Re: [pygame] Pygame look and feel
I think last time it was one or two guys, so if they had to quit/break there wasn't a system to transfer. Perhaps if the site were on `git`, then we could easily have people make a change or two, without one guy having to devote full time to it. - On Sat, Oct 12, 2013 at 4:29 PM, Frozenball orkkiole...@gmail.com wrote: I hope the website gets the new look this time. I remember there was an old project a year or two ago about updating the website that ultimately didn't go anywhere. 2013/10/10 Aikiman j...@diadem.co.nz Slight adjustment making the word more legible http://pygame-users.25799.x6.nabble.com/file/n956/pythonLogo_v03.jpg -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p956.html Sent from the pygame-users mailing list archive at Nabble.com. -- Jake
Re: [pygame] Pygame look and feel
I hope the website gets the new look this time. I remember there was an old project a year or two ago about updating the website that ultimately didn't go anywhere. 2013/10/10 Aikiman j...@diadem.co.nz Slight adjustment making the word more legible http://pygame-users.25799.x6.nabble.com/file/n956/pythonLogo_v03.jpg -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p956.html Sent from the pygame-users mailing list archive at Nabble.com.
Re: [pygame] Pygame look and feel
Slight adjustment making the word more legible http://pygame-users.25799.x6.nabble.com/file/n956/pythonLogo_v03.jpg -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p956.html Sent from the pygame-users mailing list archive at Nabble.com.
Re: [pygame] Pygame look and feel
Sorry forgot the drop shadow http://pygame-users.25799.x6.nabble.com/file/n957/pythonLogo_v04.jpg -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p957.html Sent from the pygame-users mailing list archive at Nabble.com.
Re: [pygame] Pygame look and feel
Nice! Jason From: Aikiman j...@diadem.co.nz To: pygame-users@seul.org Sent: Thursday, October 10, 2013 4:52 AM Subject: Re: [pygame] Pygame look and feel Sorry forgot the drop shadow http://pygame-users.25799.x6.nabble.com/file/n957/pythonLogo_v04.jpg -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p957.html Sent from the pygame-users mailing list archive at Nabble.com.
Re: [pygame] Pygame look and feel
On Thu, 2013-10-10 at 02:52 -0700, Aikiman wrote: Sorry forgot the drop shadow http://pygame-users.25799.x6.nabble.com/file/n957/pythonLogo_v04.jpg If any of these are going to become the official logo, it would also be a great idea to have them in a vector format. signature.asc Description: This is a digitally signed message part
Re: [pygame] Pygame look and feel
No worries, the logo was designed in vector format, can come in a million sizes with no loss of detail and in a variety of colors if desired (though I hope nobody decides they want an orange snake - keep with the old skool colours I say) -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p959.html Sent from the pygame-users mailing list archive at Nabble.com.
Re: [pygame] Pygame look and feel
Okay had a bit of a play around, added eye brows to accentuate expression and add character, moved the controller and tucked it in Snakey's tail. I dont think it can go any deeper as it will conceal too much of the controller. Also changed the position of Snakey's body so that it no longer conceals the M or the E and changed the drop shadow to a plain version. Somebody mentioned that this could be a good option for the release of Pygame 2.0, that sounds like a good idea whenever that might be. http://pygame-users.25799.x6.nabble.com/file/n950/pythonLogo_v02.jpg -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p950.html Sent from the pygame-users mailing list archive at Nabble.com.
RE: [pygame] Pygame look and feel
Took some design and colour scheme off a Joomla template online tsk tsk (they all do the same thing nowadays anyways) and threw a pygame version on top with new Snakey. http://pygame-users.25799.x6.nabble.com/file/n951/pygame_home.jpg -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p951.html Sent from the pygame-users mailing list archive at Nabble.com.
Re: [pygame] Pygame look and feel
I'm happy. Great work. Lenard On 13-10-09 02:07 AM, Aikiman wrote: Okay had a bit of a play around, added eye brows to accentuate expression and add character, moved the controller and tucked it in Snakey's tail. I dont think it can go any deeper as it will conceal too much of the controller. Also changed the position of Snakey's body so that it no longer conceals the M or the E and changed the drop shadow to a plain version. Somebody mentioned that this could be a good option for the release of Pygame 2.0, that sounds like a good idea whenever that might be. http://pygame-users.25799.x6.nabble.com/file/n950/pythonLogo_v02.jpg -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p950.html Sent from the pygame-users mailing list archive at Nabble.com.
