[pygame] Query Pygame window position after creation?

2009-10-17 Thread Eric Pavey
I've been searching, but not finding:  Is there any way to query the
location of the Pygame window after creation?  There doesn't seem to be an
event that is triggered when the window is moved, but there is an event for
when it is resized.  I've found the post describing how you can control its
creation position like so:

os.environ['SDL_VIDEO_WINDOW_POS'] = 10,10

But once its made, and the user has moved it, how to query the updated
position?  Would also like to know if there was an event or callback
triggered when the window has been moved.
Presumably it'd return the location of one of the corners...
Many thanks.


Re: [pygame] Window position

2008-11-02 Thread Lenard Lindstrom

Jake b wrote:

I guess that means in the SDL docs, if not in pygame docs.

  
It's not an official SDL feature, so it subject to change. But it has 
around long enough it will probably stay.


--
Lenard Lindstrom
[EMAIL PROTECTED]



Re: [pygame] Window position

2008-11-02 Thread Lenard Lindstrom

Luca wrote:

Hi all.

There is a way to open a game window at the center of the screen and
not in the topleft corner? I can't find any APIs related to window
position...

Thanks!

  

For future reference this question is answered in the Pygame FAQ:

http://www.pygame.org/wiki/FrequentlyAskedQuestions

--
Lenard Lindstrom
[EMAIL PROTECTED]



Re: [pygame] Window position

2008-11-01 Thread Ian Mallett
Hi,

Call this:

import os
os.environ['SDL_VIDEO_CENTERED'] = '1'

before pygame stuff.

Cheers,
Ian


Re: [pygame] Window position

2008-11-01 Thread Luca
On Sat, Nov 1, 2008 at 9:46 PM, Ian Mallett [EMAIL PROTECTED] wrote:
 Hi,

 Call this:

 import os
 os.environ['SDL_VIDEO_CENTERED'] = '1'

 before pygame stuff.

 Cheers,
 Ian


Thanks very much! But where I could find those type of undocumented infos?

-- 
-- luca