Re: [pygame] circular movement in pygame

2015-04-28 Thread Gino Ingras
 for plat in platforms:
plat is a local variable inside loop.

try to use somethink as:
for idx, plat in enumerate(platforms):
  platforms[idx]...
  ...

2015-04-28 22:52 GMT+02:00 Charles Cossé :

> he has r=200 so nothing to do with rounding errors
>
> On Tue, Apr 28, 2015 at 2:46 PM, Jeffrey Kleykamp <
> jeffrey.kleyk...@gmail.com> wrote:
>
>> It might be a rounding issue. rect.x is always the nearest integer I
>> think. It's better to store position as a float and then only round when
>> drawing.
>>
>> On Tue, Apr 28, 2015 at 4:28 PM, Charles Cossé  wrote:
>>
>>> Well I just spent 15 minutes looking at your code ... nothing obvious
>>> jumps out, except inconsistent use of variables and representations.  Let
>>> me ask: Can you write a simple pygame program that makes a sprite move in a
>>> circle, yourself, right now?
>>>
>>> On Tue, Apr 28, 2015 at 11:10 AM, Charles Cossé 
>>> wrote:
>>>
 Hi,

 Typically x=r*cos(angle) and y=r*sin(angle) ... you've got the opposite.

 You'd have to post more code for anyone to help with you in/out of
 class problem ...

 Charles

 On Tue, Apr 28, 2015 at 6:52 AM, diliup gabadamudalige <
 dili...@gmail.com> wrote:

> Looking at the code on this page lines 47 & 48
>
>
> http://programarcadegames.com/python_examples/show_file.php?file=sprite_circle_movement.py
>
> is there a way to do
> self.rect.x +*= some value*
> self.rect.y += some value
>
> rather than
>
> self.rect.x = self.radius * math.sin(self.angle) + self.center_x
> self.rect.y = self.radius * math.cos(self.angle) + self.center_y
>
> ?
>
> I tired it in the code attached and strangely it works ok but only
> OUTSIDE THE class. When I implement the exact code in a class it does
> something weird.  I can't find where I have gone wrong.
>
> Please help.
>
> Many thanks in advance.
>
> Diliup Gabadamudalige
>
>
>
> **
> This e-mail is confidential. It may also be legally privileged. If you
> are not the intended recipient or have received it in error, please delete
> it and all copies from your system and notify the sender immediately by
> return e-mail. Any unauthorized reading, reproducing, printing or further
> dissemination of this e-mail or its contents is strictly prohibited and 
> may
> be unlawful. Internet communications cannot be guaranteed to be timely,
> secure, error or virus-free. The sender does not accept liability for any
> errors or omissions.
>
> **
>
>

>>>
>>
>>
>> --
>>
>>   Jeffrey Kleykamp
>>
>
>


Re: [pygame] circular movement in pygame

2015-04-28 Thread Charles Cossé
he has r=200 so nothing to do with rounding errors

On Tue, Apr 28, 2015 at 2:46 PM, Jeffrey Kleykamp <
jeffrey.kleyk...@gmail.com> wrote:

> It might be a rounding issue. rect.x is always the nearest integer I
> think. It's better to store position as a float and then only round when
> drawing.
>
> On Tue, Apr 28, 2015 at 4:28 PM, Charles Cossé  wrote:
>
>> Well I just spent 15 minutes looking at your code ... nothing obvious
>> jumps out, except inconsistent use of variables and representations.  Let
>> me ask: Can you write a simple pygame program that makes a sprite move in a
>> circle, yourself, right now?
>>
>> On Tue, Apr 28, 2015 at 11:10 AM, Charles Cossé  wrote:
>>
>>> Hi,
>>>
>>> Typically x=r*cos(angle) and y=r*sin(angle) ... you've got the opposite.
>>>
>>> You'd have to post more code for anyone to help with you in/out of class
>>> problem ...
>>>
>>> Charles
>>>
>>> On Tue, Apr 28, 2015 at 6:52 AM, diliup gabadamudalige <
>>> dili...@gmail.com> wrote:
>>>
 Looking at the code on this page lines 47 & 48


 http://programarcadegames.com/python_examples/show_file.php?file=sprite_circle_movement.py

 is there a way to do
 self.rect.x +*= some value*
 self.rect.y += some value

 rather than

 self.rect.x = self.radius * math.sin(self.angle) + self.center_x
 self.rect.y = self.radius * math.cos(self.angle) + self.center_y

 ?

