Re: Legality of using Fonts
Kamilche <[EMAIL PROTECTED]> wrote: > Yeah, that's what I'm thinking, as well. Showing all the text on an > image is one thing... using that image as the basis of a font engine is > something different. > > Luckily, someone has sent me a link to a set of free TrueType fonts - > http://www.gnome.org/fonts , the 'Vera' family. I guess I'll turn those > into bitmaps to stay out of the gray area. > > I have other reasons I want to use a bitmap font, other than licensing > issues. > You should probably check out X11 misc-fixed family of fonts. They have free license and are designed from the begining as bitmaps, which means they are more readable at small sizes (since they were designed to be displayed at fixed sizes). They are monospaced, which might be an advantage or not. -- --- | Radovan GarabĂk http://kassiopeia.juls.savba.sk/~garabik/ | | __..--^^^--..__garabik @ kassiopeia.juls.savba.sk | --- Antivirus alert: file .signature infected by signature virus. Hi! I'm a signature virus! Copy me into your signature file to help me spread! -- http://mail.python.org/mailman/listinfo/python-list
Re: Legality of using Fonts
On 2/11/06, Steven D'Aprano <[EMAIL PROTECTED]> wrote: > On Fri, 10 Feb 2006 20:24:34 -0800, Ross Ridge wrote: > > > Steven D'Aprano wrote: > >> It is highly unlikely that any judge will be fooled by a mere change in > >> format ("but Your Honour, I converted the TTF file into a bitmap"). > > > > If that were true, almost the entire X11 bitmap font collection would > > be illegal. Fonts aren't subject copyright, just the hints in most > > outline fonts, which are considered computer programs. > > This may come as a shock to you, but the USA is not the entire world, and > the US government's decision to exclude typefaces from copyright > protection is anomalous. In almost the entire rest of the world, > typefaces (the design of a font) are able to be copyrighted, and so are > fonts whether they are bitmapped or outline (with or without hints). > > > See, for example: http://www.typeright.org/feature4.html > > In any case, even in the USA, hinted fonts are copyrightable, and merely > removing the hints (say, by converting to a bitmap) is no more legal than > whiting out the author's name from a book and claiming it as your own. > This is absolutely wrong. It is perfectly legal to extract the non-copyrightable elements of a copyrighted work (the typeface itself, in this case) and do whatever you want with it. > Of course, like all these issues, the actual decision of a judge and jury > in the USA is uncertain -- who knows whether they will consider a > bitmapped version of a TTF font to be a derivative work or not? So even in > the USA, unless you want to spend big dollars on legal fees, the best > advice is to stick to fonts which are distributed under open licences. > I'd say this is a case that isn't uncertain at all. The lack of protection for typefaces is not a loophole or unclear convention - Congress and the copyright office explicitly refuse to extend copyright protection to typefaces. The loophole, in fact, is the protection of hinted fonts, which are only protected to the degree that they are "computer programs", because they are *not* protectable as fonts, period. Saying it is uncertain is not intellectually honest, in my opinion. Now, I personally feel that this is a case where Congress made a poor decision on all counts - TTF files are a prime example of programs that should not be copyrightable (mechanical implementation), and typefaces should be. But that's not the state of affairs in the US. > > > -- > Steven. > > -- > http://mail.python.org/mailman/listinfo/python-list > -- http://mail.python.org/mailman/listinfo/python-list
Re: Legality of using Fonts
Steven D'Aprano wrote: > In any case, even in the USA, hinted fonts are copyrightable, and merely > removing the hints (say, by converting to a bitmap) is no more legal than > whiting out the author's name from a book and claiming it as your own. That's an absurd comparison. By making a bitmap font from an hinted outline font you're only copying the typeface, you're not copying the hints, the computer program, that's the only part of the font that's subject copyright. If a book consisted of two parts, the first a play by Shakespeare, and the second a commentary of that play, and someone copied only the first part, they'd be doing nothing illegal. Ross Ridge -- http://mail.python.org/mailman/listinfo/python-list
Re: Legality of using Fonts
On Fri, 10 Feb 2006 20:24:34 -0800, Ross Ridge wrote: > Steven D'Aprano wrote: >> It is highly unlikely that any judge will be fooled by a mere change in >> format ("but Your Honour, I converted the TTF file into a bitmap"). > > If that were true, almost the entire X11 bitmap font collection would > be illegal. Fonts aren't subject copyright, just the hints in most > outline fonts, which are considered computer programs. This may come as a shock to you, but the USA is not the entire world, and the US government's decision to exclude typefaces from copyright protection is anomalous. In almost the entire rest of the world, typefaces (the design of a font) are able to be copyrighted, and so are fonts whether they are bitmapped or outline (with or without hints). See, for example: http://www.typeright.org/feature4.html In any case, even in the USA, hinted fonts are copyrightable, and merely removing the hints (say, by converting to a bitmap) is no more legal than whiting out the author's name from a book and claiming it as your own. Of course, like all these issues, the actual decision of a judge and jury in the USA is uncertain -- who knows whether they will consider a bitmapped version of a TTF font to be a derivative work or not? So even in the USA, unless you want to spend big dollars on legal fees, the best advice is to stick to fonts which are distributed under open licences. -- Steven. -- http://mail.python.org/mailman/listinfo/python-list
Re: Legality of using Fonts
