To get the fink 0.86 version of PyMOL running hardware accelerated on
Mac OS X using Apples newly released X11 you will need to install both
Apples X11 public beta and their X11 software development kit available
here:
http://www.apple.com/macosx/x11/
You also need to get fink up and running. Detailed instructions for
installing fink can be found here:
http://fink.sourceforge.net/doc/bundled/install.php
instructions for setting up fink to use Apples X11 XServer can be found
here:
http://fink.sourceforge.net/doc/x11/inst-xfree86.php#apple-binary
once you have installed fink and apples X11, you will need to compile
PyMOL
I would recommend that newbies use fink commander to get their fink
installation configured correctly. You need to enable the preference to
use unstable packages in the Fink Commander preferences before you
attempt to install PyMOL as the 0.86 release is not yet rated as stable
(although it works fine for me). Fink commander can be found here:
http://www.versiontracker.com/moreinfo.fcgi?id=15256&db=mac
after getting fink up and running (with selfupdate-cvs) using the
unstable tree and apples X11 all you need to do to get PyMOL 0.86
running is to type
sudo fink install pymol
in a terminal or just highlight the pymol package in Fink Commander and
select the > source >install command from the menus) this should build
PyMOL 0.86 and all required dependencies (~15 packages in all). This
will take quite a while so don't be impatient.
Finally launch Apples X11.app and under the applications menu select
customize then add an item called PyMOL with the command /sw/bin/pymol
and you should now be able to launch accelerated PyMOL from the
applications menu
Cheers and enjoy,
Y
On Wednesday, January 8, 2003, at 10:13 AM, Warren L. DeLano wrote:
Awesome! I was hoping Apple's new release might have this impact.
Apple's GLUT driver can now bind to the hardware drivers under X11 at
the
same time as the Tcl/Tk external GUI. It used to be an either/or
situation. Apple has finally answered our requrests to support a fast
3D
environment just like Linux and Windows, without requiring developers
to
specifically write to their user interface (which has taken me a lot
of
time, and I'm still not done)!
Can you (or someone else knowledgable) please paste a quick summary for
newbies as to how they would go about getting PyMOL running under
Fink with the new OSX release?
Thanks.
Cheers,
Warren
On Wed, 8 Jan 2003, yuriwho wrote:
I would like to report that 0.86 works fine under MacOS X 10.2.3 using
Apples X11 version of xwindows. As far as I can tell it also has
graphics acceleration (but I'm not sure as I haven't done any rigorous
tests...seems dramatically faster than previous xwindows(fink)
versions
of pymol). I am using the latest fink package on a TiBook 800.
Can anyone else comment about speed/features using 0.86 under X11
versus current/future MacOS X ports?
It is nice to have the more full featured menus again.
Y
yuri...@mac.com