Re: [pygame] Pygame look and feel
I like it, but I think keeping the 'spotlight' and 'new releases' sections somewhere on the front will be good to have. Perhaps using one of those multiple items in one rect that steam and many sites use these days. On Wed, Oct 9, 2013 at 4:10 AM, Aikiman j...@diadem.co.nz wrote: Took some design and colour scheme off a Joomla template online tsk tsk (they all do the same thing nowadays anyways) and threw a pygame version on top with new Snakey. http://pygame-users.25799.x6.nabble.com/file/n951/pygame_home.jpg -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p951.html Sent from the pygame-users mailing list archive at Nabble.com. -- Jake
Re: [pygame] Pygame look and feel
Spotlight is there on the right hand side, I agree perhaps more of a scrolling banner would look nicer. -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p954.html Sent from the pygame-users mailing list archive at Nabble.com.
Re: [pygame] Pygame look and feel
I like the concept. - The choice looks like it'd scale pretty well too, which might be a consideration. ( So that a 64px or so icon could work ) - It's more obvious that it's a snake Maybe the bottom right one (no text) would be a good icon/small sized. And a text one if it's bigger or a website. On Fri, Oct 4, 2013 at 2:45 AM, Aikiman j...@diadem.co.nz wrote: For what its worth then here are a couple of designs of the logo. Im only throwing them up here because i've already done the work but if you are interested I can continue onward with colors, otherwise I can drop this no problems. Maybe its something for the future then. http://pygame-users.25799.x6.nabble.com/file/n912/pygame1.jpg -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p912.html Sent from the pygame-users mailing list archive at Nabble.com. -- Jake
Re: [pygame] Pygame look and feel
Looks good. Maybe the game controller can be the M in Pygame. Also, a matching icon is needed. Lenard Lindstrom On 13-10-04 12:45 AM, Aikiman wrote: For what its worth then here are a couple of designs of the logo. Im only throwing them up here because i've already done the work but if you are interested I can continue onward with colors, otherwise I can drop this no problems. Maybe its something for the future then. http://pygame-users.25799.x6.nabble.com/file/n912/pygame1.jpg -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p912.html Sent from the pygame-users mailing list archive at Nabble.com.
Re: [pygame] Pygame look and feel
I like draft of the logo as well. I also like the idea of using it for the 2.0 version of Pygame. Paul Vincent Craven On Sat, Oct 5, 2013 at 1:07 AM, Lenard Lindstrom le...@telus.net wrote: Looks good. Maybe the game controller can be the M in Pygame. Also, a matching icon is needed. Lenard Lindstrom On 13-10-04 12:45 AM, Aikiman wrote: For what its worth then here are a couple of designs of the logo. Im only throwing them up here because i've already done the work but if you are interested I can continue onward with colors, otherwise I can drop this no problems. Maybe its something for the future then. http://pygame-users.25799.x6.**nabble.com/file/n912/pygame1.**jpghttp://pygame-users.25799.x6.nabble.com/file/n912/pygame1.jpg -- View this message in context: http://pygame-users.25799.x6.** nabble.com/Pygame-look-and-**feel-tp906p912.htmlhttp://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p912.html Sent from the pygame-users mailing list archive at Nabble.com.
RE: [pygame] Pygame look and feel
Nay, the M should not be the M in Pygame. Replacing letters with objects is usually a bad idea, esp. when the letter isn't significant. I think Aikiman should try putting the controller in the Python's mouth. Also, I think the python (perhaps we should name him?) should look a little less intimidating. He's a lot more frightening when compared to the old one. -Original Message- From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On Behalf Of Lenard Lindstrom Sent: Friday, October 04, 2013 11:07 PM To: pygame-users@seul.org Subject: Re: [pygame] Pygame look and feel Looks good. Maybe the game controller can be the M in Pygame. Also, a matching icon is needed. Lenard Lindstrom On 13-10-04 12:45 AM, Aikiman wrote: For what its worth then here are a couple of designs of the logo. Im only throwing them up here because i've already done the work but if you are interested I can continue onward with colors, otherwise I can drop this no problems. Maybe its something for the future then. http://pygame-users.25799.x6.nabble.com/file/n912/pygame1.jpg -- View this message in context: http://pygame- users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p912.html Sent from the pygame-users mailing list archive at Nabble.com.
