Re: [pygame] status report

2009-07-10 Thread el lauwer
There is nothing wrong with colors, but on this site there are 4  
greens and 3 yellows, I now that taste can differ from person to  
person, there is still something like esthetics ;)


For now, I will stick to the classic theme :P

Slu
On 10-jul-09, at 17:27, Devon Scott-Tunkin wrote:



Bah, I like the colors (Do you mean teal? There's not very much  
green in there any more?) and the arch linux site is boring  
(although clean and well structured), which fits with arch linux,  
but not pygame :). Although there will be a second "classic" theme  
based on the older revision if any one remembers (--and I will work  
on it this weekend, I promise, Julian). It will be simple and like  
the arch linux one and in fact already has almost the exact same  
menu design, but will use green instead of blue.


Devon

--- On Fri, 7/10/09, el lauwer  wrote:


From: el lauwer 
Subject: Re: [pygame] status report
To: pygame-users@seul.org
Date: Friday, July 10, 2009, 1:45 AM
Hoi,

I like the new logo, and it seems to work ok.

I would however try to use a lot less green, I think you
should try something like the archlinux site
http://www.archlinux.org/


On 10-jul-09, at 08:19, René Dudfield wrote:



Hi,

I'll get you the pygame database soon... quite busy at

the moment.  After the pygame release.  I was
going to give it earlier.  Sorry again.


cheers,












Re: [pygame] status report

2009-07-10 Thread Devon Scott-Tunkin

Bah, I like the colors (Do you mean teal? There's not very much green in there 
any more?) and the arch linux site is boring (although clean and well 
structured), which fits with arch linux, but not pygame :). Although there will 
be a second "classic" theme based on the older revision if any one remembers 
(--and I will work on it this weekend, I promise, Julian). It will be simple 
and like the arch linux one and in fact already has almost the exact same menu 
design, but will use green instead of blue.

Devon

--- On Fri, 7/10/09, el lauwer  wrote:

> From: el lauwer 
> Subject: Re: [pygame] status report
> To: pygame-users@seul.org
> Date: Friday, July 10, 2009, 1:45 AM
> Hoi,
> 
> I like the new logo, and it seems to work ok.
> 
> I would however try to use a lot less green, I think you
> should try something like the archlinux site
> http://www.archlinux.org/
> 
> 
> On 10-jul-09, at 08:19, René Dudfield wrote:
> 
> > 
> > Hi,
> > 
> > I'll get you the pygame database soon... quite busy at
> the moment.  After the pygame release.  I was
> going to give it earlier.  Sorry again.
> > 
> > cheers,
> > 
> 
> 





Re: [pygame] status report

2009-07-10 Thread jug

el lauwer wrote:

Hoi,

I like the new logo, and it seems to work ok.

I would however try to use a lot less green, I think you should try 
something like the archlinux site

http://www.archlinux.org/
Well, it's a matter of taste. Our target is to get different styles for 
the site. Than, we could vote a default style and registered users can 
change that in their profile settings. The current design came up from 
the first version, that was more a "retro" style with even more green. 
Then, Devon improved it a lot and got the current, thats more a "modern" 
theme. A more simple style thats works also fine on older and/or slower 
browsers/computers/connections is planned.


Re: [pygame] status report

2009-07-09 Thread el lauwer

Hoi,

I like the new logo, and it seems to work ok.

I would however try to use a lot less green, I think you should try  
something like the archlinux site

http://www.archlinux.org/


On 10-jul-09, at 08:19, René Dudfield wrote:



Hi,

I'll get you the pygame database soon... quite busy at the moment.   
After the pygame release.  I was going to give it earlier.  Sorry  
again.


cheers,





Re: [pygame] status report

2009-07-09 Thread René Dudfield
On Fri, Jul 10, 2009 at 12:31 AM, jug  wrote:

> Hello,
>
> Time marches on, so some words about the current state of affairs.
> First, I've to say that Orcun unfortunately is not any longer in our team.
> Then, a slightly more delightful point, we are near at the finish! Only
> some
> minor points and improvements are left, then we can start a final testing
> period.
>
> Points left to do:
>
>   Devon:
> * Complete the "modern" design before starting with a new one
>* finish form design
>* design administrative links like buttons ("edit project",
> "release..", ...)
>* ticket #5
>* ...
> * update the trac theme to fit the current design
>(maybe ask coderanger at #pygame to help you, he did the current
> desgin plugin)
>
>   Marcus:
> * get the current db and help to write convert scripts
> * convince the rest of the pygame core team
> * review templates
> * test the website, its features, admin functionality, etc.
> * help me with ordering/collecting ToDos and design decisions
>
>   Julian:
> * well, I've to do everything else :-)
>
> I'll collect the hangover from my various ToDo lists and bring it to the
> wiki page.
>
> I also made a features list: http://pygameweb.no-ip.org/trac/wiki/Features
> In case I've forgotten anything please add it to this list.
>
> I hope to complete this project soon and see it running on pygame.org
>
> Regards,
> Julian
>

Hi,

I'll get you the pygame database soon... quite busy at the moment.  After
the pygame release.  I was going to give it earlier.  Sorry again.

cheers,


[pygame] status report

2009-07-09 Thread jug

Hello,

Time marches on, so some words about the current state of affairs.
First, I've to say that Orcun unfortunately is not any longer in our team.
Then, a slightly more delightful point, we are near at the finish! Only some
minor points and improvements are left, then we can start a final testing
period.

Points left to do:

   Devon:
 * Complete the "modern" design before starting with a new one
* finish form design
* design administrative links like buttons ("edit project", 
"release..", ...)

* ticket #5
* ...
 * update the trac theme to fit the current design
(maybe ask coderanger at #pygame to help you, he did the 
current desgin plugin)


   Marcus:
 * get the current db and help to write convert scripts
 * convince the rest of the pygame core team
 * review templates
 * test the website, its features, admin functionality, etc.
 * help me with ordering/collecting ToDos and design decisions

   Julian:
 * well, I've to do everything else :-)

I'll collect the hangover from my various ToDo lists and bring it to the 
wiki page.


I also made a features list: http://pygameweb.no-ip.org/trac/wiki/Features
In case I've forgotten anything please add it to this list.

I hope to complete this project soon and see it running on pygame.org

Regards,
Julian