Re: [pygame] Pygame 1.9.3 released

2017-01-16 Thread DiliupG
This year is good for PYGAME. I think we may see pygame 2 before the end of
this sun cycle. Unless the creators go back into hibernation.  

Diliup Gabadamudalige

On 17 Jan 2017 2:52 a.m., "Thomas Kluyver"  wrote:

I've just released Pygame 1.9.3 on Pygame. This is a bugfix release which
fixes a couple of key issues which came up with 1.9.2. It also adds wheels
for Python 3.6 on Linux, Mac and Windows.

Best wishes,
Thomas


Re: [pygame] Pygame 1.9.3 released

2017-01-16 Thread DiliupG
installed the new version. No error so far.

On 17 January 2017 at 12:50, DiliupG  wrote:

> This year is good for PYGAME. I think we may see pygame 2
>
> Diliup Gabadamudalige
>
> On 17 Jan 2017 2:52 a.m., "Thomas Kluyver"  wrote:
>
> I've just released Pygame 1.9.3 on Pygame. This is a bugfix release which
> fixes a couple of key issues which came up with 1.9.2. It also adds wheels
> for Python 3.6 on Linux, Mac and Windows.
>
> Best wishes,
> Thomas
>
>
>


-- 
Kalasuri Diliup Gabadamudalige

https://dahamgatalu.wordpress.com/
http://soft.diliupg.com/
http://www.diliupg.com

**
This e-mail is confidential. It may also be legally privileged. If you are
not the intended recipient or have received it in error, please delete it
and all copies from your system and notify the sender immediately by return
e-mail. Any unauthorized reading, reproducing, printing or further
dissemination of this e-mail or its contents is strictly prohibited and may
be unlawful. Internet communications cannot be guaranteed to be timely,
secure, error or virus-free. The sender does not accept liability for any
errors or omissions.
**


Re: [pygame] Pygame 1.9.3 released

2017-01-16 Thread DiliupG
This year is good for PYGAME. I think we may see pygame 2

Diliup Gabadamudalige

On 17 Jan 2017 2:52 a.m., "Thomas Kluyver"  wrote:

I've just released Pygame 1.9.3 on Pygame. This is a bugfix release which
fixes a couple of key issues which came up with 1.9.2. It also adds wheels
for Python 3.6 on Linux, Mac and Windows.

Best wishes,
Thomas


Re: [pygame] Pygame 1.9.3?

2017-01-11 Thread Thomas Kluyver
On 11 January 2017 at 11:07, René Dudfield  wrote:

> Ah ok, cool. I thought you mentioned 32bit wheels didn't work because of
> something related to wheels. I'm working on getting the fixes upstreamed
> for 32bit. fluidsynth is the biggest one.


There is one annoying detail that's specific to wheels: because of the way
pip deals with 'fat' binaries on OSX, we need to tell it that our x64-only
wheels are x86+x64 (with the 'intel' tag), otherwise it won't try to
install them even where they do work. So if people with 32-bit-only Python
install it with pip, it will get installed and then fail to load with an
unhelpful error, rather than trying to install from source.

Thomas


Re: [pygame] Pygame 1.9.3?

2017-01-11 Thread René Dudfield
On Wed, Jan 11, 2017 at 9:51 PM, Thomas Kluyver  wrote:

> On 11 January 2017 at 10:31, René Dudfield  wrote:
>
>> As you say packaging can come after the release.
>>
>
> Do you want to do the 1.9.3 with Mac wheels or without? The people who
> tested them before the release indicated they were working, and you always
> hear disproportionately from the people having problems, so I think there's
> a good chance that they're useful to people despite all the issues that are
> coming up. On the one hand, it may be easier not to try to support Mac
> wheels for now; on the other hand I think it's more likely that the
> problems get solved if people are trying to use them.
>
>

I think we should go with the mac wheels. I did a couple of tests on some
systems and they work fine. I think they weren't working on my system when
I first tested because I had some outdated and hackily compiled sdl files
in my homebrew which were messing with it.




