Re: sprites... Re: [pygame] Google Summer of Code 2010 is coming

2010-03-06 Thread Nikhil Murthy
I am sorry that I did not post for a while, college work became hectic.
Basically, what I was thinking I would do is, at least for such things as
the views and collision detection, use observers, and change very little of
the base sprite class. College work is still hectic, but I will try to post
an example as soon as I can.

Nikhil Murthy

On Wed, Mar 3, 2010 at 9:03 PM, Nikhil Murthy  wrote:

> Thank you for telling me. As far as possible I just wanted to use the old
> sprite code. What I thought I would do is try to build these as
> enhancements, rather than replacements, to the existing sprite system, so
> that they can be easily plugged in or out. In a few days, I will finish one
> of the modules as an example.
>
> Nikhil Murthy
>
>
> On Tue, Mar 2, 2010 at 12:50 PM, René Dudfield  wrote:
>
>> Hi,
>>
>> just a note... Jason M. Marshall has recently been working on the sprite
>> code.  That doesn't stop you of course, just to note that he has been
>> working on it.
>>
>> I think his plans are to complete the unit tests, and to work on
>> optimisations.
>>
>> cheers,
>>
>>
>>
>>
>> On Sun, Feb 28, 2010 at 7:20 PM, Nikhil Murthy wrote:
>>
>>> I wish to take up improving the sprite and scene system of pygame, and
>>> the following is my proposal.
>>>
>>> About Me:
>>>
>>> Name: Nikhil Murthy
>>> E-mail address: murthynik...@yahoo.com, murthyn...@gmail.com
>>> Time Zone: IST (GMT+5:30)
>>> Preferred Language: English
>>> Other Time Commitments: None
>>> Pygame Experience:
>>> - Prototypes for 6 different games, one of which won a prize.
>>>
>>> http://www.gamecareerguide.com/features/581/results_from_game_design_.php?page=1
>>> Programming Experience:
>>> - Summer internship with Dhruva, a Bangalore-based video game company.
>>> - An economic simulation for a professor of my college
>>> - The registration software of the Department of Controls of my college.
>>>
>>> About My Project:
>>>
>>> What I wish to do is improve the sprite and scene system of pygame. The
>>> aims I wish to achieve are:
>>> - Provide a highly flexible set of utilities for quickly making games
>>> with pygame.
>>> - Have every component be easy to remove and replace by a user written
>>> module.
>>>
>>> To do this, I will make modules for the following basic components of
>>> games:
>>>
>>> - Views: Parts of the screen which display different logical parts of the
>>> game
>>> - Game spaces: For collision detection.
>>> - Game states: To keep track of the state of running of the game so as to
>>> easily and reversibly alter state.
>>> - Images: To make resources more natural to deal with and provide a
>>> common base so that using a rabbyt back-end can be done without changing any
>>> game code.
>>>
>>> These are the components I always felt to be lacking in pygame, and that
>>> I feel will be of use in almost every game, so I would like to work on
>>> these.
>>>
>>> For each of these modules, I will:
>>>
>>> - Write and submit the implementation
>>> - Test against a number of unit tests and as a component of a small game.
>>> - Document every class and function.
>>> - Present the test game as an example of best practices with the module.
>>>
>>> Nikhil Murthy
>>>
>>>
>>> On Fri, Feb 26, 2010 at 3:13 AM, Marcus von Appen wrote:
>>>
 Hi,

 as you might have already seen, the Google Summer of Code 2010 is coming
 and the PSF will apply as mentoring organisation again this year.
 Taking up the ball, I think, it would be great to have another Google
 Summer of Code for Pygame.

 Since we had a good success with the last ones and all mentees did a
 great job so far, with lots of new stuff being contributed and quite
 some fun, it would be nice to participate again.

 I'll be definitely up for mentoring this year (with less time to spend,
 but even more motivation :-), though I personally would not want to have
 Pygame trying to apply as own organisation this year. We failed last
 year and Arc Riley from the PSF did a great job to manage anything for
 participating projects under the PSF umbrella.  It is more likely that
 we will participate successfully with the PSF, especially since we would
 have more time to manage the student's work, which otherwise would have
 to be spent on administering.

