Re: [pygame] GSOC commited camera module to svn

2009-08-20 Thread René Dudfield
Hey,

if you can't figure out the git->svn thing, best to just add the files
with svn to trunk.

cheers,


On Tue, Aug 18, 2009 at 1:08 AM, el lauwer wrote:
> I have temporarily upload the latest version to
> http://www.2shared.com/file/7239598/40fd6468/pygame.html
> So that the latest version is available for gsoc. you can always use the one
> at github, since
> it isn't mutch diferent from the one at 2shared.com.
>
> I will look into the svn and git problem tomorrow.
>
> Grtz
>


Re: [pygame] GSOC commited camera module to svn

2009-08-17 Thread el lauwer

I have temporarily upload the latest version to 
http://www.2shared.com/file/7239598/40fd6468/pygame.html
So that the latest version is available for gsoc. you can always use  
the one at github, since

it isn't mutch diferent from the one at 2shared.com.

I will look into the svn and git problem tomorrow.

Grtz


Re: [pygame] GSOC commited camera module to svn

2009-08-17 Thread el lauwer


On 16-aug-09, at 18:58, Nirav Patel wrote:


I don't see the new files in the repository, just the updated ones.
Did you do an "svn add"?



I have a problem with my github and svn, ever since I fetched from svn  
en and dcommited to svn.


Ok, here is a little context about my problem...

I change some lines in src/camera_mac.m
now I do the flowing:

(pygame-dev)a...@higg:pygame$ git add src/camera_mac.m
(pygame-dev)a...@higg:pygame$ git commit -a -m "fuck svn & git"
[detached HEAD 4f227ab] fuck svn & git
 1 files changed, 3 insertions(+), 0 deletions(-)
(pygame-dev)a...@higg:pygame$ git push origin master
Everything up-to-date
(pygame-dev)a...@higg:pygame$ git svn fetch
(pygame-dev)a...@higg:pygame$ git svn dcommit
Committing to svn://seul.org/svn/pygame/trunk ...
A   test_git
Item already exists in filesystem: File already exists: filesystem '/ 
home/svn/repos/svn/pygame/db', transaction '2617-1', path '/trunk/ 
test_git' at /sw/lib/git/git-svn line 492


but when I go and take a look at github or the svn the chances are not  
committed...

any ideas on what could be wrong...
> I haven't looked at your code but have you thought about using the  
transform.flip() function

> rather than writing your own code?
I have looked at that, but I think my one function is faster since it  
cam be more specific about the rotating...




Re: [pygame] GSOC commited camera module to svn

2009-08-16 Thread Nirav Patel
I don't see the new files in the repository, just the updated ones.
Did you do an "svn add"?

Nirav

On Sun, Aug 16, 2009 at 2:54 AM, el lauwer wrote:
> Hello,
>
> I committed the camera module to the official svn trunk.
>
> Please post any remarks about the module here.
>
> Because I couldn't get the camera to grab a flipped frame, I wrote a
> function that does this manually. It could be improved a bit but I will wait
> with that untill you peaple have tested it more.
>
> Grtz
>
>
>


Re: [pygame] GSOC commited camera module to svn

2009-08-16 Thread don

> Hello,
> 
> I committed the camera module to the official svn trunk.
> 
> Please post any remarks about the module here.
> 
> Because I couldn't get the camera to grab a flipped frame, I wrote a
> function that does this manually. It could be improved a bit but I
> will wait with that untill you peaple have tested it more.

I haven't looked at your code but have you thought about using the 
transform.flip() function 
rather than writing your own code?

greetings
//Lorenz