[PyMOL] interlaced and checkerboard stereo problems

2010-05-14 Thread aaron bryden
We are having problems getting interlaced and checkerboard stereo to
work with the latest incentive builds. On both windows xp and OS X
10.6 we can enable both byrow/bycolumn/checkerboard stereo and in all
cases we see two copies of the molecule but no checkerboard or
interlaced pattern.

In both these cases we are using nvidia graphics cards.

The only case where we have seen it working is on windows 7 with an
ati graphics card.

Is anyone experiencing similar problems and/or are their any known bugs.

thanks,

Aaron

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Re: [PyMOL] interlaced and checkerboard stereo problems

2010-05-14 Thread aaron bryden
As a further twist, the zalman build works fine for both interlaced
and checkerboard.

Aaron

On Fri, May 14, 2010 at 4:38 PM, aaron bryden bry...@wisc.edu wrote:
 We are having problems getting interlaced and checkerboard stereo to
 work with the latest incentive builds. On both windows xp and OS X
 10.6 we can enable both byrow/bycolumn/checkerboard stereo and in all
 cases we see two copies of the molecule but no checkerboard or
 interlaced pattern.

 In both these cases we are using nvidia graphics cards.

 The only case where we have seen it working is on windows 7 with an
 ati graphics card.

 Is anyone experiencing similar problems and/or are their any known bugs.

 thanks,

 Aaron

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[PyMOL] stereo stretching on 3d HDTV

2010-05-13 Thread aaron bryden
We are trying to use pymol on our new 3D HDTV that accepts a single
frame side by side stereo format and stretches the two sides into a
full frame. This works somewhat well with Pymol's geowall setting but
the image is (of course) stretched. Is their any way to make PyMOL
squeeze each side of the geowall image so that when the display
restreches it the desired result will be achieved.

thanks,

Aaron

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[PyMOL] Latency in updating pointer from external input device

2010-03-12 Thread aaron bryden
We are attempting to use a set of external input devices (wiimotes) to
allow interaction with pymol and are achieving this by having a
seperate thread running that talk to the wiimote over bluetooth and
sends commands to pymol when appropriate. Commands such as rotate or
move the view go through at a reasonably high framerate but any time
we try to update the position of a pointer(via a shared variable) that
we are drawing in a pymol opengl callback the framerate goes way down.

Has anyone tried to do something similar to this (draw and move around
an additional pointer for selection purposes) and had any luck in
finding a way to get it to achieve reasonable performance.

thanks,

Aaron

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[PyMOL] Compilation issues on Win32 vs2008

2010-02-15 Thread aaron bryden
We are attempting to compile pymol on windows so that it is compiled against
the version of python that we use in all of our other software (due to our
IT situation this would make our plugin development substantially easier).
Our version of python is 2.6. We are using the distutils method where our
command to compile is 'python.exe setup.py build'
After dealing with all of the dependencies and fixing os_predef.h to ask the
linker to use recent versions of libraries it almost completely compiled. We
are stuck at the end with the following link error:

mfcs90.lib(nolib.obj) : error LNK2001: unresolved external symbol int
__cdecl _
AfxInitManaged(void) (?_AfxInitManaged@@YAHXZ)
mfcs90.lib(stdafx.obj) : error LNK2001: unresolved external symbol int
__cdecl
_AfxInitManaged(void) (?_AfxInitManaged@@YAHXZ)

 We have looked for a way to get this symbol in our program and are at a
loss. Google points to precompiled header issues but as far as we can tell,
distutils is not making use of precompiled headers.

If anyone has had any experience with this or any suggestions it would be
greatly appreciated.

thanks,

aaron bryden
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[PyMOL] checkerboard stereo

2008-10-30 Thread aaron bryden
Are their any plans to improve checkerboard stereo support for 3D DLP
hdtvs any time soon in the incentive builds.

for more info look at:

http://www.dlp.com/hdtv/3-d_dlp_hdtv.aspx

thanks,

aaron bryden



[PyMOL] resize to span 2 outputs on OS X

2008-08-06 Thread aaron bryden
Does anyone know of a way to reliably convince pymol to span exactly 2
video outputs in a scripted fashion on OS X for the purpose of geowall
stereo. If I use the viewport command, this causes the window to
stretch beyond the edge of the screen because of the user interface
that is part of the opengl window. Currently in order to use pymol on
our geowall, users have to maximize pymol on one window and drag it
across the other screen.  Is their a better solution?


thanks,

Aaron Bryden



Re: [PyMOL] real time editing/moving of molecular structure from scripting interface

2007-10-09 Thread aaron bryden
Thank you very much, this works much faster than cmd.alter_state.

