though it's possible to implement all those features, they would also be able to cover some rough basics, making them mostly unusable for advanced usage scenarios and less appealing for more complex applications and games. Personally, I'm not that happy with that idea for a GSoC :-). Regards Marcus pgp2JcqZdd4M9.pgp Description: PGP signature
Re: [pygame] Re: GSoC project proposal: Pygame on rails
On Sat, Mar 20, 2010 at 5:37 PM, Marcus von Appen m...@sysfault.org wrote: On, Mon Mar 08, 2010, Evan Kroske wrote: I wrote a blog entry about my idea that contains a more complete explanation of why I want to create this framework and what I hope it will accomplish. Check it out here: http://welcome2obscurity.blogspot.com/2010/03/gsoc-project-idea-insta-pygame.html I do not think that a higher-level abstraction framework would make much sense as a GSoC task for Pygame itself, mainly because - different games have different needs - developers have different ideas about the *how*, you mention - keeping the framework generic enough to have a benefit for =60-70% of the developer base will be an impossible task and lower its usage - ... Another problem is the range of your approach. From your example, the system will include a scene manager, sprite engine, tile loader and management, UI, event and action system, object logic, and, and, and... Though it's possible to implement all those features, they would also be able to cover some rough basics, making them mostly unusable for advanced usage scenarios and less appealing for more complex applications and games. Personally, I'm not that happy with that idea for a GSoC :-). Regards Marcus Thanks for the frank evaluation of my proposal. In retrospect, my project obviously doesn't line up with PyGame's goals , but I was too excited about the possibilities to think it through. Thanks for saving me the effort! -- Evan Kroske http://welcome2obscurity.blogspot.com/ The personal blog of Evan Kroske, novice software developer.
[pygame] Re: GSoC project proposal: Pygame on rails
I wrote a blog entry about my idea that contains a more complete explanation of why I want to create this framework and what I hope it will accomplish. Check it out here: http://welcome2obscurity.blogspot.com/2010/03/gsoc-project-idea-insta-pygame.html -- Evan Kroske http://welcome2obscurity.blogspot.com/ The personal blog of Evan Kroske, novice software developer.