Re: [pygame] Using pygame to create interface...

2011-12-03 Thread Jake b
See also: project's tagged #gui at http://www.pygame.org/tags/gui

-- 
Jake


Re: [pygame] Using pygame to create interface...

2011-12-03 Thread Anthony Palomba
Hey y'all


Thanks for the suggestions. After looking at things, I think Pyslide
would be the best thing to start working with.




Anthony



On Sat, Dec 3, 2011 at 10:37 AM, Jake b ninmonk...@gmail.com wrote:

 See also: project's tagged #gui at http://www.pygame.org/tags/gui

 --
 Jake



Re: [pygame] Using pygame to create interface...

2011-12-03 Thread Ryan Hope
The PySide bindings to Qt are very easy to pick up and Qt looks nice
on every platform :D

On Sat, Dec 3, 2011 at 11:56 AM, Anthony Palomba apalo...@austin.rr.com wrote:
 Hey y'all


 Thanks for the suggestions. After looking at things, I think Pyslide
 would be the best thing to start working with.




 Anthony




 On Sat, Dec 3, 2011 at 10:37 AM, Jake b ninmonk...@gmail.com wrote:

 See also: project's tagged #gui at http://www.pygame.org/tags/gui

 --
 Jake





-- 
Ryan Hope, M.S.
CogWorks Lab
Department of Cognitive Science
Rensselaer Polytechnic Institute


[pygame] Using pygame to create interface...

2011-12-02 Thread Anthony Palomba
Hy folks,

I want to use pygame to create a simple interface. Ideally I want to be
able to create buttons, and handle key as well as mouse input.

Are there examples some where that implement something like this?
Any advice would be welcome.



Thanks,
Anthony


Re: [pygame] Using pygame to create interface...

2011-12-02 Thread Nick Arnoeyts
I don't know how you would do this in pygame, but when I used Slick I did
it by drawing rounded rectangles as windows.
Try to be creative using the primitives pygame gives.

2011/12/2 Anthony Palomba apalo...@austin.rr.com

 Hy folks,

 I want to use pygame to create a simple interface. Ideally I want to be
 able to create buttons, and handle key as well as mouse input.

 Are there examples some where that implement something like this?
 Any advice would be welcome.



 Thanks,
 Anthony



Re: [pygame] Using pygame to create interface...

2011-12-02 Thread Sean Wolfe
Hey Anthony, you should be able to to this combining surfaces, mouse,
events and the rect.collidepos() method to see what's been clicked.

The beginning tutorials should get you started
http://pygame.org/wiki/tutorials

If you're new to python, the python.org website has great stuff and I
also recommend this site:
http://www.swaroopch.com/notes/Python

Is that what you had in mind?




On Fri, Dec 2, 2011 at 3:02 PM, Nick Arnoeyts nickarnoe...@gmail.com wrote:
 I don't know how you would do this in pygame, but when I used Slick I did it
 by drawing rounded rectangles as windows.
 Try to be creative using the primitives pygame gives.

 2011/12/2 Anthony Palomba apalo...@austin.rr.com

 Hy folks,

 I want to use pygame to create a simple interface. Ideally I want to be
 able to create buttons, and handle key as well as mouse input.

 Are there examples some where that implement something like this?
 Any advice would be welcome.



 Thanks,
 Anthony





-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] Using pygame to create interface...

2011-12-02 Thread Ian Mallett
You can use wxPython, if you like learning curves and nice graphics.


Re: [pygame] Using pygame to create interface...

2011-12-02 Thread Ryan Hope
PySide + QT is really nice too. But more back to the point of staying
within pygame. A simple widget set for PyGame would be quite nice.

On Fri, Dec 2, 2011 at 2:02 PM, Ian Mallett geometr...@gmail.com wrote:
 You can use wxPython, if you like learning curves and nice graphics.



-- 
Ryan Hope, M.S.
CogWorks Lab
Department of Cognitive Science
Rensselaer Polytechnic Institute


Re: [pygame] Using pygame to create interface...

2011-12-02 Thread Sean Wolfe
also tkinter right?

On Fri, Dec 2, 2011 at 5:45 PM, Ryan Hope rmh3...@gmail.com wrote:
 PySide + QT is really nice too. But more back to the point of staying
 within pygame. A simple widget set for PyGame would be quite nice.

 On Fri, Dec 2, 2011 at 2:02 PM, Ian Mallett geometr...@gmail.com wrote:
 You can use wxPython, if you like learning curves and nice graphics.



 --
 Ryan Hope, M.S.
 CogWorks Lab
 Department of Cognitive Science
 Rensselaer Polytechnic Institute



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] Using pygame to create interface...

2011-12-02 Thread Zack Baker
I think tkinter is great but it's not OOP at all so of that's what you after 
I'd hit up wx

-Zack


On Dec 2, 2011, at 4:14 PM, Sean Wolfe ether@gmail.com wrote:

 also tkinter right?
 
 On Fri, Dec 2, 2011 at 5:45 PM, Ryan Hope rmh3...@gmail.com wrote:
 PySide + QT is really nice too. But more back to the point of staying
 within pygame. A simple widget set for PyGame would be quite nice.
 
 On Fri, Dec 2, 2011 at 2:02 PM, Ian Mallett geometr...@gmail.com wrote:
 You can use wxPython, if you like learning curves and nice graphics.
 
 
 
 --
 Ryan Hope, M.S.
 CogWorks Lab
 Department of Cognitive Science
 Rensselaer Polytechnic Institute
 
 
 
 -- 
 A musician must make music, an artist must paint, a poet must write,
 if he is to be ultimately at peace with himself.
 - Abraham Maslow


Re: [pygame] Using pygame to create interface...

2011-12-02 Thread Alec Bennett
I think it would depend on what sort of look and feel you're going for.
Pygame would probably be great for making something simple and highly
graphical, like a bunch of graphical buttons.

But if you want something more complicated than that (menubars, toolbars,
child windows, even groups of buttons, etc.), or something that
automatically adjusts to the look and feel of the OS its running on, you
probably want wxPython. I personally think its worthwhile to learn to write
wxPython guis directly, though there is a learning curve. But lots of
people say good things about Boa Constructor and similar packages too.




On Fri, Dec 2, 2011 at 1:28 PM, Zack Baker zbaker1...@gmail.com wrote:

 I think tkinter is great but it's not OOP at all so of that's what you
 after I'd hit up wx

 -Zack


 On Dec 2, 2011, at 4:14 PM, Sean Wolfe ether@gmail.com wrote:

  also tkinter right?
 
  On Fri, Dec 2, 2011 at 5:45 PM, Ryan Hope rmh3...@gmail.com wrote:
  PySide + QT is really nice too. But more back to the point of staying
  within pygame. A simple widget set for PyGame would be quite nice.
 
  On Fri, Dec 2, 2011 at 2:02 PM, Ian Mallett geometr...@gmail.com
 wrote:
  You can use wxPython, if you like learning curves and nice graphics.
 
 
 
  --
  Ryan Hope, M.S.
  CogWorks Lab
  Department of Cognitive Science
  Rensselaer Polytechnic Institute
 
 
 
  --
  A musician must make music, an artist must paint, a poet must write,
  if he is to be ultimately at peace with himself.
  - Abraham Maslow