Re: [pygame] refresh problem

2007-09-06 Thread pistacchio

Luke Paireepinart ha scritto:

Lenard Lindstrom wrote:

Luke Paireepinart wrote:




In single process mode it will lock up the editor, but frees it 
when the window Pygame window closes.
But if you have an error in your code, the window won't exit, and 
the editor won't unfreeze.  That's the problem he's having.

-Luke


This works:

import pygame
from pygame.locals import *

pygame.init()
try:
   screen = pygame.display.set_mode( (640,480) )

   done = False
   while not done:
   pygame.display.flip()
   for event in pygame.event.get():
   if event.type == QUIT:
   raise Exception()
finally:
   pygame.quit()


But yes, if the program gets caught in an infinite loop I expect it 
is hard to kill.

Ah, I see.  Sorry, I was confused about what your code was doing.
-Luke


hi again.. the problem seemed fixed, but only because it shows and goes 
away quite randomly.. and the above code doesn't work for me!


Re: [pygame] refresh problem

2007-09-06 Thread Luke Paireepinart




hi again.. the problem seemed fixed, but only because it shows and 
goes away quite randomly.. and the above code doesn't work for me!
I don't know what you mean by randomly, and if you don't give us any 
indication of failure conditions we can't help you figure out why the 
code doesn't work.

-Luke



Re: [pygame] refresh problem

2007-09-06 Thread Kamilche
Lots of people forget to put 'pygame.event.pump()' in the main loop. Try 
that, see if it stabilizes.


Re: [pygame] refresh problem

2007-09-05 Thread Lenard Lindstrom

pistacchio wrote:

Lenard Lindstrom ha scritto:
 The IDLE problem isn't really a problem as such. Being an 
interactive session, the interpreter doesn't shut down when the 
Pygame code finishes. So pygame.quit is not called and the window 
remains visible. Restarting the interpreter or adding an explicit 
pygame.quit() closes the window. As for the OPs example code, I put 
it in a file and double-clicked. Worked fine.


oh, thanks, this helped a lot. would the situation change with a 
different ide? any suggestion? (again, i'm working under windows xp)


this thing that i have to work around the problem every time that the 
program rises an error or an exception it is quite boring as, like you 
made me understand, the cycle doesn't come to the point where it quits 
all the processes and hence pygame and i have to wait, termnate it 
and, in a word, lose 30 seconds every time i want to change a comma in 
the code.



This works with IDLE in both single and subprocessed mode:

import pygame
from pygame.locals import *

pygame.init()
try:
   screen = pygame.display.set_mode( (640,480) )

   done = False
   while not done:
   pygame.display.flip()
   for event in pygame.event.get():
   if event.type == QUIT:
   done = True
finally:
   pygame.quit()


In single process mode it will lock up the editor, but frees it when the 
window Pygame window closes.


--
Lenard Lindstrom
[EMAIL PROTECTED]



Re: [pygame] refresh problem

2007-09-05 Thread Luke Paireepinart




In single process mode it will lock up the editor, but frees it when 
the window Pygame window closes.
But if you have an error in your code, the window won't exit, and the 
editor won't unfreeze.  That's the problem he's having.

-Luke



Re: [pygame] refresh problem

2007-09-05 Thread Lenard Lindstrom

Luke Paireepinart wrote:




In single process mode it will lock up the editor, but frees it when 
the window Pygame window closes.
But if you have an error in your code, the window won't exit, and the 
editor won't unfreeze.  That's the problem he's having.

-Luke


This works:

import pygame
from pygame.locals import *

pygame.init()
try:
   screen = pygame.display.set_mode( (640,480) )

   done = False
   while not done:
   pygame.display.flip()
   for event in pygame.event.get():
   if event.type == QUIT:
   raise Exception()
finally:
   pygame.quit()


But yes, if the program gets caught in an infinite loop I expect it is 
hard to kill.


--
Lenard Lindstrom
[EMAIL PROTECTED]



Re: [pygame] refresh problem

2007-09-05 Thread Luke Paireepinart

Lenard Lindstrom wrote:

Luke Paireepinart wrote:




In single process mode it will lock up the editor, but frees it when 
the window Pygame window closes.
But if you have an error in your code, the window won't exit, and the 
editor won't unfreeze.  That's the problem he's having.