On 10 Feb 2006 09:08:28 -0800 "Kamilche" <[EMAIL PROTECTED]> wrote: > Let's say I own a font, and use it in a paint program to > 'draw some text' on a picture that I slap up on the > Internet. Everything's probably fine, right? But what if I > draw some text on a bitmap on the hard drive, add drop > shadows and decorations, and use it to 'blit' text in a > game? The answer is less obvious to me then. In fact, the answer depends on what country you are in. In the United States, the actual visual images of the characters in a font are not copyrightable material. You can do anything you like with them. TrueType, however, adds an extra wrinkle, because a TT font is actually a *program* to create those images. However, you can escape this entirely if the only thing you use is the *rendering* of the characters. You could, for example, create an entire *bitmap* font at a given font size, by cutting and pasting output from a TT font. Using the *name* of the font may be a bit stickier, because it may well be trademarked (i.e. if you generated your bitmap font from the FooBar(TM) TTF, you may not be able to call your font FooBar, though you may get away with calling it TooBar, or some such thing. Certain fonts that have wide use in the free-software community, such as the "Lucida" series have had this problem. So far, this is all good news for you. But in fact, fonts can be copyrightable under the laws of some nations, so you could get into a sticky area just because of that. I think that even in that case, though, you'd be okay with just about any font you have a legal right to use. So, I personally consider that reason enough to prefer free fonts, and there are quite a few of them available. Many of them are quite nice. Unfortunately, of course, there is *not* as much selection as would be nice, and it would be a great thing if more free-licensed typography was available. But it is, of course, hard and exacting work that not many people know how to do well. Finding truly free-licensed fonts can be a bit difficult because there are so-many "sort of" free fonts that it clutters the field. Several good fonts are included in the Debian Linux distribution, though, and of course, they had to get debian-legal's stamp of approval to get there, so they are indeed free. Otherwise, you have to look harder, and read carefully. Cheers, Terry -- Terry Hancock ([EMAIL PROTECTED]) Anansi Spaceworks http://www.AnansiSpaceworks.com -- http://mail.python.org/mailman/listinfo/python-list
Re: Legality of using Fonts
Ross Ridge wrote: > Steven D'Aprano wrote: > >>It is highly unlikely that any judge will be fooled by a mere change in >>format ("but Your Honour, I converted the TTF file into a bitmap"). > > If that were true, almost the entire X11 bitmap font collection would > be illegal. Fonts aren't subject copyright, just the hints in most > outline fonts, which are considered computer programs. In the interest of adding some specifics: http://www.faqs.org/faqs/fonts-faq/part2/ -- Robert Kern [EMAIL PROTECTED] "In the fields of hell where the grass grows high Are the graves of dreams allowed to die." -- Richard Harter -- http://mail.python.org/mailman/listinfo/python-list
Re: Legality of using Fonts
Steven D'Aprano wrote: > It is highly unlikely that any judge will be fooled by a mere change in > format ("but Your Honour, I converted the TTF file into a bitmap"). If that were true, almost the entire X11 bitmap font collection would be illegal. Fonts aren't subject copyright, just the hints in most outline fonts, which are considered computer programs. Ross Ridge -- http://mail.python.org/mailman/listinfo/python-list
Re: Legality of using Fonts
Yeah, that's what I'm thinking, as well. Showing all the text on an image is one thing... using that image as the basis of a font engine is something different. Luckily, someone has sent me a link to a set of free TrueType fonts - http://www.gnome.org/fonts , the 'Vera' family. I guess I'll turn those into bitmaps to stay out of the gray area. I have other reasons I want to use a bitmap font, other than licensing issues. -- http://mail.python.org/mailman/listinfo/python-list
Re: Legality of using Fonts
On Fri, 10 Feb 2006 09:08:28 -0800, Kamilche wrote: > I have a question for all you Pythoneers out there. I'm making a game > with Python, and have a need for fonts. I am currently using a free > TrueType font, but am considering switching to a bitmap font instead. > > Let's say I own a font, and use it in a paint program to 'draw some > text' on a picture that I slap up on the Internet. Everything's > probably fine, right? But what if I draw some text on a bitmap on the > hard drive, add drop shadows and decorations, and use it to 'blit' text > in a game? The answer is less obvious to me then. > > Any advice you could offer would be greatly appreciated! Free legal advice you get from non-lawyers on Usenet is worth 10% of what you paid for it. But generally speaking, for what it is worth (10% of nothing), you can distribute *images* you design which happen to incorporate text from a font, but you cannot distribute the font itself UNLESS the font is provided under a licence which explicitly permits you to re-distribute it. It is highly unlikely that any judge will be fooled by a mere change in format ("but Your Honour, I converted the TTF file into a bitmap"). Adding decorations and such merely means you have created a derivative work of the font, which the licence may not permit. I suggest that you use a font which comes under a clearly free to distribute licence, or you design your own. -- Steven. -- http://mail.python.org/mailman/listinfo/python-list
Re: Legality of using Fonts
Kamilche wrote: > I have a question for all you Pythoneers out there. I'm making a game > with Python, and have a need for fonts. I am currently using a free > TrueType font, but am considering switching to a bitmap font instead. > > Let's say I own a font, and use it in a paint program to Typically you don't "own" a font, but you have a license to use it. You need to read the license to figure out what you are allowed to do with it. --Scott David Daniels [EMAIL PROTECTED] -- http://mail.python.org/mailman/listinfo/python-list
Legality of using Fonts
I have a question for all you Pythoneers out there. I'm making a game with Python, and have a need for fonts. I am currently using a free TrueType font, but am considering switching to a bitmap font instead. Let's say I own a font, and use it in a paint program to 'draw some text' on a picture that I slap up on the Internet. Everything's probably fine, right? But what if I draw some text on a bitmap on the hard drive, add drop shadows and decorations, and use it to 'blit' text in a game? The answer is less obvious to me then. Any advice you could offer would be greatly appreciated! --Kamilche -- http://mail.python.org/mailman/listinfo/python-list