Yes my setup script uses py2exe on windows and cx_freeze on linux,
while keeping the data movement code generally shared for either
system. So it is all in one nice, portable setup file. Of course, I
really am a loser. Instead of using shutil, I wrote all of my own
shell functions :)
To answer the actual question...
We really need to see what code is breaking to know what is wrong
here. I think you may need to specify an actual named font rather
than relying on the default one, in order to pick up the ttf in the
exe directory. Uh, one more thing. Try manually putting the font
into library.zip.
You'll be safest to manually load the font yourself though, with the
pygame.Font function.
On Dec 4, 2007 1:57 PM, Casey Duncan [EMAIL PROTECTED] wrote:
On Dec 4, 2007, at 1:19 PM, Joe Johnston wrote:
hwg wrote:
I'm trying to make an exe of a simple Pygame program.
Here's the setup.py http://setup.py/:
from distutils.core import setup
import py2exe, pygame
import glob, shutil
setup(windows=[lunarlander.py http://lunarlander.py/])
shutil.copyfile('moonsurface.png', 'dist/moonsurface.png')
shutil.copyfile('lunarlander2.png', 'dist/lunarlander2.png')
shutil.copyfile('C:/Python25/Lib/site-packages/pygame/
freesansbold.ttf',
'dist/freesansbold.ttf')
Maybe I'm a loser, but I generally keep the setup.py script short.
If I've got to move files, I do that from a bat script which can
call my Windows installer compiler too (inno, my case).
A good reason to keep this stuff in python (regardless of whether it
is in setup.py or not) is portability. bat files only work on
Windows. But then again, absolute paths (especially ones that use
drive letters) are highly non-portable anyhow no matter what language
they're in (even on different machines that are running Windows).
-Casey