-Luke


This works:

import pygame
from pygame.locals import *

pygame.init()
try:
   screen = pygame.display.set_mode( (640,480) )

   done = False
   while not done:
   pygame.display.flip()
   for event in pygame.event.get():
   if event.type == QUIT:
   raise Exception()
finally:
   pygame.quit()


But yes, if the program gets caught in an infinite loop I expect it is 
hard to kill.

Ah, I see.  Sorry, I was confused about what your code was doing.
-Luke



[pygame] refresh problem

2007-09-04 Thread pistacchio

hi to all!
this is my first post in pygame (windows xp, python 2.5). i've started 
using pygame some days ago and after a bit of coding i'm completely 
stuck. the problem is that even the simpliest code like


import pygame
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode( (640,480) )

done = False
while not done:
pygame.display.flip()
for event in pygame.event.get():
if event.type == QUIT:
done = True

get the game window to freeze. it just doesn't update and acts 
strangely. the window is like transparent, it makes me see what is 
behind it. if i minimize it and then reopen it, it shows the content, 
but if i drag it around the screen, it sort of collects the images it 
overlaps.. i've tried various code to get around the problem, like 
various flags in set_mode, flip and update and event pumping but nothing 
seems to work. it shows no problem in fullscreen mode, though.

any idea? thanks in advance,
gustavo






Re: [pygame] refresh problem

2007-09-04 Thread Luke Paireepinart

pistacchio wrote:

hi to all!
this is my first post in pygame (windows xp, python 2.5). i've started 
using pygame some days ago and after a bit of coding i'm completely 
stuck. the problem is that even the simpliest code like


import pygame
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode( (640,480) )

done = False
while not done:
pygame.display.flip()
for event in pygame.event.get():
if event.type == QUIT:
done = True

get the game window to freeze. it just doesn't update and acts 
strangely. the window is like transparent, it makes me see what is 
behind it. if i minimize it and then reopen it, it shows the content, 
but if i drag it around the screen, it sort of collects the images 
it overlaps.. i've tried various code to get around the problem, like 
various flags in set_mode, flip and update and event pumping but 
nothing seems to work. it shows no problem in fullscreen mode, though.

any idea? thanks in advance,
gustavo
display.flip() might be the problem, you might be better off using 
display.update() in windowed mode.

That's really all I can think of, your code looks fine to me.
-Luke










Re: [pygame] refresh problem

2007-09-04 Thread Greg Ewing

pistacchio wrote:

while not done:
pygame.display.flip()
for event in pygame.event.get():
if event.type == QUIT:
done = True


Note that pygame.event.get() doesn't block, so you're
spinning in an extremely busy loop here. The screen
mightn't be getting a chance to update.

Try putting a pygame.event.wait() call in the loop.

--
Greg


Re: [pygame] refresh problem

2007-09-04 Thread Lenard Lindstrom

James Paige wrote:

On Tue, Sep 04, 2007 at 05:09:14PM +0200, pistacchio wrote:
  

Greg Ewing ha scritto:


pistacchio wrote:
  

while not done:
   pygame.display.flip()
   for event in pygame.event.get():
   if event.type == QUIT:
   done = True


Note that pygame.event.get() doesn't block, so you're
spinning in an extremely busy loop here. The screen
mightn't be getting a chance to update.

Try putting a pygame.event.wait() call in the loop.

--
Greg

  
hi there! still nothing.. i've altro tried with pygame's event pump and 
wait and stuff, and nothing. then, the program worked beautifully 
without a problem.. till a reboot of the computer, when the same code 
(now) shows the same problem..



Are you using the IDLE editor? I seem to remember some talk about it 
causing problems similer to this. There was a command-line option that 
you had to add to make it run programs in a separate interpreter, which 
prevented its own event handler from colliding with pygame's


---
James Paige
  
The IDLE problem isn't really a problem as such. Being an interactive 
session, the interpreter doesn't shut down when the Pygame code 
finishes. So pygame.quit is not called and the window remains visible. 
Restarting the interpreter or adding an explicit pygame.quit() closes 
the window. As for the OPs example code, I put it in a file and 
double-clicked. Worked fine.


--
Lenard Lindstrom
[EMAIL PROTECTED]



Re: [pygame] refresh problem

2007-09-04 Thread pistacchio

Lenard Lindstrom ha scritto:

James Paige wrote:

On Tue, Sep 04, 2007 at 05:09:14PM +0200, pistacchio wrote:
 

Greg Ewing ha scritto:
   

pistacchio wrote:
 

while not done:
   pygame.display.flip()
   for event in pygame.event.get():
   if event.type == QUIT:
   done = True


Note that pygame.event.get() doesn't block, so you're
spinning in an extremely busy loop here. The screen
mightn't be getting a chance to update.

