braces fixed '#{' and '#}'
I saw some code where someone is really managed to import braces from __future__. ;) def test(): #{ print hello #} -- http://mail.python.org/mailman/listinfo/python-list
small issue with Idle
When you press 'home' button cursor goes before prompt. This is little uncomfortable. I am using Idle 1.2.2. (python 2.5.2.) -- http://mail.python.org/mailman/listinfo/python-list
Re: More Datastore Examples Please
On Aug 7, 11:38 am, Tim Roberts [EMAIL PROTECTED] wrote: v4vijayakumar [EMAIL PROTECTED] wrote: Google appengine datastore is not very clear, and I couldn't get much from API documents. It would be very helpful if there are some more detailed documents with examples. I would gently suggest that you are not trying hard enough. I had never encountered the Google appengine datastore, but the first hit in Googling that phrase took me to the Google documentation, which seems to be quite thorough. Google documentation is not clear for me. Documentation provided there is not helping much with modeling entities. This requires some practice, so I thought that If there were some ways to access this APIs through Idle. This is not as simple as adding some directories to PYTHONPATH. There are some more things to be done before working directly on datastore through Idle. This is not documented, but luckily got some help from the group, google-appengine. If you have never worked with a database before, then you might want to go find a good book on databases first. No. That won't help, because this datastore is not a relational database, but Google's proprietary format called BigTable. What are you trying to DO with the datastore? I am just experimenting with google-appengine, and building an application on it. -- http://mail.python.org/mailman/listinfo/python-list
More Datastore Examples Please
Google appengine datastore is not very clear, and I couldn't get much from API documents. It would be very helpful if there are some more detailed documents with examples. Django provides very good documentation, but I don't know how much it is compatible with google appengine. Google appengine examples are not using datastore extensively, so this is also not helping much in modeling datastore. wiki.py is using low level APIs, this looks simple but couldn't find any documentation for this. Web search is also not giving anything useful. Can anyone please provide me some URLs where I can find some datastore examples, articles, etc. Thanks in advance. -- posted the same on google-appengine group. cross posting here. http://groups.google.com/group/google-appengine/browse_thread/thread/ae9ba26893c2854d -- http://mail.python.org/mailman/listinfo/python-list
Re: python newbie: some surprises
On May 9, 1:48 pm, Bruno Desthuilliers bruno. [EMAIL PROTECTED] wrote: v4vijayakumar a écrit : When I started coding in python, these two things surprised me. 1. my code is inconsistently indented with the combination of tabs and spaces. Even lines looked intended, but it is not. Then you have a problem with your code editor - not with Python. Editors can not be wrong. :) I think there should be some way to say python compiler, to consider tab and two blank spaces equal, when tab space = 2. -- http://mail.python.org/mailman/listinfo/python-list
python newbie: some surprises
When I started coding in python, these two things surprised me. 1. my code is inconsistently indented with the combination of tabs and spaces. Even lines looked intended, but it is not. 2. python requires to pass self to all instance methods and I missed : often. :) -- http://mail.python.org/mailman/listinfo/python-list
Game design : Making computer play
In computer based, two player, board games, how to make computer play? Are there any formal ways to _teach_ computer, to choose best possible move? I know this is kind of off-topic here. Please redirect me, if there are more appropriate newsgroup. Many thanks. -- http://mail.python.org/mailman/listinfo/python-list
Re: Game design : Making computer play
On Apr 14, 12:35 pm, Richard Heathfield [EMAIL PROTECTED] wrote: v4vijayakumar said: In computer based, two player, board games, how to make computer play? Write some code that works out what the computer player should do. If you want a better answer, ask a better question. I am just implementing a game played in my village (Tamilnadu / India), called aadupuli (goats and tigers). There are only 23 positions and 18 characters (15 goats and 3 tigers). Some of you might be aware of this. I can post initial version of the game (implemented using html/ javascript) in couple of hours here. Welcome any help in making computer to play one of these player. -- http://mail.python.org/mailman/listinfo/python-list
Re: Game design : Making computer play
On Apr 14, 1:00 pm, v4vijayakumar [EMAIL PROTECTED] wrote: ... I can post initial version of the game (implemented using html/ javascript) in couple of hours here. The game is here, http://v4vijayakumar.googlepages.com/goats-and-tigers.html -- http://mail.python.org/mailman/listinfo/python-list