Re: [pygame] GSOC commited camera module to svn
Hey, if you can't figure out the git->svn thing, best to just add the files with svn to trunk. cheers, On Tue, Aug 18, 2009 at 1:08 AM, el lauwer wrote: > I have temporarily upload the latest version to > http://www.2shared.com/file/7239598/40fd6468/pygame.html > So that the latest version is available for gsoc. you can always use the one > at github, since > it isn't mutch diferent from the one at 2shared.com. > > I will look into the svn and git problem tomorrow. > > Grtz >
Re: [pygame] GSOC commited camera module to svn
I have temporarily upload the latest version to http://www.2shared.com/file/7239598/40fd6468/pygame.html So that the latest version is available for gsoc. you can always use the one at github, since it isn't mutch diferent from the one at 2shared.com. I will look into the svn and git problem tomorrow. Grtz
Re: [pygame] GSOC commited camera module to svn
On 16-aug-09, at 18:58, Nirav Patel wrote: I don't see the new files in the repository, just the updated ones. Did you do an "svn add"? I have a problem with my github and svn, ever since I fetched from svn en and dcommited to svn. Ok, here is a little context about my problem... I change some lines in src/camera_mac.m now I do the flowing: (pygame-dev)a...@higg:pygame$ git add src/camera_mac.m (pygame-dev)a...@higg:pygame$ git commit -a -m "fuck svn & git" [detached HEAD 4f227ab] fuck svn & git 1 files changed, 3 insertions(+), 0 deletions(-) (pygame-dev)a...@higg:pygame$ git push origin master Everything up-to-date (pygame-dev)a...@higg:pygame$ git svn fetch (pygame-dev)a...@higg:pygame$ git svn dcommit Committing to svn://seul.org/svn/pygame/trunk ... A test_git Item already exists in filesystem: File already exists: filesystem '/ home/svn/repos/svn/pygame/db', transaction '2617-1', path '/trunk/ test_git' at /sw/lib/git/git-svn line 492 but when I go and take a look at github or the svn the chances are not committed... any ideas on what could be wrong... > I haven't looked at your code but have you thought about using the transform.flip() function > rather than writing your own code? I have looked at that, but I think my one function is faster since it cam be more specific about the rotating...
Re: [pygame] GSOC commited camera module to svn
I don't see the new files in the repository, just the updated ones. Did you do an "svn add"? Nirav On Sun, Aug 16, 2009 at 2:54 AM, el lauwer wrote: > Hello, > > I committed the camera module to the official svn trunk. > > Please post any remarks about the module here. > > Because I couldn't get the camera to grab a flipped frame, I wrote a > function that does this manually. It could be improved a bit but I will wait > with that untill you peaple have tested it more. > > Grtz > > >
Re: [pygame] GSOC commited camera module to svn
> Hello, > > I committed the camera module to the official svn trunk. > > Please post any remarks about the module here. > > Because I couldn't get the camera to grab a flipped frame, I wrote a > function that does this manually. It could be improved a bit but I > will wait with that untill you peaple have tested it more. I haven't looked at your code but have you thought about using the transform.flip() function rather than writing your own code? greetings //Lorenz