> Some of the breakages for macOS require fixes in SDL, and packaging for
>> 32bit requires much other work (seems whl doesn't work, so a .dmg could
>> possibly be made again).
>>
>
> I don't think there's any reason .whl can't work for 32-bit code on Macs.
> It's compiling the necessary dependencies that's the tricky bit, and trying
> to make things work for older OSX versions. Those challenges are presumably
> going to be the same however the code is packaged.
>
>

Ah ok, cool. I thought you mentioned 32bit wheels didn't work because of
something related to wheels. I'm working on getting the fixes upstreamed
for 32bit. fluidsynth is the biggest one.



> I updated the milestones for those issues. I think you should now be able
>> to modify milestones in bitbucket. Let's just assign milestones to things
>> we do going forwards, and clean up the other ones as they are done.
>
>
> Oops, I may have just gone through half of them clearing up milestones
> before I read that. ;-)
>
> Thomas
>

Oops! Sorry. Well, that's good that they're cleaned up now :)


Re: [pygame] Pygame 1.9.3?

2017-01-11 Thread Thomas Kluyver
On 11 January 2017 at 10:31, René Dudfield  wrote:

> As you say packaging can come after the release.
>

Do you want to do the 1.9.3 with Mac wheels or without? The people who
tested them before the release indicated they were working, and you always
hear disproportionately from the people having problems, so I think there's
a good chance that they're useful to people despite all the issues that are
coming up. On the one hand, it may be easier not to try to support Mac
wheels for now; on the other hand I think it's more likely that the
problems get solved if people are trying to use them.


> Some of the breakages for macOS require fixes in SDL, and packaging for
> 32bit requires much other work (seems whl doesn't work, so a .dmg could
> possibly be made again).
>

I don't think there's any reason .whl can't work for 32-bit code on Macs.
It's compiling the necessary dependencies that's the tricky bit, and trying
to make things work for older OSX versions. Those challenges are presumably
going to be the same however the code is packaged.


> I updated the milestones for those issues. I think you should now be able
> to modify milestones in bitbucket. Let's just assign milestones to things
> we do going forwards, and clean up the other ones as they are done.


Oops, I may have just gone through half of them clearing up milestones
before I read that. ;-)

Thomas


Re: [pygame] Pygame 1.9.3?

2017-01-11 Thread René Dudfield
Hi,

I think we'll have to think on the mac situation later. There's really way
too much to test properly over the different versions to fix quickly. I'll
come up with a test plan for OSX and gather together reasons for not
supporting various combinations. (eg. whl on 32bit). As you say packaging
can come after the release. Some of the breakages for macOS require fixes
in SDL, and packaging for 32bit requires much other work (seems whl doesn't
work, so a .dmg could possibly be made again).

I updated the milestones for those issues. I think you should now be able
to modify milestones in bitbucket. Let's just assign milestones to things
we do going forwards, and clean up the other ones as they are done.

Next from that list of mine... I'll work on updating the release notes. I
thought I had an issue open already for that... but can't find it right now.


cheers,




On Tue, Jan 10, 2017 at 8:17 PM, Thomas Kluyver  wrote:

> On 10 January 2017 at 00:21, René Dudfield  wrote:
>
>> The mac problems are pretty severe... I'm looking into them right now.
>> Maybe we can roll back some of the changes fairly easily, because it was
>> working at least on the macs I tested with before the pre- release.
>
>
> Could it be that it's the wheels that are the problem, and when you tested
> the pre-release you installed from source? If the Mac wheel builds aren't
> working, maybe we should do a release without them and leave it up to
> downstream packagers (like Homebrew and Macports) to provide precompiled
> packages for Macs.
>
> > There's a few items still open in the 1.9.3 milestone. Let's set them to
> another milestone if we're not going to do them.
>
> There are a bunch still open in the 1.9.2 milestone. I don't think I have
> the ability to create new milestones, nor to change milestones for more
> than one issue at once.
>
> Thomas
> 
>


Re: [pygame] Pygame 1.9.3?