 I tired it in the code attached and strangely it works ok but only
 OUTSIDE THE class. When I implement the exact code in a class it does
 something weird.  I can't find where I have gone wrong.

 Please help.

 Many thanks in advance.

 Diliup Gabadamudalige



 **
 This e-mail is confidential. It may also be legally privileged. If you
 are not the intended recipient or have received it in error, please delete
 it and all copies from your system and notify the sender immediately by
 return e-mail. Any unauthorized reading, reproducing, printing or further
 dissemination of this e-mail or its contents is strictly prohibited and may
 be unlawful. Internet communications cannot be guaranteed to be timely,
 secure, error or virus-free. The sender does not accept liability for any
 errors or omissions.

 **


>>>
>>
>
>
> --
>
>   Jeffrey Kleykamp
>


Re: [pygame] circular movement in pygame

2015-04-28 Thread Jeffrey Kleykamp
It might be a rounding issue. rect.x is always the nearest integer I think.
It's better to store position as a float and then only round when drawing.

On Tue, Apr 28, 2015 at 4:28 PM, Charles Cossé  wrote:

> Well I just spent 15 minutes looking at your code ... nothing obvious
> jumps out, except inconsistent use of variables and representations.  Let
> me ask: Can you write a simple pygame program that makes a sprite move in a
> circle, yourself, right now?
>
> On Tue, Apr 28, 2015 at 11:10 AM, Charles Cossé  wrote:
>
>> Hi,
>>
>> Typically x=r*cos(angle) and y=r*sin(angle) ... you've got the opposite.
>>
>> You'd have to post more code for anyone to help with you in/out of class
>> problem ...
>>
>> Charles
>>
>> On Tue, Apr 28, 2015 at 6:52 AM, diliup gabadamudalige > > wrote:
>>
>>> Looking at the code on this page lines 47 & 48
>>>
>>>
>>> http://programarcadegames.com/python_examples/show_file.php?file=sprite_circle_movement.py
>>>
>>> is there a way to do
>>> self.rect.x +*= some value*
>>> self.rect.y += some value
>>>
>>> rather than
>>>
>>> self.rect.x = self.radius * math.sin(self.angle) + self.center_x
>>> self.rect.y = self.radius * math.cos(self.angle) + self.center_y
>>>
>>> ?
>>>
>>> I tired it in the code attached and strangely it works ok but only
>>> OUTSIDE THE class. When I implement the exact code in a class it does
>>> something weird.  I can't find where I have gone wrong.
>>>
>>> Please help.
>>>
>>> Many thanks in advance.
>>>
>>> Diliup Gabadamudalige
>>>
>>>
>>>
>>> **
>>> This e-mail is confidential. It may also be legally privileged. If you
>>> are not the intended recipient or have received it in error, please delete
>>> it and all copies from your system and notify the sender immediately by
>>> return e-mail. Any unauthorized reading, reproducing, printing or further
>>> dissemination of this e-mail or its contents is strictly prohibited and may
>>> be unlawful. Internet communications cannot be guaranteed to be timely,
>>> secure, error or virus-free. The sender does not accept liability for any
>>> errors or omissions.
>>>
>>> **
>>>
>>>
>>
>


-- 

  Jeffrey Kleykamp


Re: [pygame] circular movement in pygame

2015-04-28 Thread Charles Cossé
Well I just spent 15 minutes looking at your code ... nothing obvious jumps
out, except inconsistent use of variables and representations.  Let me ask:
Can you write a simple pygame program that makes a sprite move in a circle,
yourself, right now?