 Anyways, volunteers, students, interested mentors, core devs and anyone
 else, get ready, fasten your seat belt and bring up your own ideas to
 have another great coding season.

 Interested students can find the ideas page for pygame as well as more
 information regarding the summer of code in the pygame wiki:

http://pygame.org/wiki/gsoc2010ideas

 The ideas are only ideas, not guidelines to what will be accepted. If
 you have an own idea for Pygame, feel free to post it to the mailing
 list and let's discuss it.

 Regards
 Marcus

>>>
>>>
>>
>


Re: sprites... Re: [pygame] Google Summer of Code 2010 is coming

2010-03-03 Thread Nikhil Murthy
Thank you for telling me. As far as possible I just wanted to use the old
sprite code. What I thought I would do is try to build these as
enhancements, rather than replacements, to the existing sprite system, so
that they can be easily plugged in or out. In a few days, I will finish one
of the modules as an example.

Nikhil Murthy

On Tue, Mar 2, 2010 at 12:50 PM, René Dudfield  wrote:

> Hi,
>
> just a note... Jason M. Marshall has recently been working on the sprite
> code.  That doesn't stop you of course, just to note that he has been
> working on it.
>
> I think his plans are to complete the unit tests, and to work on
> optimisations.
>
> cheers,
>
>
>
>
> On Sun, Feb 28, 2010 at 7:20 PM, Nikhil Murthy wrote:
>
>> I wish to take up improving the sprite and scene system of pygame, and the
>> following is my proposal.
>>
>> About Me:
>>
>> Name: Nikhil Murthy
>> E-mail address: murthynik...@yahoo.com, murthyn...@gmail.com
>> Time Zone: IST (GMT+5:30)
>> Preferred Language: English
>> Other Time Commitments: None
>> Pygame Experience:
>> - Prototypes for 6 different games, one of which won a prize.
>>
>> http://www.gamecareerguide.com/features/581/results_from_game_design_.php?page=1
>> Programming Experience:
>> - Summer internship with Dhruva, a Bangalore-based video game company.
>> - An economic simulation for a professor of my college
>> - The registration software of the Department of Controls of my college.
>>
>> About My Project:
>>
>> What I wish to do is improve the sprite and scene system of pygame. The
>> aims I wish to achieve are:
>> - Provide a highly flexible set of utilities for quickly making games with
>> pygame.
>> - Have every component be easy to remove and replace by a user written
>> module.
>>
>> To do this, I will make modules for the following basic components of
>> games:
>>
>> - Views: Parts of the screen which display different logical parts of the
>> game
>> - Game spaces: For collision detection.
>> - Game states: To keep track of the state of running of the game so as to
>> easily and reversibly alter state.
>> - Images: To make resources more natural to deal with and provide a common
>> base so that using a rabbyt back-end can be done without changing any game
>> code.
>>
>> These are the components I always felt to be lacking in pygame, and that I
>> feel will be of use in almost every game, so I would like to work on these.
>>
>> For each of these modules, I will:
>>
>> - Write and submit the implementation
>> - Test against a number of unit tests and as a component of a small game.
>> - Document every class and function.
>> - Present the test game as an example of best practices with the module.
>>
>> Nikhil Murthy
>>
>>
>> On Fri, Feb 26, 2010 at 3:13 AM, Marcus von Appen wrote:
>>
>>> Hi,
>>>
>>> as you might have already seen, the Google Summer of Code 2010 is coming
>>> and the PSF will apply as mentoring organisation again this year.
>>> Taking up the ball, I think, it would be great to have another Google
>>> Summer of Code for Pygame.
>>>
>>> Since we had a good success with the last ones and all mentees did a
>>> great job so far, with lots of new stuff being contributed and quite
>>> some fun, it would be nice to participate again.
>>>
>>> I'll be definitely up for mentoring this year (with less time to spend,
>>> but even more motivation :-), though I personally would not want to have
>>> Pygame trying to apply as own organisation this year. We failed last
>>> year and Arc Riley from the PSF did a great job to manage anything for
>>> participating projects under the PSF umbrella.  It is more likely that
>>> we will participate successfully with the PSF, especially since we would
>>> have more time to manage the student's work, which otherwise would have
>>> to be spent on administering.
>>>
>>> Anyways, volunteers, students, interested mentors, core devs and anyone
>>> else, get ready, fasten your seat belt and bring up your own ideas to
>>> have another great coding season.
>>>
>>> Interested students can find the ideas page for pygame as well as more
>>> information regarding the summer of code in the pygame wiki:
>>>
>>>http://pygame.org/wiki/gsoc2010ideas
>>>
>>> The ideas are only ideas, not guidelines to what will be accepted. If
>>> you have an own idea for Pygame, feel free to post it to the mailing
>>> list and let's discuss it.
>>>
>>> Regards
>>> Marcus
>>>
>>
>>
>