2017-01-10 Thread Thomas Kluyver
On 10 January 2017 at 00:21, René Dudfield  wrote:

> The mac problems are pretty severe... I'm looking into them right now.
> Maybe we can roll back some of the changes fairly easily, because it was
> working at least on the macs I tested with before the pre- release.


Could it be that it's the wheels that are the problem, and when you tested
the pre-release you installed from source? If the Mac wheel builds aren't
working, maybe we should do a release without them and leave it up to
downstream packagers (like Homebrew and Macports) to provide precompiled
packages for Macs.

> There's a few items still open in the 1.9.3 milestone. Let's set them to
another milestone if we're not going to do them.

There are a bunch still open in the 1.9.2 milestone. I don't think I have
the ability to create new milestones, nor to change milestones for more
than one issue at once.

Thomas



Re: [pygame] Pygame 1.9.3?

2017-01-09 Thread René Dudfield
Hello again,

The git mirror script was fixed, and it now also goes to the pygame
organization on github at https://github.com/pygame/pygamemirror
It would be good to update the build bots to use that one?

I tried compiling pygame again with latest homebrew... and it seems to work
with keyboard and mouse. So it must have been my local install causing the
issues. Will keep investigating.



cu.



On Tue, Jan 10, 2017 at 11:21 AM, René Dudfield  wrote:

> +1 on another release soon. Except I think we should spend a bit of time
> on mac fixes first.
>
> I've added you onto pypi as another owner, along with Paul and I. So we
> should all be able to add other people if needed.
>
> The mac problems are pretty severe... I'm looking into them right now.
> Maybe we can roll back some of the changes fairly easily, because it was
> working at least on the macs I tested with before the pre- release. I think
> it's worth us fixing some of these before another release. Otherwise we'll
> keep getting more complaints, and another release will just be needed
> fairly soon. I'll try and get mirroring happening to the 'pygame'
> organization on github.
>
> Also very important is to make sure we have documented the release
> process. We should take this release as an opportunity to improve this.
>
> I'll work on:
>
>- git mirror onto pygame organization for travis etc.
>- mac issues ( if there's any other info or tips, can you please add
>them here? https://bitbucket.org/pygame/pygame/issues/300/os-x-wheels-
>dmg-and-zip-builds-with-travis )
>- finish the release notes (WHATSNEW, and a summary for the cool
>goodies)
>
> There's a few items still open in the 1.9.3 milestone. Let's set them to
> another milestone if we're not going to do them.
> https://bitbucket.org/pygame/pygame/issues?milestone=1.9.3
>
>
> If we can't fix mac issues in a few days, I think we should indeed not
> hold up the release for it.
>
>
>
> best,
>
>
> On Tue, Jan 10, 2017 at 9:04 AM, Mikhail V  wrote:
>
>>
>>
>> On 9 January 2017 at 22:12, Thomas Kluyver  wrote:
>>
>>> On 9 January 2017 at 20:45, Mikhail V  wrote:
>>>
 I will try to make a Pygame installation on recent Fedora over a weekend
 or so and if I notice something I'll let you know. Last time I did it
 was a year ago and things could change since then.

>>>
>>> Thanks Mikhail. File an issue on Bitbucket if you can reproduce it, but
>>> if it's an old issue, I'm not going to hold a release up for it.
>>>
>>>
>> Sure, no problem and good luck.
>>
>
>


Re: [pygame] Pygame 1.9.3?

2017-01-09 Thread René Dudfield
+1 on another release soon. Except I think we should spend a bit of time on
mac fixes first.

I've added you onto pypi as another owner, along with Paul and I. So we
should all be able to add other people if needed.

The mac problems are pretty severe... I'm looking into them right now.
Maybe we can roll back some of the changes fairly easily, because it was
working at least on the macs I tested with before the pre- release. I think
it's worth us fixing some of these before another release. Otherwise we'll
keep getting more complaints, and another release will just be needed
fairly soon. I'll try and get mirroring happening to the 'pygame'
organization on github.

