Re: [pygame] status report
There is nothing wrong with colors, but on this site there are 4 greens and 3 yellows, I now that taste can differ from person to person, there is still something like esthetics ;) For now, I will stick to the classic theme :P Slu On 10-jul-09, at 17:27, Devon Scott-Tunkin wrote: Bah, I like the colors (Do you mean teal? There's not very much green in there any more?) and the arch linux site is boring (although clean and well structured), which fits with arch linux, but not pygame :). Although there will be a second "classic" theme based on the older revision if any one remembers (--and I will work on it this weekend, I promise, Julian). It will be simple and like the arch linux one and in fact already has almost the exact same menu design, but will use green instead of blue. Devon --- On Fri, 7/10/09, el lauwer wrote: From: el lauwer Subject: Re: [pygame] status report To: pygame-users@seul.org Date: Friday, July 10, 2009, 1:45 AM Hoi, I like the new logo, and it seems to work ok. I would however try to use a lot less green, I think you should try something like the archlinux site http://www.archlinux.org/ On 10-jul-09, at 08:19, René Dudfield wrote: Hi, I'll get you the pygame database soon... quite busy at the moment. After the pygame release. I was going to give it earlier. Sorry again. cheers,
Re: [pygame] status report
Bah, I like the colors (Do you mean teal? There's not very much green in there any more?) and the arch linux site is boring (although clean and well structured), which fits with arch linux, but not pygame :). Although there will be a second "classic" theme based on the older revision if any one remembers (--and I will work on it this weekend, I promise, Julian). It will be simple and like the arch linux one and in fact already has almost the exact same menu design, but will use green instead of blue. Devon --- On Fri, 7/10/09, el lauwer wrote: > From: el lauwer > Subject: Re: [pygame] status report > To: pygame-users@seul.org > Date: Friday, July 10, 2009, 1:45 AM > Hoi, > > I like the new logo, and it seems to work ok. > > I would however try to use a lot less green, I think you > should try something like the archlinux site > http://www.archlinux.org/ > > > On 10-jul-09, at 08:19, René Dudfield wrote: > > > > > Hi, > > > > I'll get you the pygame database soon... quite busy at > the moment. After the pygame release. I was > going to give it earlier. Sorry again. > > > > cheers, > > > >
Re: [pygame] status report
el lauwer wrote: Hoi, I like the new logo, and it seems to work ok. I would however try to use a lot less green, I think you should try something like the archlinux site http://www.archlinux.org/ Well, it's a matter of taste. Our target is to get different styles for the site. Than, we could vote a default style and registered users can change that in their profile settings. The current design came up from the first version, that was more a "retro" style with even more green. Then, Devon improved it a lot and got the current, thats more a "modern" theme. A more simple style thats works also fine on older and/or slower browsers/computers/connections is planned.
Re: [pygame] status report
Hoi, I like the new logo, and it seems to work ok. I would however try to use a lot less green, I think you should try something like the archlinux site http://www.archlinux.org/ On 10-jul-09, at 08:19, René Dudfield wrote: Hi, I'll get you the pygame database soon... quite busy at the moment. After the pygame release. I was going to give it earlier. Sorry again. cheers,
Re: [pygame] status report
On Fri, Jul 10, 2009 at 12:31 AM, jug wrote: > Hello, > > Time marches on, so some words about the current state of affairs. > First, I've to say that Orcun unfortunately is not any longer in our team. > Then, a slightly more delightful point, we are near at the finish! Only > some > minor points and improvements are left, then we can start a final testing > period. > > Points left to do: > > Devon: > * Complete the "modern" design before starting with a new one >* finish form design >* design administrative links like buttons ("edit project", > "release..", ...) >* ticket #5 >* ... > * update the trac theme to fit the current design >(maybe ask coderanger at #pygame to help you, he did the current > desgin plugin) > > Marcus: > * get the current db and help to write convert scripts > * convince the rest of the pygame core team > * review templates > * test the website, its features, admin functionality, etc. > * help me with ordering/collecting ToDos and design decisions > > Julian: > * well, I've to do everything else :-) > > I'll collect the hangover from my various ToDo lists and bring it to the > wiki page. > > I also made a features list: http://pygameweb.no-ip.org/trac/wiki/Features > In case I've forgotten anything please add it to this list. > > I hope to complete this project soon and see it running on pygame.org > > Regards, > Julian > Hi, I'll get you the pygame database soon... quite busy at the moment. After the pygame release. I was going to give it earlier. Sorry again. cheers,
[pygame] status report
Hello, Time marches on, so some words about the current state of affairs. First, I've to say that Orcun unfortunately is not any longer in our team. Then, a slightly more delightful point, we are near at the finish! Only some minor points and improvements are left, then we can start a final testing period. Points left to do: Devon: * Complete the "modern" design before starting with a new one * finish form design * design administrative links like buttons ("edit project", "release..", ...) * ticket #5 * ... * update the trac theme to fit the current design (maybe ask coderanger at #pygame to help you, he did the current desgin plugin) Marcus: * get the current db and help to write convert scripts * convince the rest of the pygame core team * review templates * test the website, its features, admin functionality, etc. * help me with ordering/collecting ToDos and design decisions Julian: * well, I've to do everything else :-) I'll collect the hangover from my various ToDo lists and bring it to the wiki page. I also made a features list: http://pygameweb.no-ip.org/trac/wiki/Features In case I've forgotten anything please add it to this list. I hope to complete this project soon and see it running on pygame.org Regards, Julian