Re: [pygame] Sub-pixel rendering

2007-04-25 Thread Will McGugan

Guillaume Rava wrote:


Here's the book:
http://www.amazon.com/Beginning-Game-Development-Python-Pygame/dp/1590598725 


I just bought it on Amazon.com ; well actually, pre-ordered it,
because it's not out yet. There was no review on Amazon, but judging
by the elegance of your code, and how articulate your website is, I
can only expect a good book.


A sale! :-) Hope it doesn't disapoint.

Will


Re: [pygame] Sub-pixel rendering

2007-04-25 Thread Guillaume Rava

Here's the book:
http://www.amazon.com/Beginning-Game-Development-Python-Pygame/dp/1590598725
I just bought it on Amazon.com ; well actually, pre-ordered it,
because it's not out yet. There was no review on Amazon, but judging
by the elegance of your code, and how articulate your website is, I
can only expect a good book.

- Guillaume Rava .

On 4/25/07, Will McGugan <[EMAIL PROTECTED]> wrote:

Kamilche wrote:

>
> Wow. That's really beautiful, thanks for posting it! That is such a
> complex particle effect you got going there... I went looking for the
> pages of code it took to create it, and found the few paltry lines. :-D

Glad you like it.

>
> Have you ever considered working up a variety of special effects and
> selling them to other coders? I'd buy them, if the price were
> reasonable. You've obviously got the maths to do it. ;-)

Oh I would never be so mercenary. I'll just post anything I come up with
to my blog. Buy my book and we'll call it quits. ;-)

Will



Re: [pygame] Sub-pixel rendering

2007-04-25 Thread Charles Christie

Interested ++;

On 4/25/07, Kamilche <[EMAIL PROTECTED]> wrote:


Well, color me interested. There's not enough pages devoted to advanced
topics such as pathfinding and particle effects, in most game books.

Throw in a 'line of sight' pathfinding routine that uses polygons
instead of pixels for its map, or a particle engine with several
examples, and I'm there! ;-)

--Kamilche



Re: [pygame] Sub-pixel rendering

2007-04-25 Thread Kamilche
Well, color me interested. There's not enough pages devoted to advanced 
topics such as pathfinding and particle effects, in most game books.


Throw in a 'line of sight' pathfinding routine that uses polygons 
instead of pixels for its map, or a particle engine with several 
examples, and I'm there! ;-)


--Kamilche


Re: [pygame] Sub-pixel rendering

2007-04-25 Thread Will McGugan

Kamilche wrote:



Wow. That's really beautiful, thanks for posting it! That is such a 
complex particle effect you got going there... I went looking for the 
pages of code it took to create it, and found the few paltry lines. :-D


Glad you like it.



Have you ever considered working up a variety of special effects and 
selling them to other coders? I'd buy them, if the price were 
reasonable. You've obviously got the maths to do it. ;-)


Oh I would never be so mercenary. I'll just post anything I come up with 
to my blog. Buy my book and we'll call it quits. ;-)


Will


Re: [pygame] Sub-pixel rendering

2007-04-25 Thread Charles Christie

Of course, if you would rather release them for free, we wouldn't mind much
either. ;D

On 4/25/07, Kamilche <[EMAIL PROTECTED]> wrote:


Will McGugan wrote:
> Hi folks,
>
> I've just posted a module to do sub-pixel blitting with 2D PyGame.
> Hopefuly someone will find it useful!
>
> http://www.willmcgugan.com/2007/04/25/going-sub-pixel-with-pygame/
>
> Regards,
>
> Will McGugan
>
>
>

Wow. That's really beautiful, thanks for posting it! That is such a
complex particle effect you got going there... I went looking for the
pages of code it took to create it, and found the few paltry lines. :-D

Have you ever considered working up a variety of special effects and
selling them to other coders? I'd buy them, if the price were
reasonable. You've obviously got the maths to do it. ;-)

--Kamilche



Re: [pygame] Sub-pixel rendering

2007-04-25 Thread Kamilche

Will McGugan wrote:

Hi folks,

I've just posted a module to do sub-pixel blitting with 2D PyGame. 
Hopefuly someone will find it useful!


http://www.willmcgugan.com/2007/04/25/going-sub-pixel-with-pygame/

Regards,

Will McGugan





Wow. That's really beautiful, thanks for posting it! That is such a 
complex particle effect you got going there... I went looking for the 
pages of code it took to create it, and found the few paltry lines. :-D


Have you ever considered working up a variety of special effects and 
selling them to other coders? I'd buy them, if the price were 
reasonable. You've obviously got the maths to do it. ;-)


--Kamilche