Try putting a pygame.event.wait() call in the loop.

--
Greg

  
hi there! still nothing.. i've altro tried with pygame's event pump 
and wait and stuff, and nothing. then, the program worked 
beautifully without a problem.. till a reboot of the computer, when 
the same code (now) shows the same problem..



Are you using the IDLE editor? I seem to remember some talk about it 
causing problems similer to this. There was a command-line option 
that you had to add to make it run programs in a separate 
interpreter, which prevented its own event handler from colliding 
with pygame's


---
James Paige
  
The IDLE problem isn't really a problem as such. Being an interactive 
session, the interpreter doesn't shut down when the Pygame code 
finishes. So pygame.quit is not called and the window remains visible. 
Restarting the interpreter or adding an explicit pygame.quit() closes 
the window. As for the OPs example code, I put it in a file and 
double-clicked. Worked fine.


oh, thanks, this helped a lot. would the situation change with a 
different ide? any suggestion? (again, i'm working under windows xp)


this thing that i have to work around the problem every time that the 
program rises an error or an exception it is quite boring as, like you 
made me understand, the cycle doesn't come to the point where it quits 
all the processes and hence pygame and i have to wait, termnate it and, 
in a word, lose 30 seconds every time i want to change a comma in the code.


thanks.


Re: [pygame] refresh problem

2007-09-04 Thread Luke Paireepinart

pistacchio wrote:

Lenard Lindstrom ha scritto:

James Paige wrote:

On Tue, Sep 04, 2007 at 05:09:14PM +0200, pistacchio wrote:
 

Greg Ewing ha scritto:
  

pistacchio wrote:


while not done:
   pygame.display.flip()
   for event in pygame.event.get():
   if event.type == QUIT:
   done = True


Note that pygame.event.get() doesn't block, so you're
spinning in an extremely busy loop here. The screen
mightn't be getting a chance to update.

Try putting a pygame.event.wait() call in the loop.

--
Greg

  
hi there! still nothing.. i've altro tried with pygame's event pump 
and wait and stuff, and nothing. then, the program worked 
beautifully without a problem.. till a reboot of the computer, when 
the same code (now) shows the same problem..



Are you using the IDLE editor? I seem to remember some talk about it 
causing problems similer to this. There was a command-line option 
that you had to add to make it run programs in a separate 
interpreter, which prevented its own event handler from colliding 
with pygame's


---
James Paige
  
The IDLE problem isn't really a problem as such. Being an interactive 
session, the interpreter doesn't shut down when the Pygame code 
finishes. So pygame.quit is not called and the window remains 
visible. Restarting the interpreter or adding an explicit 
pygame.quit() closes the window. As for the OPs example code, I put 
it in a file and double-clicked. Worked fine.


oh, thanks, this helped a lot. would the situation change with a 
different ide? any suggestion? (again, i'm working under windows xp)

don't right-click and choose edit with IDLE.
instead, open IDLE from the start menu and load your files from within 
IDLE (should be in 'recent documents')
there's some problem with IDLE and using the separate subprocess that 
only comes up when you right click and edit, so the developers made it 
to where if you choose that option from the context menu IDLE boots with 
subprocess turned off.
You can also edit the code for the 'edit with IDLE' menu item to get 
around this, but this isn't recommended because some people will run 
into whatever problem there is.

I personally haven't had any problems with re-enabling the subprocess.
-Luke







Re: [pygame] refresh problem

2007-09-04 Thread pistacchio

Luke Paireepinart ha scritto:

ght-click and choose edit with IDLE.
instead, open IDLE from the start menu and load your files from within 
IDLE (should be in 'recent documents')
there's some problem with IDLE and using the separate subprocess that 
only comes up when you right click and edit, so the developers made it 
to where if you choose that option from the context menu IDLE boots 
with subprocess turned off.
You can also edit the code for the 'edit with IDLE' menu item to get 
around this, but this isn't recommended because some people will run 
into whatever problem there is.

I personally haven't had any problems with re-enabling the subprocess.
-Luke

thanks to all your kind replies. i solved the problem by changin ide. 
i'm using dr. python and it seems much more featured that the standard, 
raw idle. it only lacks an internal console, but i have i running in a 
separate window and it all works smoothly!