sprites... Re: [pygame] Google Summer of Code 2010 is coming

2010-03-01 Thread René Dudfield
Hi,

just a note... Jason M. Marshall has recently been working on the sprite
code.  That doesn't stop you of course, just to note that he has been
working on it.

I think his plans are to complete the unit tests, and to work on
optimisations.

cheers,




On Sun, Feb 28, 2010 at 7:20 PM, Nikhil Murthy  wrote:

> I wish to take up improving the sprite and scene system of pygame, and the
> following is my proposal.
>
> About Me:
>
> Name: Nikhil Murthy
> E-mail address: murthynik...@yahoo.com, murthyn...@gmail.com
> Time Zone: IST (GMT+5:30)
> Preferred Language: English
> Other Time Commitments: None
> Pygame Experience:
> - Prototypes for 6 different games, one of which won a prize.
>
> http://www.gamecareerguide.com/features/581/results_from_game_design_.php?page=1
> Programming Experience:
> - Summer internship with Dhruva, a Bangalore-based video game company.
> - An economic simulation for a professor of my college
> - The registration software of the Department of Controls of my college.
>
> About My Project:
>
> What I wish to do is improve the sprite and scene system of pygame. The
> aims I wish to achieve are:
> - Provide a highly flexible set of utilities for quickly making games with
> pygame.
> - Have every component be easy to remove and replace by a user written
> module.
>
> To do this, I will make modules for the following basic components of
> games:
>
> - Views: Parts of the screen which display different logical parts of the
> game
> - Game spaces: For collision detection.
> - Game states: To keep track of the state of running of the game so as to
> easily and reversibly alter state.
> - Images: To make resources more natural to deal with and provide a common
> base so that using a rabbyt back-end can be done without changing any game
> code.
>
> These are the components I always felt to be lacking in pygame, and that I
> feel will be of use in almost every game, so I would like to work on these.
>
> For each of these modules, I will:
>
> - Write and submit the implementation
> - Test against a number of unit tests and as a component of a small game.
> - Document every class and function.
> - Present the test game as an example of best practices with the module.
>
> Nikhil Murthy
>
>
> On Fri, Feb 26, 2010 at 3:13 AM, Marcus von Appen wrote:
>
>> Hi,
>>
>> as you might have already seen, the Google Summer of Code 2010 is coming
>> and the PSF will apply as mentoring organisation again this year.
>> Taking up the ball, I think, it would be great to have another Google
>> Summer of Code for Pygame.
>>
>> Since we had a good success with the last ones and all mentees did a
>> great job so far, with lots of new stuff being contributed and quite
>> some fun, it would be nice to participate again.
>>
>> I'll be definitely up for mentoring this year (with less time to spend,
>> but even more motivation :-), though I personally would not want to have
>> Pygame trying to apply as own organisation this year. We failed last
>> year and Arc Riley from the PSF did a great job to manage anything for
>> participating projects under the PSF umbrella.  It is more likely that
>> we will participate successfully with the PSF, especially since we would
>> have more time to manage the student's work, which otherwise would have
>> to be spent on administering.
>>
>> Anyways, volunteers, students, interested mentors, core devs and anyone
>> else, get ready, fasten your seat belt and bring up your own ideas to
>> have another great coding season.
>>
>> Interested students can find the ideas page for pygame as well as more
>> information regarding the summer of code in the pygame wiki:
>>
>>http://pygame.org/wiki/gsoc2010ideas
>>
>> The ideas are only ideas, not guidelines to what will be accepted. If
>> you have an own idea for Pygame, feel free to post it to the mailing
>> list and let's discuss it.
>>
>> Regards
>> Marcus
>>
>
>