[pygame] Two questions
Question 1: Can we get an official Python 3.4 build posted? There's both 32 and 64 bit versions here: http://www.lfd.uci.edu/~gohlke/pythonlibs/#pygame But I think it would be nice if the pygame website had them for download. Question 2: Has anyone found good instructions for installing python/pygame on the Mac for Python 3.x series? Thanks. Paul Vincent Craven
Re: [pygame] two questions - JYTHON and Sprite collisions
On Feb 11, 2008, at 7:37 AM, Bernard Quinn wrote: I have an application that I have been prototyping using PyGame... will there be a way to wrap this into a webapp? Jython? Short answer: No Longer answer: Maybe one day. See also: http://us.pycon.org/2008/sprints/projects/#pygame-on-flash I have implemented some lines as sprites (the line is a link connection between two nodes). Is there a way to do sprite collisions against the visible part of the sprite? The line is the diagonal of the sprite.rect, and there ends up being considerable overlap... I need the user to be able to select a particular line and would rather not have to bring up a menu of 'all possible lines' they may be trying to select. Don't use AABB rects for your collisions. Sounds like OBBs might work for you, or possibly lots of circles. --Noah
[pygame] two questions - JYTHON and Sprite collisions
I have an application that I have been prototyping using PyGame... will there be a way to wrap this into a webapp? Jython? I have implemented some lines as sprites (the line is a link connection between two nodes). Is there a way to do sprite collisions against the visible part of the sprite? The line is the diagonal of the sprite.rect, and there ends up being considerable overlap... I need the user to be able to select a particular line and would rather not have to bring up a menu of 'all possible lines' they may be trying to select. tks Joey
Re: [pygame] Two questions regarding a simple space shooter
Hi all, On 5/25/06, Greg Minteer <[EMAIL PROTECTED]> wrote: > Just curious: if you want to catch any key that was pressed, then this > method could skip some pressed keys or not? > Assuming you press a key an let it go before it comes to the > eventhandling part of the code the it will not appear in > pygame.key.get_pressed(), right? But it stays in the eventqueue. Thank you all for you suggestions. Kai