Also very important is to make sure we have documented the release process.
We should take this release as an opportunity to improve this.

I'll work on:

   - git mirror onto pygame organization for travis etc.
   - mac issues ( if there's any other info or tips, can you please add
   them here?
   
https://bitbucket.org/pygame/pygame/issues/300/os-x-wheels-dmg-and-zip-builds-with-travis
   )
   - finish the release notes (WHATSNEW, and a summary for the cool goodies)

There's a few items still open in the 1.9.3 milestone. Let's set them to
another milestone if we're not going to do them.
https://bitbucket.org/pygame/pygame/issues?milestone=1.9.3


If we can't fix mac issues in a few days, I think we should indeed not hold
up the release for it.



best,


On Tue, Jan 10, 2017 at 9:04 AM, Mikhail V  wrote:

>
>
> On 9 January 2017 at 22:12, Thomas Kluyver  wrote:
>
>> On 9 January 2017 at 20:45, Mikhail V  wrote:
>>
>>> I will try to make a Pygame installation on recent Fedora over a weekend
>>> or so and if I notice something I'll let you know. Last time I did it
>>> was a year ago and things could change since then.
>>>
>>
>> Thanks Mikhail. File an issue on Bitbucket if you can reproduce it, but
>> if it's an old issue, I'm not going to hold a release up for it.
>>
>>
> Sure, no problem and good luck.
>


Re: [pygame] Pygame 1.9.3?

2017-01-09 Thread Mikhail V
On 9 January 2017 at 22:12, Thomas Kluyver  wrote:

> On 9 January 2017 at 20:45, Mikhail V  wrote:
>
>> I will try to make a Pygame installation on recent Fedora over a weekend
>> or so and if I notice something I'll let you know. Last time I did it
>> was a year ago and things could change since then.
>>
>
> Thanks Mikhail. File an issue on Bitbucket if you can reproduce it, but if
> it's an old issue, I'm not going to hold a release up for it.
>
>
Sure, no problem and good luck.


Re: [pygame] Pygame 1.9.3?

2017-01-09 Thread Thomas Kluyver
On 9 January 2017 at 20:45, Mikhail V  wrote:

> I will try to make a Pygame installation on recent Fedora over a weekend
> or so and if I notice something I'll let you know. Last time I did it
> was a year ago and things could change since then.
>

Thanks Mikhail. File an issue on Bitbucket if you can reproduce it, but if
it's an old issue, I'm not going to hold a release up for it.


Re: [pygame] Pygame 1.9.3?

2017-01-09 Thread Mikhail V
On 9 January 2017 at 11:19, Thomas Kluyver  wrote:

> On 8 January 2017 at 23:58, Mikhail V  wrote:
>
>> I just remember I was unable to open grayscale PNGs on Linux (although on
>> Windows I can do it without problems). I mean pygame.image.load() method.
>
>
> Do you have the image that caused the problem, so other people can try to
> reproduce it? Can you open an issue about it?
>

I have digged in my memory a bit and I recall few details more.
First, the issue was not specific to particulr file, but was a global issue
and
it was due to somewhat not fully succesful installation or conflicting
of PIL vs Pillow or something like that, I am not sure. So trying to install
pygame on linux required dependencies for image module (which is IMO strange
and I think this core module should not be so much dependant on side
packages) and there was something happening and hard to troubleshoot
actually.
I don't exclude the possibility that the messages about lacking
dependencies were misleading. And the issue sometimes followed me at
different
attempts on different PC's.
After that loading any image other than BMP ended up with strange error
"file is not a correct BMP"
or something like that.

I will try to make a Pygame installation on recent Fedora over a weekend
or so and if I notice something I'll let you know. Last time I did it
was a year ago and things could change since then.

M


Re: [pygame] Pygame 1.9.3?

