[PIL] quake like multicoloured text

2008-09-05 Thread Durand
I'm wondering how I could render text with PIL in which different
parts of the text are different characters. This is for a game stats
script where names are written like:
^1Red ^2Green ^3Yellow, etc.
The problem is that I currently use text in the ImageDraw module but
the only way I can think of rendering text is by rendering each bit of
text in a separate colour.

Example:

draw.text((0,0),Red, fill=red)
draw.text((30,0),Green, fill=green)
draw.text((60,0),Yellow, fill=green)

except that I'm not sure how much spacing there is between each
coloured bit of text(30px is assumed in the example)...Would there be
an alternate method of doing this?

Thanks =)
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Re: [PIL] quake like multicoloured text

2008-09-05 Thread Gabriel Genellina

En Fri, 05 Sep 2008 16:24:08 -0300, Durand [EMAIL PROTECTED] escribió:


I'm wondering how I could render text with PIL in which different
parts of the text are different characters. This is for a game stats
script where names are written like:
^1Red ^2Green ^3Yellow, etc.
The problem is that I currently use text in the ImageDraw module but
the only way I can think of rendering text is by rendering each bit of
text in a separate colour.

Example:

draw.text((0,0),Red, fill=red)
draw.text((30,0),Green, fill=green)
draw.text((60,0),Yellow, fill=green)

except that I'm not sure how much spacing there is between each
coloured bit of text(30px is assumed in the example)...Would there be
an alternate method of doing this?


You could use the draw.textsize method to measure how much space will take  
each part...


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Gabriel Genellina

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