Re: [pygame] Pygame look and feel
The python is sometimes referred to as Snakey. I agree, leave the M as an M. I do find the lettering in the main example illegible. Too much is hidden by Snakey's body. In the top example Shakey is more of an afterthought. Maybe the PYGAME can be left out entirely, as in the lower right corner example. It can be included under the logo when desired. As for the python being frightening, I find it more daring, or risky. It reminds me of Sir Hiss http://youchew.net/wiki/index.php?title=Sir_Hiss. On 13-10-05 11:44 AM, Westley Martínez wrote: Nay, the M should not be the M in Pygame. Replacing letters with objects is usually a bad idea, esp. when the letter isn't significant. I think Aikiman should try putting the controller in the Python's mouth. Also, I think the python (perhaps we should name him?) should look a little less intimidating. He's a lot more frightening when compared to the old one. -Original Message- From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On Behalf Of Lenard Lindstrom Sent: Friday, October 04, 2013 11:07 PM To: pygame-users@seul.org Subject: Re: [pygame] Pygame look and feel Looks good. Maybe the game controller can be the M in Pygame. Also, a matching icon is needed. Lenard Lindstrom On 13-10-04 12:45 AM, Aikiman wrote: For what its worth then here are a couple of designs of the logo. Im only throwing them up here because i've already done the work but if you are interested I can continue onward with colors, otherwise I can drop this no problems. Maybe its something for the future then. http://pygame-users.25799.x6.nabble.com/file/n912/pygame1.jpg -- View this message in context: http://pygame- users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p912.html Sent from the pygame-users mailing list archive at Nabble.com.
Re: [pygame] Pygame look and feel
Good comments have been made. Initially I had the idea to make the M the controller but as suggested there kind of needs to be a reason for it - however I decided to see what it looked like anyway over last nights session on the computer - I think it works but perhaps it would be better somewhere else. I could try in the python's mouth but I dont really want to change his face in anyway as I feel I have captured its expression pretty well, he needs some character and the controller would take that away from him. Which brings me onto my second point how should the snake look. The logo style is based on 'retro cool' appeal - well at least thats where Ive tried to draw influence from :) I wanted a cheaky but half serious attitude. Trying to maintain some of the old logo of retro playfulness but taken out the goofy and replaced with serious cool. Note Ive also introduced it as a color concept carrying the old logo colors through but subduing them somewhat and adding stylistic shading. Also played with the placement of lettering for clarity bringing the E in front of the snake. In the next concept I think I will move the controller somewhere else and stick the M back in for starters. Ill sit on this for a couple of days and get back into it then. Crits and comments welcome. http://pygame-users.25799.x6.nabble.com/file/n938/pythonLogo_v01.jpg -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p938.html Sent from the pygame-users mailing list archive at Nabble.com.
Re: [pygame] Pygame look and feel
That looks nice. Maybe the python can hold the controller with his tail, ala Sir Hiss. I played a bit with having Snakey perched atop the letters, rather than wrapped around them. Just thoughts. On 13-10-05 02:38 PM, Aikiman wrote: Good comments have been made. Initially I had the idea to make the M the controller but as suggested there kind of needs to be a reason for it - however I decided to see what it looked like anyway over last nights session on the computer - I think it works but perhaps it would be better somewhere else. I could try in the python's mouth but I dont really want to change his face in anyway as I feel I have captured its expression pretty well, he needs some character and the controller would take that away from him. Which brings me onto my second point how should the snake look. The logo style is based on 'retro cool' appeal - well at least thats where Ive tried to draw influence from :) I wanted a cheaky but half serious attitude. Trying to maintain some of the old logo of retro playfulness but taken out the goofy and replaced with serious cool. Note Ive also introduced it as a color concept carrying the old logo colors through but subduing them somewhat and adding stylistic shading. Also played with the placement of lettering for clarity bringing the E in front of the snake. In the next concept I think I will move the controller somewhere else and stick the M back in for starters. Ill sit on this for a couple of days and get back into it then. Crits and comments welcome. http://pygame-users.25799.x6.nabble.com/file/n938/pythonLogo_v01.jpg -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p938.html Sent from the pygame-users mailing list archive at Nabble.com.