2017-01-09 Thread Ian Mallett
On Mon, Jan 9, 2017 at 10:42 AM, Benjamin A. Boyce  wrote:

> hello, i have a question about pygame, but I realize this is not the
> appropriate place for pygame help. I tried to click on the help link on the
> pygame website for a mailing list, but link didnt work. Any suggestions as
> to where I could go?
>
​Well, looks like you've found your way to the mailing list successfully.
Just send a new email to "pygame-users@seul.org".

I also hear tell of an IRC channel.

People have also tried StackOverflow, but it's pretty hit or miss.

Ian​


Re: [pygame] Pygame 1.9.3?

2017-01-09 Thread Benjamin A. Boyce
hello, i have a question about pygame, but I realize this is not the
appropriate place for pygame help. I tried to click on the help link on the
pygame website for a mailing list, but link didnt work. Any suggestions as
to where I could go?

On 9 January 2017 at 02:19, Thomas Kluyver  wrote:

> On 8 January 2017 at 23:58, Mikhail V  wrote:
>
>> I just remember I was unable to open grayscale PNGs on Linux (although on
>> Windows I can do it without problems). I mean pygame.image.load() method.
>
>
> Do you have the image that caused the problem, so other people can try to
> reproduce it? Can you open an issue about it?
>


Re: [pygame] Pygame 1.9.3?

2017-01-09 Thread Thomas Kluyver
On 8 January 2017 at 23:58, Mikhail V  wrote:

> I just remember I was unable to open grayscale PNGs on Linux (although on
> Windows I can do it without problems). I mean pygame.image.load() method.


Do you have the image that caused the problem, so other people can try to
reproduce it? Can you open an issue about it?


Re: [pygame] Pygame 1.9.3?

2017-01-08 Thread DiliupG
suddenly there is a massive surge in the Pygame universe. The Force has
awakened! I am sure there will be a Pygame 1.9.5 before mid year. If not
the dark side has won once again.. :)

On Mon, Jan 9, 2017 at 5:28 AM, Mikhail V  wrote:

>
>
> On 8 January 2017 at 20:01, Thomas Kluyver  wrote:
>
>> Are there any other important things which we can fix quickly before
>> making a release?
>>
>
> I just remember I was unable to open grayscale PNGs on Linux (although on
> Windows I can do it without problems). I mean pygame.image.load() method.
> Unfortunately I don't have an up-to-date Linux setup with latest pygame to
> test it again and can't even say details about version of Linux (Fedora or
> Ubuntu). But probable you could check if it works, just in case.
> But as said I can't even give a guarantee that there *is* such an issue
> anymore. In the past I had this issue several times and don't remeber now
> the details, I only remember that it was Linux and PNG for sure.
> Sorry for such a vague description :)
>
>
> Mikhail
>



-- 
Kalasuri Diliup Gabadamudalige

https://dahamgatalu.wordpress.com/
http://soft.diliupg.com/
http://www.diliupg.com

**
This e-mail is confidential. It may also be legally privileged. If you are
not the intended recipient or have received it in error, please delete it
and all copies from your system and notify the sender immediately by return
e-mail. Any unauthorized reading, reproducing, printing or further
dissemination of this e-mail or its contents is strictly prohibited and may
be unlawful. Internet communications cannot be guaranteed to be timely,
secure, error or virus-free. The sender does not accept liability for any
errors or omissions.
**


Re: [pygame] Pygame 1.9.3?

2017-01-08 Thread Mikhail V
On 8 January 2017 at 20:01, Thomas Kluyver  wrote:

> Are there any other important things which we can fix quickly before
> making a release?
>

I just remember I was unable to open grayscale PNGs on Linux (although on
Windows I can do it without problems). I mean pygame.image.load() method.
Unfortunately I don't have an up-to-date Linux setup with latest pygame to
test it again and can't even say details about version of Linux (Fedora or
Ubuntu). But probable you could check if it works, just in case.
But as said I can't even give a guarantee that there *is* such an issue
anymore. In the past I had this issue several times and don't remeber now
the details, I only remember that it was Linux and PNG for sure.
Sorry for such a vague description :)


Mikhail