Re: [pygame] Re: A new tutorial of Pygame for a 2D game
On Sat, Dec 20, 2008 at 12:23, René Dudfield wrote: > Nice one :) > > The only thing I'd change is with the mouse handling using the mouse > event attributes rather than call the functions :) > event.pos and event.button That will make the code a tiny bit more > reliable, since the functions could be different. > > cheers, > Thanks, I was looking for that! Are there constants to compare event.button against ? I see it returns 1 for left button, but I'd expect some kind of standard Pygame constant I could compare this to. (Such information is quite hard to find in Pygame's docs) Eli
Re: [pygame] Re: A new tutorial of Pygame for a 2D game
Nice one :) The only thing I'd change is with the mouse handling using the mouse event attributes rather than call the functions :) event.pos and event.button That will make the code a tiny bit more reliable, since the functions could be different. cheers, On Sat, Dec 20, 2008 at 8:41 PM, eliben wrote: >> I began posting a new tutorial for Pygame on my website. Here is the >> first >> post:http://eli.thegreenplace.net/2008/12/13/writing-a-game-in-python-with... >> > > Part II is available: > > http://eli.thegreenplace.net/2008/12/20/writing-a-game-in-python-with-pygame-part-ii/ > >* A prettier background for the game >* Responding to user events >* A more complex internal state for the creeps >* Simple animation >* Rendering text >