Re: [pygame] Pygame look and feel
I don't think I like the stripes. They make it look to me like the whole thing is flying through the air in an awkward manner. If that's not what you're trying to convey, maybe a solid shadow would be better. -- Greg
Re: [pygame] Pygame look and feel
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Aikiman j...@diadem.co.nz schrieb: I like the idea of using a modern content management system like Wordpress or Joomla, this would definitely make updates easier to work with, I think the design could be worked on though but its a good start. Let me play with a few ideas and present them here during the weekend see if it sparks any more interest. -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p909.html Sent from the pygame-users mailing list archive at Nabble.com. Plesse do NOT use WordPress or the like. We learned from the recent website outage that it is good to have important parts of the website packaged as static pages in /usr/share/doc (on Debian) - really, that saved some projects of my students because you guys obviously do not know how to operate a RAID-1 properly. So please, by all means, do not use a big fat PHP app, at least not for the parts important for developers! - -nik - -- Diese Nachricht wurde von meinem Android-Mobiltelefon mit K-9 Mail gesendet. -BEGIN PGP SIGNATURE- Version: APG v1.0.8-fdroid iQFNBAEBCgA3BQJSTmBkMBxEb21pbmlrIEdlb3JnZSAobW9iaWxlIGtleSkgPG5p a0BuYXR1cmFsbmV0LmRlPgAKCRAvLbGk0zMOJUoyB/0aHQ7TzTbZbrk36lR3E4lN nW7bT9JKlUQDy0OMlu9R/Adi+1J16NFr70FeAPBIATS10K0ifsABiV7ytn/jDYrG Az7qWLRnxeiHg654b+x9dtuL0Hnm6EHjmPYSnIs+2SPhTbVFxZZg8AWgv/EMb55E 8f6lDDqYVfWoqfwByeeaGDX68AYQPSMPZNC/pxzXMz3dTMHj/Tjypf462DNyJRvJ Bt+n+dcC4LiPHLxiuntXkFuqzUyrW4WnRIuddpP+6F/6rTVrG37nDEItLl2awOLy IiSMzxwdF4JS51XxIk6f6c4a5qPxWrvqLP9RssprJkEdM+3EJUe/slISmpeB6GvV =yiEi -END PGP SIGNATURE-
Re: [pygame] Pygame look and feel
Hello, the website is moving more to a distributed content management system, rather than just CMS. Now the website has a backup server, along with two separate backup systems running, and it is running on raid1. An alpha version of the new website will go up in about a week (which probably means two weeks). all the best,
Re: [pygame] Pygame look and feel
For what its worth then here are a couple of designs of the logo. Im only throwing them up here because i've already done the work but if you are interested I can continue onward with colors, otherwise I can drop this no problems. Maybe its something for the future then. http://pygame-users.25799.x6.nabble.com/file/n912/pygame1.jpg -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p912.html Sent from the pygame-users mailing list archive at Nabble.com.
