Re: Creating dice game : NEED HELP ON CHECKING ELEMENTS IN A LIST
*if any(roll != 1 and roll != 5 for roll in result):* another extract of py's beauty! Abdur-Rahmaan Janhangeer https://github.com/Abdur-rahmaanJ Mauritius -- https://mail.python.org/mailman/listinfo/python-list
Re: Creating dice game : NEED HELP ON CHECKING ELEMENTS IN A LIST
On 2018-10-06, eliteanarchyra...@gmail.com wrote: > Hi, I am new to python and would like someones help on the > following: > > After rolling 5 dice and putting the results into a list, I > need to check if any dice is not a 1 or 5. if any(roll != 1 and roll != 5 for roll in result): > # - THIS LINE IS WHERE I NEED HELP # ( if 2, 3, 4, 6 in list: ) > print("you can roll again") > else: > print("you have all 1's and 5's in your result") Ha! Didn't think I'd get to apply DeMorgan's Law so soon. -- Neil Cerutti -- https://mail.python.org/mailman/listinfo/python-list
Re: Creating dice game : NEED HELP ON CHECKING ELEMENTS IN A LIST
# your program is quite complicated. classes are overkill. A simpler solution is: import random for i in range(5): roll = random.randint(1,6) if roll not in (1,5): print('you can roll again') break else: print("you have all 1's and 5's in your result'") # comments on using classes: class Dice: ... # no need for die1...die5 - use list comprehension: alldice = [Dice(6) for i in range(5)] # object is a bult-in type. it is inadvisable to assign to names of built-ins # as this makes the built-in unavailable. Look up builtins (module) in help for # a complete list. # use list comprehension roll and report: print([d.roll_dice() for d in alldice]) -- https://mail.python.org/mailman/listinfo/python-list
Re: Creating dice game : NEED HELP ON CHECKING ELEMENTS IN A LIST
Well these worked like a charm. Cant say I understand some of them and will have to look into utilizing them in the future, but I appreciate everyones responses and thank you all. Never needed to check for multiple instances in a list before. Nice to have help! -- https://mail.python.org/mailman/listinfo/python-list
Re: Creating dice game : NEED HELP ON CHECKING ELEMENTS IN A LIST
On Sat, 06 Oct 2018 21:56:09 +0200, Thomas Jollans wrote: > On 06/10/2018 20:10, eliteanarchyra...@gmail.com wrote: >> # - THIS LINE IS WHERE I NEED HELP # ( if 2, 3, 4, 6 in list: >> ) >> print("you can roll again") >> else: >> print("you have all 1's and 5's in your result") >> >> > You can use a loop: > > for good_number in [2,3,4,6]: > if good_number in result: > print("you can roll again") > break > else: > print("you have all 1's and 5's in your result") or simply check for 1 & 5 to exit otherwise continue -- Someone hooked the twisted pair wires into the answering machine. -- https://mail.python.org/mailman/listinfo/python-list
Re : Creating dice game : NEED HELP ON CHECKING ELEMENTS IN A LIST
You could use any and a generator expression. It sounds pretty hard, but it's actually easily expressed, and pretty intelligible. Here you go: if any(n in result for n in [2, 3, 4, 6]): # reroll else: # do your thing - Armand FOUCAULT armand.fouca...@telecom-bretagne.eu Message original Objet**: Creating dice game : NEED HELP ON CHECKING ELEMENTS IN A LIST De**: eliteanarchyra...@gmail.com : python-list@python.org Cc**: Hi, I am new to python and would like someones help on the following: After rolling 5 dice and putting the results into a list, I need to check if any dice is not a 1 or 5. if all dice in the list are either a 1 or 5 , I want to calculate a result. if there is a 2,3,4 or 6 in the list i want to let the user roll again FOR EXACT LINE: PLEASE CHECK CODE CODE: from random import * class Dice: def __init__(self, sides, color="white"): self.sides = sides self.color = color def roll_dice(self): result = randint(1, self.sides) return result die1 = Dice(6) die2 = Dice(6) die3 = Dice(6) die4 = Dice(6) die5 = Dice(6) alldice = [die1, die2, die3, die4, die5] result = [] start = input("Press enter to roll your dice:") for object in alldice: temp = object.roll_dice() result.append(temp) print(result) # - THIS LINE IS WHERE I NEED HELP # ( if 2, 3, 4, 6 in list: ) print("you can roll again") else: print("you have all 1's and 5's in your result") -- https://mail.python.org/mailman/listinfo/python-list -- https://mail.python.org/mailman/listinfo/python-list
Re: Creating dice game : NEED HELP ON CHECKING ELEMENTS IN A LIST
On 06/10/2018 20:10, eliteanarchyra...@gmail.com wrote: # - THIS LINE IS WHERE I NEED HELP # ( if 2, 3, 4, 6 in list: ) print("you can roll again") else: print("you have all 1's and 5's in your result") You can use a loop: for good_number in [2,3,4,6]: if good_number in result: print("you can roll again") break else: print("you have all 1's and 5's in your result") -- https://mail.python.org/mailman/listinfo/python-list
Re: Creating dice game : NEED HELP ON CHECKING ELEMENTS IN A LIST
On 2018-10-06 19:10, eliteanarchyra...@gmail.com wrote: Hi, I am new to python and would like someones help on the following: After rolling 5 dice and putting the results into a list, I need to check if any dice is not a 1 or 5. if all dice in the list are either a 1 or 5 , I want to calculate a result. if there is a 2,3,4 or 6 in the list i want to let the user roll again FOR EXACT LINE: PLEASE CHECK CODE CODE: from random import * class Dice: def __init__(self, sides, color="white"): self.sides = sides self.color = color def roll_dice(self): result = randint(1, self.sides) return result die1 = Dice(6) die2 = Dice(6) die3 = Dice(6) die4 = Dice(6) die5 = Dice(6) alldice = [die1, die2, die3, die4, die5] result = [] start = input("Press enter to roll your dice:") for object in alldice: temp = object.roll_dice() result.append(temp) print(result) # - THIS LINE IS WHERE I NEED HELP # ( if 2, 3, 4, 6 in list: ) print("you can roll again") else: print("you have all 1's and 5's in your result") The simplest (and longest) way is: if 2 in result or 3 in result or 4 in result or 6 in result: A cleverer way is to use sets: if set(result) & {2, 3, 4, 6}: -- https://mail.python.org/mailman/listinfo/python-list