On Tue, Apr 28, 2015 at 11:10 AM, Charles Cossé  wrote:

> Hi,
>
> Typically x=r*cos(angle) and y=r*sin(angle) ... you've got the opposite.
>
> You'd have to post more code for anyone to help with you in/out of class
> problem ...
>
> Charles
>
> On Tue, Apr 28, 2015 at 6:52 AM, diliup gabadamudalige 
> wrote:
>
>> Looking at the code on this page lines 47 & 48
>>
>>
>> http://programarcadegames.com/python_examples/show_file.php?file=sprite_circle_movement.py
>>
>> is there a way to do
>> self.rect.x +*= some value*
>> self.rect.y += some value
>>
>> rather than
>>
>> self.rect.x = self.radius * math.sin(self.angle) + self.center_x
>> self.rect.y = self.radius * math.cos(self.angle) + self.center_y
>>
>> ?
>>
>> I tired it in the code attached and strangely it works ok but only
>> OUTSIDE THE class. When I implement the exact code in a class it does
>> something weird.  I can't find where I have gone wrong.
>>
>> Please help.
>>
>> Many thanks in advance.
>>
>> Diliup Gabadamudalige
>>
>>
>>
>> **
>> This e-mail is confidential. It may also be legally privileged. If you
>> are not the intended recipient or have received it in error, please delete
>> it and all copies from your system and notify the sender immediately by
>> return e-mail. Any unauthorized reading, reproducing, printing or further
>> dissemination of this e-mail or its contents is strictly prohibited and may
>> be unlawful. Internet communications cannot be guaranteed to be timely,
>> secure, error or virus-free. The sender does not accept liability for any
>> errors or omissions.
>>
>> **
>>
>>
>


Re: [pygame] circular movement in pygame

2015-04-28 Thread Aleksandar Petrovic
If you want update coordinate, new coordinate add on old coordinate not on
center rect.
self.rect.x = self.radius * math.sin(self.angle) + self.rect.x
self.rect.y = self.radius * math.cos(self.angle) + self.rect.y

2015-04-28 14:52 GMT+02:00 diliup gabadamudalige :

> Looking at the code on this page lines 47 & 48
>
>
> http://programarcadegames.com/python_examples/show_file.php?file=sprite_circle_movement.py
>
> is there a way to do
> self.rect.x +*= some value*
> self.rect.y += some value
>
> rather than
>
> self.rect.x = self.radius * math.sin(self.angle) + self.center_x
> self.rect.y = self.radius * math.cos(self.angle) + self.center_y
>
> ?
>
> I tired it in the code attached and strangely it works ok but only OUTSIDE
> THE class. When I implement the exact code in a class it does something
> weird.  I can't find where I have gone wrong.
>
> Please help.
>
> Many thanks in advance.
>
> Diliup Gabadamudalige
>
>
>
> **
> This e-mail is confidential. It may also be legally privileged. If you are
> not the intended recipient or have received it in error, please delete it
> and all copies from your system and notify the sender immediately by return
> e-mail. Any unauthorized reading, reproducing, printing or further
> dissemination of this e-mail or its contents is strictly prohibited and may
> be unlawful. Internet communications cannot be guaranteed to be timely,
> secure, error or virus-free. The sender does not accept liability for any
> errors or omissions.
>
> **
>
>


Re: [pygame] circular movement in pygame

2015-04-28 Thread Charles Cossé
Hi,

Typically x=r*cos(angle) and y=r*sin(angle) ... you've got the opposite.

You'd have to post more code for anyone to help with you in/out of class
problem ...

Charles

On Tue, Apr 28, 2015 at 6:52 AM, diliup gabadamudalige 
wrote:

> Looking at the code on this page lines 47 & 48
>
>
> http://programarcadegames.com/python_examples/show_file.php?file=sprite_circle_movement.py
>
> is there a way to do
> self.rect.x +*= some value*
> self.rect.y += some value
>
> rather than
>
> self.rect.x = self.radius * math.sin(self.angle) + self.center_x
> self.rect.y = self.radius * math.cos(self.angle) + self.center_y
>
> ?
>
> I tired it in the code attached and strangely it works ok but only OUTSIDE
> THE class. When I implement the exact code in a class it does something
> weird.  I can't find where I have gone wrong.
>
> Please help.
>
> Many thanks in advance.
>
> Diliup Gabadamudalige
>
>
>
> **
> This e-mail is confidential. It may also be legally privileged. If you are
> not the intended recipient or have received it in error, please delete it
> and all copies from your system and notify the sender immediately by return
> e-mail. Any unauthorized reading, reproducing, printing or further
> dissemination of this e-mail or its contents is strictly prohibited and may
> be unlawful. Internet communications cannot be guaranteed to be timely,
> secure, error or virus-free. The sender does not accept liability for any
> errors or omissions.
>
> **
>
>