Re: [pygame] Pygame look and feel
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Aikiman j...@diadem.co.nz schrieb: For what its worth then here are a couple of designs of the logo. Im only throwing them up here because i've already done the work but if you are interested I can continue onward with colors, otherwise I can drop this no problems. Maybe its something for the future then. http://pygame-users.25799.x6.nabble.com/file/n912/pygame1.jpg -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p912.html Sent from the pygame-users mailing list archive at Nabble.com. I like the big one at the bottom left, but what's wrong with the current logo? - -nik - -- Diese Nachricht wurde von meinem Android-Mobiltelefon mit K-9 Mail gesendet. -BEGIN PGP SIGNATURE- Version: APG v1.0.8-fdroid iQFNBAEBCgA3BQJSTqhdMBxEb21pbmlrIEdlb3JnZSAobW9iaWxlIGtleSkgPG5p a0BuYXR1cmFsbmV0LmRlPgAKCRAvLbGk0zMOJQ8IB/4w1BkKeRinM7f+4KJEFGzh mZtL3TiPYVhMXsG4LyvUhHcwrA2QwbN17hOVP93jc+Z3UDy6LfvNwz6yvhsSsAoc xnxdgfyWyero+NLgdTHi2PpTPpHWSm22xTxWWSs+z3M151INGzFx3BrRD2Gu9j/f g4B7TUipJi+nmWobGFw8/4Y8Fc2r+rzOyJvY3LjxHYTFnAnaRR6DOYC2VBkA+81J SPVN4tdCELXASLAOrzpFl0ADFKRB+rpHTFbz6J/3LdKLD874xqPocg7E6cLSEczr 7XA4qhOZCW9xerf61XakPj+rywRy/XoHwhikUtMkCh6AJQsoonVyzr1kpXi4Co/d =4wid -END PGP SIGNATURE-
Re: [pygame] Pygame look and feel
I like it, Aikiman. Here's an idea: We could keep the old logo for pygame 1.x.x and use the new logo for pygame 2. Jason From: Aikiman j...@diadem.co.nz To: pygame-users@seul.org Sent: Friday, October 4, 2013 2:45 AM Subject: Re: [pygame] Pygame look and feel For what its worth then here are a couple of designs of the logo. Im only throwing them up here because i've already done the work but if you are interested I can continue onward with colors, otherwise I can drop this no problems. Maybe its something for the future then. http://pygame-users.25799.x6.nabble.com/file/n912/pygame1.jpg -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p912.html Sent from the pygame-users mailing list archive at Nabble.com.
Re: [pygame] Pygame look and feel
Personally, I think the site should use a modern back-end and have several people keep it updated. I'd like to be able to go to pygame and see new news every week. I'd like to see people collaborate around updating the old code base, and work on a new one around SDL 2.0. I played around with http://pygame.info/ as an idea for what it could be like. But I think several people need to work back and forth to come up with something really good. Paul Vincent Craven On Wed, Oct 2, 2013 at 8:26 PM, Westley Martínez aniko...@gmail.com wrote: It might be a good idea if you could show us some of your work. I like graphic design so I'm always interested in seeing this kind of stuff. -Original Message- From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On Behalf Of Aikiman Sent: Wednesday, October 02, 2013 6:01 PM To: pygame-users@seul.org Subject: [pygame] Pygame look and feel I read a couple of comments in the past about how out-dated www.pygame.org looks so I was thinking that I could offer up my design skills to create some new looks for it while somebody else builds the html version of the site. If this is something the creators of pygame.org are interested in then chime in, I would also consider designing a new logo for pygame too if interested - perhaps include the old but bring it into the 21st century. Sorry if this isnt appropriate topic for these boards. Im happy to take it somewhere else if requested. Just food for thought. -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame- look-and-feel-tp906.html Sent from the pygame-users mailing list archive at Nabble.com.
Re: [pygame] Pygame look and feel
I like the idea of using a modern content management system like Wordpress or Joomla, this would definitely make updates easier to work with, I think the design could be worked on though but its a good start. Let me play with a few ideas and present them here during the weekend see if it sparks any more interest. -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p909.html Sent from the pygame-users mailing list archive at Nabble.com.
RE: [pygame] Pygame look and feel
It might be a good idea if you could show us some of your work. I like graphic design so I'm always interested in seeing this kind of stuff. -Original Message- From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On Behalf Of Aikiman Sent: Wednesday, October 02, 2013 6:01 PM To: pygame-users@seul.org Subject: [pygame] Pygame look and feel I read a couple of comments in the past about how out-dated www.pygame.org looks so I was thinking that I could offer up my design skills to create some new looks for it while somebody else builds the html version of the site. If this is something the creators of pygame.org are interested in then chime in, I would also consider designing a new logo for pygame too if interested - perhaps include the old but bring it into the 21st century. Sorry if this isnt appropriate topic for these boards. Im happy to take it somewhere else if requested. Just food for thought. -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame- look-and-feel-tp906.html Sent from the pygame-users mailing list archive at Nabble.com.