[pygame] Query Pygame window position after creation?
I've been searching, but not finding: Is there any way to query the location of the Pygame window after creation? There doesn't seem to be an event that is triggered when the window is moved, but there is an event for when it is resized. I've found the post describing how you can control its creation position like so: os.environ['SDL_VIDEO_WINDOW_POS'] = 10,10 But once its made, and the user has moved it, how to query the updated position? Would also like to know if there was an event or callback triggered when the window has been moved. Presumably it'd return the location of one of the corners... Many thanks.
Re: [pygame] Window position
Jake b wrote: I guess that means in the SDL docs, if not in pygame docs. It's not an official SDL feature, so it subject to change. But it has around long enough it will probably stay. -- Lenard Lindstrom [EMAIL PROTECTED]
Re: [pygame] Window position
Luca wrote: Hi all. There is a way to open a game window at the center of the screen and not in the topleft corner? I can't find any APIs related to window position... Thanks! For future reference this question is answered in the Pygame FAQ: http://www.pygame.org/wiki/FrequentlyAskedQuestions -- Lenard Lindstrom [EMAIL PROTECTED]
Re: [pygame] Window position
Hi, Call this: import os os.environ['SDL_VIDEO_CENTERED'] = '1' before pygame stuff. Cheers, Ian
Re: [pygame] Window position
On Sat, Nov 1, 2008 at 9:46 PM, Ian Mallett [EMAIL PROTECTED] wrote: Hi, Call this: import os os.environ['SDL_VIDEO_CENTERED'] = '1' before pygame stuff. Cheers, Ian Thanks very much! But where I could find those type of undocumented infos? -- -- luca