[pygame]Whats the best way to build a game map.

2006-12-17 Thread Lamonte(Scheols/Demonic)

Im trying to start a simple game that is basically an RPG type game.
So a sprite can travel around land etc..

Whats the best way to do this?


Re: [pygame]Whats the best way to build a game map.

2006-12-17 Thread JoN

I'll start the deluge by saying:

Easiest place to start is to rip off an existing game engine and get a feel for
how it works.

Jon


Quoting Lamonte(Scheols/Demonic) [EMAIL PROTECTED]:

 Im trying to start a simple game that is basically an RPG type game.
 So a sprite can travel around land etc..
 
 Whats the best way to do this?
 





Come and visit Web Prophets Website at http://www.webprophets.net.au



Re: [pygame]Whats the best way to build a game map.

2006-12-17 Thread Lamonte(Scheols/Demonic)

Do you know of any game sources that does this? that I can look at.

On 12/17/06, JoN [EMAIL PROTECTED] wrote:


I'll start the deluge by saying:

Easiest place to start is to rip off an existing game engine and get a feel for
how it works.

Jon


Quoting Lamonte(Scheols/Demonic) [EMAIL PROTECTED]:

 Im trying to start a simple game that is basically an RPG type game.
 So a sprite can travel around land etc..

 Whats the best way to do this?






Come and visit Web Prophets Website at http://www.webprophets.net.au




Re: [pygame]Whats the best way to build a game map.

2006-12-17 Thread JoN

I'll let some others field that one (guys?) - I'm more an OpenGL person than a
qualified Pygame person at present.

Jon


Quoting Lamonte(Scheols/Demonic) [EMAIL PROTECTED]:

 Do you know of any game sources that does this? that I can look at.
 
 On 12/17/06, JoN [EMAIL PROTECTED] wrote:
 
  I'll start the deluge by saying:
 
  Easiest place to start is to rip off an existing game engine and get a feel
 for
  how it works.
 
  Jon
 
 
  Quoting Lamonte(Scheols/Demonic) [EMAIL PROTECTED]:
 
   Im trying to start a simple game that is basically an RPG type game.
   So a sprite can travel around land etc..
  
   Whats the best way to do this?
  
 
 
 
 
  
  Come and visit Web Prophets Website at http://www.webprophets.net.au
 
 
 





Come and visit Web Prophets Website at http://www.webprophets.net.au



Re: [pygame]Whats the best way to build a game map.

2006-12-17 Thread Richard Jones
On Monday 18 December 2006 12:39, Lamonte(Scheols/Demonic) wrote:
 Do you know of any game sources that does this? that I can look at.

Have a look at PGU:

  http://www.imitationpickles.org/pgu/


Richard


Re: [pygame]Whats the best way to build a game map.

2006-12-17 Thread Lamonte(Scheols/Demonic)

cool ill check it out.

On 12/17/06, Richard Jones [EMAIL PROTECTED] wrote:

On Monday 18 December 2006 12:39, Lamonte(Scheols/Demonic) wrote:
 Do you know of any game sources that does this? that I can look at.

Have a look at PGU:

  http://www.imitationpickles.org/pgu/


Richard



Re: [pygame]Whats the best way to build a game map.

2006-12-17 Thread andrew baker

I don't ordinarily promote my game engine, but I did the same thing.  I
ripped open Einar's Adventure, improved it, and added an editor (
http://sourceforge.net/projects/smpltn).  I've tried to keep it super
simple.


--
Andrew Ulysses Baker
failrate