On 10/9/07, Tsjerk Wassenaar tsje...@gmail.com wrote:
 #--- Python proof e-mail ;) ---

 # Hi Aaron,

 # You can get to the coordinates in the following way:

 # First make a model from the selection you want to work on:

 sel = cmd.get_model( object )

  # Then you can get to the coordinates and modify them without affecting the
 view:

 for i in range(len(sel.atom)):
   sel.atom[i].coord = transform( sel.atom[i].coord )

 # When all is done, you can load the coordinates back into the model:

 cmd.load_model( sel, object, state )

 # Hope it helps,

 # Tsjerk

 #--
 # Tsjerk A. Wassenaar, Ph.D.
 # Junior UD (post-doc)
 # Biomolecular NMR, Bijvoet Center
 # Utrecht University
 # Padualaan 8
 # 3584 CH Utrecht
 # The Netherlands
 # P: +31-30-2539931
 # F: +31-30-2537623



[PyMOL] real time editing/moving of molecular structure from scripting interface

2007-10-08 Thread aaron bryden
I want to apply a bunch of arbitrary changes to the positions of atoms
via the scripting interface and when I am done force it to redraw the
molecule in the position i specified (or the next time a redraw
happens because animation is on, draw the molecule in the new
position) without having to completely rebuild the representation (i
realize this won't be possible with surface and mesh but don't see any
reason for it not to work with cartoon, stick or spheres), while
maintaining interactivity (the plugin I am developing has various
sliders that affect the changes applied to the molecule and I want the
molecule to move as the sliders move).

Is this possible or will i have to delve deeper into pymol and extend
an interface to do this?

Currently I am doing this with cmd.alter_state, is their a better way.
 I know this must be possible on some level since it is achieved in
the sculpting demo and when editing the molecular structure w/ the
mouse.

thanks in advance,

aaron bryden
Phillips Lab
University Of Wisconsin Madison



[PyMOL] vrml broken normals

2007-08-28 Thread aaron bryden
normals appear to be still broken in VRML export. I have attached a
simple test case that demonstrates this. The pdb file attached
contains 1 atom at the origin. To reproduce the wrl file that I have
attached, set the quality to best performance, turn on surface
rendering of the molecule and export the wrl file. The resulting wrl
file clearly has wrong normals both looking at it by hand an opening
it up in deep exploration version 5 and looking at the normals.

This is with the latest incentive build on OS X.

aaron



[PyMOL] vrml export normals

2007-04-18 Thread aaron bryden

Has anyone had good luck with the VRML export. It seems that there is
a problem with the normals that are exported in some cases.  Can
anyone recommend a VRML viewer that works well with the exported
files.

aaron



[PyMOL] scene export

2007-02-26 Thread aaron bryden

Does anyone know of the best way to get a scene export of all polygons
currently being used? I am not afraid to modify the pymol source and
have done so for other custom projects. The vrml export option is very
much appreciated but exporting stick models has the unfortunate
consequence that the bonds are exported as cylinders as opposed to
polygons, which results in the vrml interpreter rendering the sticks
with lots of polygons.

Has anyone looked into solutions for this problem other than getting
your vrml importer to use more coarse primitives?

Aaron



[PyMOL] Sequence view size

2007-01-11 Thread aaron bryden

Is their any way to get the size in pixels of the sequence view like
their is of the internal gui, or the size in pixels of the space
actually used for drawing? I know that glGetDouble(GL_VIEWPORT) but
this doesn't take into account the internal gui or the sequence view.
I can find a way to get the size of the internal gui but not the
sequence view.

thanks,

Aaron



[PyMOL] Wall Eye stereo widgets

2005-11-14 Thread Aaron Bryden
Hey,
 Is their any way to make the wall eye stereo mode draw the various controls
for each eye. Specifically I am talking about the panel on the right and the
sequence display/selection control. Where in the code tree should I consider
looking in order to add this functionality.
 Also does a developers manual exist anywhere? Or is it pretty much read the
code in order to understand the structure.
  Thank you for your time,
 Aaron