Re: [pygame] Sub-pixel rendering
Guillaume Rava wrote: Here's the book: http://www.amazon.com/Beginning-Game-Development-Python-Pygame/dp/1590598725 I just bought it on Amazon.com ; well actually, pre-ordered it, because it's not out yet. There was no review on Amazon, but judging by the elegance of your code, and how articulate your website is, I can only expect a good book. A sale! :-) Hope it doesn't disapoint. Will
Re: [pygame] Sub-pixel rendering
Here's the book: http://www.amazon.com/Beginning-Game-Development-Python-Pygame/dp/1590598725 I just bought it on Amazon.com ; well actually, pre-ordered it, because it's not out yet. There was no review on Amazon, but judging by the elegance of your code, and how articulate your website is, I can only expect a good book. - Guillaume Rava . On 4/25/07, Will McGugan <[EMAIL PROTECTED]> wrote: Kamilche wrote: > > Wow. That's really beautiful, thanks for posting it! That is such a > complex particle effect you got going there... I went looking for the > pages of code it took to create it, and found the few paltry lines. :-D Glad you like it. > > Have you ever considered working up a variety of special effects and > selling them to other coders? I'd buy them, if the price were > reasonable. You've obviously got the maths to do it. ;-) Oh I would never be so mercenary. I'll just post anything I come up with to my blog. Buy my book and we'll call it quits. ;-) Will
Re: [pygame] Sub-pixel rendering
Interested ++; On 4/25/07, Kamilche <[EMAIL PROTECTED]> wrote: Well, color me interested. There's not enough pages devoted to advanced topics such as pathfinding and particle effects, in most game books. Throw in a 'line of sight' pathfinding routine that uses polygons instead of pixels for its map, or a particle engine with several examples, and I'm there! ;-) --Kamilche
Re: [pygame] Sub-pixel rendering
Well, color me interested. There's not enough pages devoted to advanced topics such as pathfinding and particle effects, in most game books. Throw in a 'line of sight' pathfinding routine that uses polygons instead of pixels for its map, or a particle engine with several examples, and I'm there! ;-) --Kamilche
Re: [pygame] Sub-pixel rendering
Kamilche wrote: Wow. That's really beautiful, thanks for posting it! That is such a complex particle effect you got going there... I went looking for the pages of code it took to create it, and found the few paltry lines. :-D Glad you like it. Have you ever considered working up a variety of special effects and selling them to other coders? I'd buy them, if the price were reasonable. You've obviously got the maths to do it. ;-) Oh I would never be so mercenary. I'll just post anything I come up with to my blog. Buy my book and we'll call it quits. ;-) Will
Re: [pygame] Sub-pixel rendering
Of course, if you would rather release them for free, we wouldn't mind much either. ;D On 4/25/07, Kamilche <[EMAIL PROTECTED]> wrote: Will McGugan wrote: > Hi folks, > > I've just posted a module to do sub-pixel blitting with 2D PyGame. > Hopefuly someone will find it useful! > > http://www.willmcgugan.com/2007/04/25/going-sub-pixel-with-pygame/ > > Regards, > > Will McGugan > > > Wow. That's really beautiful, thanks for posting it! That is such a complex particle effect you got going there... I went looking for the pages of code it took to create it, and found the few paltry lines. :-D Have you ever considered working up a variety of special effects and selling them to other coders? I'd buy them, if the price were reasonable. You've obviously got the maths to do it. ;-) --Kamilche
Re: [pygame] Sub-pixel rendering
Will McGugan wrote: Hi folks, I've just posted a module to do sub-pixel blitting with 2D PyGame. Hopefuly someone will find it useful! http://www.willmcgugan.com/2007/04/25/going-sub-pixel-with-pygame/ Regards, Will McGugan Wow. That's really beautiful, thanks for posting it! That is such a complex particle effect you got going there... I went looking for the pages of code it took to create it, and found the few paltry lines. :-D Have you ever considered working up a variety of special effects and selling them to other coders? I'd buy them, if the price were reasonable. You've obviously got the maths to do it. ;-) --Kamilche