[pygame] pygame on android first impressions
I just set up pygame for android on my LG Optimus phone. The documentation is good! The process worked pretty much as advertised. Looks like my phone is not really strong enough to run the app well though. The simple 'flash green' application on the P4A website isn't too fast... there is a 0.5-1s latency with the flash feature. I'm thinking this is just inherent to running an interpreted language on a slow mobile phone processor. Does that sound right? So it looks like a cool tool, but I think the phone is just not a good graphical Python environment. Any thoughts? Thanks yall -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow
Re: [pygame] pygame on android first impressions
I have been playing with the pygame subset for android on a Motorola Xoom tablet. it is faster than most phones, but I did notice that the slowest stuff seemed to be graphics. Have you tested a pygame program with a very low screen resolution like 320x240? I would be curious how it runs on your phone. I tried to do profiling on my Android device. The cProfile module didn't work, but the profile module did, unfortunately it is so much slower than the cProfile module, so it was difficult to test with on the Android device. --- James Paige On Thu, Oct 20, 2011 at 04:28:45PM -0200, Sean Wolfe wrote: I just set up pygame for android on my LG Optimus phone. The documentation is good! The process worked pretty much as advertised. Looks like my phone is not really strong enough to run the app well though. The simple 'flash green' application on the P4A website isn't too fast... there is a 0.5-1s latency with the flash feature. I'm thinking this is just inherent to running an interpreted language on a slow mobile phone processor. Does that sound right? So it looks like a cool tool, but I think the phone is just not a good graphical Python environment. Any thoughts? Thanks yall -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow
Re: [pygame] pygame on android first impressions
I'm working on a Phantasy Star - type game in pygame, and I think I'll take a simple battle screen and try and port it to P4A. I'll set the graphics up for the lower resoltion and give it a shot. It will be a good learning project! Give me a little bit to get it all done and I'll message the group back with the results. On Thu, Oct 20, 2011 at 5:08 PM, James Paige b...@hamsterrepublic.com wrote: I have been playing with the pygame subset for android on a Motorola Xoom tablet. it is faster than most phones, but I did notice that the slowest stuff seemed to be graphics. Have you tested a pygame program with a very low screen resolution like 320x240? I would be curious how it runs on your phone. I tried to do profiling on my Android device. The cProfile module didn't work, but the profile module did, unfortunately it is so much slower than the cProfile module, so it was difficult to test with on the Android device. --- James Paige On Thu, Oct 20, 2011 at 04:28:45PM -0200, Sean Wolfe wrote: I just set up pygame for android on my LG Optimus phone. The documentation is good! The process worked pretty much as advertised. Looks like my phone is not really strong enough to run the app well though. The simple 'flash green' application on the P4A website isn't too fast... there is a 0.5-1s latency with the flash feature. I'm thinking this is just inherent to running an interpreted language on a slow mobile phone processor. Does that sound right? So it looks like a cool tool, but I think the phone is just not a good graphical Python environment. Any thoughts? Thanks yall -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow