Todd,
Unfortunately that is not a problem PyMOL was designed to solve, and off the
top of my head I can't think of any way to bend it around to do this --
you're talking about a different rendering scheme. I think it amounts to
the following: trace every sharp edge, and outline every round surface that
is tangent to the view. The former could be done with straight OpenGL, but
the latter would take a custom shader program.
Plus, ideally you'd want postscript or vector output for this kind of
illustration -- not a PyMOL-style raster image. Perhaps Molscript has this
capability? http://www.avatar.se I think that's what it was originally
written to do, way back before color was invented ; ).
If not, then you might try contacting David Goodsell. He's got some
fantasic protein illustration software...
http://www.scripps.edu/pub/goodsell/
Cheers,
Warren
> -Original Message-
> From: pymol-users-ad...@lists.sourceforge.net
> [mailto:pymol-users-ad...@lists.sourceforge.net] On Behalf Of
> Todd Geders
> Sent: Tuesday, February 03, 2004 8:02 AM
> To: pymol-users@lists.sourceforge.net
> Subject: [PyMOL] "Outline" cartoon representation
>
> Hello all,
>
> We'd like to render some cartoon representations of protein
> structures in a manner similar to the style of Jane
> Richardson. Basically white, opaque surfaces (no
> reflections) with black outlines at each of the edges.
>
> Here's a link to give you an idea what we're looking for
> (Figure 1b-c):
> http://www.nature.com/nsmb/journal/v7/n8/fig_tab/nsb0800_624_F1.html
>
> Any suggestions on how to do this using PyMOL?
>
> ~Todd
>
>
>
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